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TopicMaking an escape room, need advice.
KogaSteelfang
05/01/23 2:02:59 PM
#10:


pikakaeru posted...
The Room is very very good, and the puzzles are casual.
What makes a room good? I've only done an escape room once, and it was designed by a prop maker for the local theater group. So his was kinda decked out with cool stuff. To start with mine won't be. I'm sure the puzzles will be casual enough though.

Norman_Smiley posted...
Have decorations matching the theme. E.g. if the room is supposed to be prison cell, make it look like a prison cell. If its supposed to be a fallout bunker, make it look like a fall out bunker.

help the customer suspend disbelief with good setting and props.
Currently the theme is that a thief has been going around town and stealing historical and valuable objects. You've stumbled into his lair, and he's out thriving more stuff but will return in an hour. We're going to decorate with stuff from around town, like there's a vineyard next door, so wine bottles and such. The town was apparently once known for its sewing factory and cabbage fields, and also Dr Pepper was created here(practically on the spot where the room is) so we'll have stuff referencing those.
Otherwise, idk, fill it with a bunch of random items?

boxoto posted...
maybe someone talking over the PA, every so often, messing with the participants.
We won't have a PA system, at least at first. Best we've currently got is a set of walkie talkies they can use to ask for a hint.

Hambo posted...
Provide beverages but there are clues at the bottom of the containers that you can only read when you've finished drinking (or if you pour it out I guess).

A really conspicuous panel on the wall with obvious screws on the corners. Solving one puzzle rewards you with a screwdriver, but when you open the wall panel, there's nothing important behind it. Instead, you need to use the screwdriver to take apart the ceiling fan and find a key inside that.
lol tricky. That's a good one.
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