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TopicThe Legend of Zelda: Tears of the Kingdom Discussion 2: President Hudson 2024
neonreaper
06/03/23 10:54:49 PM
#44:


Beat the game.

Ending: The last segments were OK to start. The sages showing up was already sorta done in BotW, so a bit underwhelming but still kinda cool. The "army" fights were a short waste of time but are probably a great test for the people who want to speedrun the game. The finale Temple Bosses will be interesting to see how people speedrun. Ganon was kinda cool but felt like I saw him too much in the phantom fights. I think this section was screaming for a diabolical gloom hands fight/element. The ridiculous life bar is a classic, loved it. The dragon fight at the end was really cool. I was fairly hype for it. I don't disagree that it went on a little long, but, that's fine. I took a pic but Koltin won't make a model :(

Temples: Rito > Gerudo > Zora > Spirit > Goron.
Rito, from the start of the Sage quest, climbing to the temple area, jumping over the storm, the ship theme, and the puzzles - very cool all around. Boss was easy but very cool.
Gerudo, I didn't love the quests but I did enjoy the actual puzzles more than most people. It was late in the game for me, I had a lot of zonai devices to try and send mirrors all over the place. I didn't really like how the heat armor/boots are in the hidden store. The gibdo nests were kinda cool. Boss fight was OK.
Zora was just fun and easy. I enjoyed it but maybe it was borderline too easy, which is saying something because I love easy stuff. Might have been my favorite temple/region but the boss fight is just boring outside of the funny running octopus.
Spirit - the limb with the lava and wheels was great. Some of the other limbs were OK. I think two of them you can just put a rocket on the container and call it a day. Boss was cool in theory but I had the shock weapon and just kept the guy stunned most of the fight.
Gerudo - fire temple was the only one I didn't enjoy. I didn't really 'get' the minecart paths but it didn't matter, I just randomly showed up at the switches. the boss was OK.

Annoying: the sages running around and having to talk to them to activate their powers.

Overall: 10/10? There's so much to the game. A lot of it became tedious but it was easy to switch to a different activity when one became boring. I think they had room for the Depths to be truly amazing but stuck with "it's dark". At first it was fun to explore but around midgame it wasn't. The sky started off promising but it was sparse and repetitive. Masterhand is awesome. The shrines are easier yet better this game. There's almost too much to TotK, but it does a good job of balancing it (aside from activating sage ghosts) I don't consider it as good as BotW.


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Donny: Are they gonna hurt us, Walter?
Walter: No, Donny. These men are cowards.
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