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TopicPost Each Time You Beat a Game: 2023 Edition
WhiteLens
04/16/23 5:51:03 PM
#188:


Street Fighter III: New Generation (PS4)
Street Fighter III: 2nd Impact - Giant Attack (PS4)
Street Fighter III: 3rd Strike - Fight for the Future (PS4)

Got done with the set of SFIII arcades on 30th Anni Collection. It's probably commonly known by now, but the animations on this game are really slick. The gameplay is quite fun too. I also love the general hip-hop style of it.

The one BS thing about SFIII is Gil. He's the final boss in the arcades and if you K.O. when his special bar is full, he resurrects himself potentially at full health. And that's not taking into account the other cheap stuff that boss characters are known to have in fighting games.

While it's not surprising that the first two versions of SFIII aren't talked about much since 3rd Strike makes them obsolete, they do have some of their own unique things. New Generation has some stages with transitions in-between rounds, which is neat. The first two versions also build on the victory screen that SFII had where the losing fighter is shown with their face all bloody and beaten up and the winning fighter says a victory line. Only this time it's their whole bodies shown. It hilariously made some characters look psychopathic with them smiling and doing a victory pose over a character that's all bloodied and tattered with a look of despair. I'm not too surprised that they took that out in 3rd Strike.

A bit of a shame that the console releases for SFIII didn't get much attention, but that's probably because during the PS2/GCN/Xbox/Dreamcast era most people moved to 3D Fighters. Not to mention that the roster being mostly original characters may have put people off.

And with that, I'm all done with all the arcades in the Street Fighter 30th Anniversary Collection. It seemed like people really complained about this collection, but I didn't have much problems with it. But one issue I had had was that whenever you paused, when you unpause the controls suddenly didn't respond. Like the inputs reset itself even if you were already holding down a direction, which can be a problem if you're trying to block an attack.

I guess the problem is mostly with online, which I didn't really do too much on.

Super Street Fighter II Turbo HD Remix (PS3)

Alright, looks like I wasn't quite done with Street Fighter II yet. All the Street Fighter I've been playing lately as a bit of a prep for SF6 has gotten me to finally check this game out that I had on my PS3 for a really long time.
I have to say....I'm not too impressed with this version. At its core, the gameplay is still SFII and you have the option to make the gameplay just like Super Turbo, so that part isn't bad. But the redrawn sprites are rather uncanny. They look like something out of indie fighter, which in of itself isn't a bad thing, but not something I'd want out of Street Fighter, and it makes the animations look choppy. And the a lot of the remixed music aren't that great.

However one thing I did like about it were the re-done endings. I think most of them are their SFII endings done in a new way, except for Ryu's. His is completely different and it actually feels like a follow-up to Alpha.
I also like how they brought back Guile's old Sonic Boom voice clip. If there's one change I really didn't like in Super SFII, it's how they changed Guile's voice. The way he said Sonic Boom in those games really sucked. It's like they took the new announcer and just had him read the words, Sonic Boom. It sounded terrible.

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