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TopicPost Each Time You Beat a Game: 2023 Edition
Simoun
04/06/23 12:21:32 AM
#168:


Mortal Shell (PC)

Okay so, I accidentally made this game harder for myself. I was exploring the hub world and inadvertently just went for the 3 dungeons without going towards the central hub which would've granted me some very necessary abilities and options. Instead I blazed through it like a soulslike wondering why is this game so jank. I mean it still is but without realizing that the game expects you to rely on ripostes and alternative movesets I got a little frustrated. For example, you can't really trick an enemy into attacking somewhere you're not, because for some reason 90% of their attacks will snap onto you regardless of moveset/animation. Instead the game expects you to use that Harden ability of yours to parry and riposte juggling your meter. I don't know, because by the time I learned all the ripostes and what it even is I was already at the final boss and saw no need to do newgame+ or the dlc unless I wanted a roguelike.

It's clear that this game was meant to be replayable for something so short and sweet. As such I don't really wanna say the limited reused enemies are a detriment to this game. I would gladly put it above the more indie soulslikes I've played like Hellpoint and Ashes which isn't really saying something as it is the most "soulsy" of the Soulslikes in that category. Anyways, next one might be Salt and Sacrifice or Sekiro. Or Nioh 2.

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