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Topic | Why are people upset about the Tears of the Kingdom gameplay |
wpot 03/29/23 10:34:17 AM #13: | Gaawa_chan posted... The game just didn't have anything meaningful to find in its overworld the vast, vast majority of the timeI don't really understand this one. In Skyrim/FF15/etc I had this problem: what you found was repetitive and/or useless. It's a huge problem for open world games. BotW is the one open world game I've played where I wasn't bothered by repetitive uselessness given the shrines, towers, quests, etc etc. The puzzles hidden everywhere made the world interesting to me. To each their own. Weapon breakage is a whole different thing. I'll agree with those who are saying they know why it was implemented but dislike it anyways: it didn't succeed in making new weapons fun to find and - as such - was just annoying. If they want to have some sort of 'ammo' hidden in the world fine and good...just don't make the primary weapon/sword disposable. --- Pronounced "Whup-pot". Say it. Use it. ... Copied to Clipboard! |
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