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TopicPost Each Time You Beat a Game: 2023 Edition
Simoun
04/12/23 5:51:09 AM
#182:


GRIME (PC)

I forgot I actually had this souls-like-vania so here we go. This game is great. I don't mind the clunkiness one bit and would put it above Salt and Sanctuary. Think of this game as a grotesque version of Hollow Knight. Everything is appropriately themed around body parts and organs and there's this whole caste system that I really love. The usual solemness of the game subsides about midway when I find out you're actually the harbinger of death and everything is suppose to die anyway which in all honesty would've been a neat tug were it not for everyone in this game being a complete asshole, children not included.

Like Hollow Knight, a portion of the game is dedicated to platforming but unlike Hollow Knight the platforming at parts is insane. Gated behind eq and items sure, but a mandatory gauntlet right at the end just to pad the game? Idk about that. Basically imagine a slightly easier version of the optional gauntlet (the white palace) from Hollow Knight, but there's like 5 of them spread across the map. So when I say slightly easier I mean "still insane but not crazy insane". Some of them don't even have great rewards and just amount to some pithy collectibles. I have no problem with it but maybe some people do. This is also the first game I know where Double Jump is the final upgrade you acquire which is just insane.

If you're just after the plot, you might accidentally end it too soon. For the beauty of this game is actually backtracking and exploring whichever way. Because of the inane map system where you have to find a pylon to unlock the map of that area, until that happens you will get lost alot. And you will find secrets. I actually for once did not use a map here and just took it all in. By game's finish I found out I actually missed 3 bosses but at that point just didn't care. Most of the backtrack rewards aren't worth it but it's just that I wanted to see more of the world and that was enough for me. This game also has some of the easiest boss battles I've seen in a souls-like. Perhaps a bit on the forgiving side. But at least the bosses aren't cheap or annoying. They do have predictably slow movesets and rarely a weird timing window, but for the most of it they've been enjoyably unique.

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It's not so cliche anymore when it's happening to you.
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