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TopicFinal Fantasy XIV A Topic Series Re-Re-Reborn or whatever
Isquen
07/30/23 3:36:10 PM
#61:


Buffy_Summers posted...
Does anyone have tips for a beginner? I've done a lot of quests, and am currently level 30 (Summoner), but it feels like the combat is just using the same two to three spells over and over, and other quests are just 'go talk to X. Now go talk to Y. Now talk to Z! Here's your reward."

What Dels says, basically. Arcanist is an awful job to begin with, unfortunately, but has the upside of also leveling Scholar at the same time. If it bores you, try and teach yourself that.

As for questing and leveling, work on the Main Story Quest until you can't to give yourself some world building. It's a very slow boil to start. When you are able, head to the other main cities and grab each of the other jobs - they all level quicker since you gain boosts to every job that isn't your highest. With a caveat for early levels.

Job overviews:
Thaumaturge to Blackmage - extremely slow leveling alone. Dungeons are a lesson in keeping up with a party.
Conjurer to Whitemage - teaches you the basics of dealing damage while healing - though you have Scholar already available for that through Arcanist. You do not always need to be spamming Cure on your tank, and this makes fights take longer.
Archer to Bard - teaches you the basics of moving during fights to keep out of avoidable damage. You also gain access to damage-over-time and area-of-effect abilities early, but your damage is low in comparison to other classes.
Pugilist to Monk - teaches you the basics of combos and repositioning very early, but almost entirely lacks ranged damage.
Lancer to Dragoon - also teaches combos but also maintaining buffs early, but lacks good area of effect damage until later.
Rogue to Ninja - teaches repositioning early, and also juggles buff and debuff uptime. Deals kinda bad damage alone early unless you spam True North all the time.
Marauder to Warrior - teaches you how to tank by going all out on your damage. Kind of sucks in the self-sustain department early, though.
Gladiator to Paladin - see Marauder, except it trades damage for durability. Their personal damage is awful, but they should never die until later.
Arcanist to Scholar - you already have Summoner, so you get to try this option out. Scholar will teach you how to "weave" healing/buff off-global cooldowns between spellcasts much earlier than Whitemage does, and your Faerie allows you to ignore incidental damage if your tank is pulling a normal amount.

Possibly give crafting or gathering a try also. Variance is what keeps the game fresh, and the start isnt terribly interesting until you start getting to the big fights. If you want to make them really challenging, too, you can advertise on Party Finder or Novice Network for "minimum item level" and queue with an arranged party like that so you get a feel for how bigger fights (called Trials, to start) are supposed to play out.
Speaking from the POV of a decent NoviceNet, though. Mateus has a bad rep but our NN is very welcoming, which is bizarre for something Balmung-adjacent.

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[Rock and Stone] <o/
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