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TopicPost Each Time You Beat a Game: 2023 Edition
azuarc
06/12/23 10:21:46 AM
#296:


I always forget about this topic, but I finished a game a couple days ago, so sure...

Afterimage
Indie metroidvania that reminds me of a blend between Ori and Ender Lilies, with Hollow Knight's movement. The story is nonsensical (and maybe questionable translated,) and the quest instructions are obtuse, so despite there being full voice acting, the writing is by far the worst part.

What's fantastic about Afterimage, though, is the world. It's enormous, it's beautiful, and although I'm able to in hindsight see that the progression is fairly linear, it doesn't feel linear when playing it. It feels like I can go all over the damn place, and the game is just very sparing with new abilities. Like, seriously, this map is enormous. Each area is on par with the largest areas from HK -- think Deepnest or Kingdom's Edge -- though they feel even bigger because they're seamless rather than divided into rooms. But there's also like 30 of them, whereas HK has maybe 12?

Like Ender Lilies, there's a leveling system, so if you hit something hard, the solution is usually to just come back later. There were a few bosses I beat my head against a little, but none of them are genuinely hard. If you're an ultra-hardcore challenge-seeking gamer, you might not find this one to be the hardest you've ever played, but there's six weapons to customize your combat, and the joy of exploring in Afterimage is unparalleled.


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