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KamikazePotato
04/21/23 4:44:53 PM
#9:


MacArrowny posted...
Eh, it's possible that all of those are true, due to the way company financials work. Say you project you're going to sell 10 million games in the financial year, but you've only sold 5 million copies once your final game of the financial year is about to release. This means that for your original projections to come true, the final game needs to sell 5 million copies, even if you only expect it to sell 1 million. If it comes out and sells 2 million, it's a huge success by one metric, but a giant flop by another (stupid) metric.

This is what happened with Tomb Raider 2013, where it needed to sell a ridiculous number of copies to make up for previous games doing poorly, making it a "disappointment."
Except with Tomb Raider the comments on it being a disappointment came from the devs and Square-Enix themselves. In this case, it's just an analyst on a podcast. Actual numerous statements from Microsoft have been directly positive.

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