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TopicSo what's the verdict on Starfield?
Hexenherz
09/05/23 1:23:07 AM
#37:


Calling it a "great" game is kind of an exaggeration imo. It's just like the issue I had with Skyrim and Fallout 4 - it's a *unique* game that fills a niche virtually no other game can fill, but it also doesn't do anything spectacularly.

The most blatant and annoying thing to me is the non-existent writing. Some examples of missions follow. But like when you make your character you have the ability to choose up to 3 starting traits. Some of these align you with a certain religious faction, some with certain political factions, some are more self-explanatory (start with a huge mansion but have to pay off a mortgage to maintain access, start with your parents alive and you paying them 2% of your credits each week but you get to visit them). But I have ZERO IDEA who the eff all these factions are. The game does nothing to explain what their ideology or history is, just that if I choose the Hungry Hungry Hippos then I'll get some sort of reward from them later on but then I can't get a reward from the Crouching Tigers or the Hidden Dragons. Or, maybe I *can* get a reward, I just have to work for it? There's ZERO explanation.

The world building is very crap. So far everything feels like generic space opera nonsense. For instance, a very early mission has you investigating an electrical "brownout" in the slums of a city. You end up working with a city employee who guides you to electrical boxes where you just flip a switch. The electricity overload is traced back to an organization called "the Trade Authority". Then you investigate further and find out that basically someone was using a lot of electricity to hack a bank's transactions to get money. You can either sell this information to the Trade Authority or give it to the person that you've been working for. And that's it. A couple other missions in this part of the city have you doing very basic stuff like listening to a conversation and then telling the mission giver you listened to the conversation, or talking to a doctor about a very generic health concern and getting medical notes from a colleague that will help the doctor working in the slums.

It's all a lot of just... *busy work*, except it doesn't really do anything to build the world up like at all. After doing all these missions I don't really feel like I understand anything about this universe any more than I did going into the game. And the mission log doesn't tell you *shit*, so heaven forbid you miss some dialogue or take on several missions and then want context for each one later on.

Also the lockpicking is dumb beyond belief. Every hack or lockpick *attempt*, successful or not, consumes one "digipick". And the minigame is just time consuming. It stopped being fun after the first few times I did it.

ALSO the AI sucks trash - I found a VERY great "sniping" spot for my silenced pistol, killed 7 completely innocent people in rapid succession (trying to upgrade my stealth perk and that's the fastest way and there's zero repercussion since no one saw me). Went to loot the bodies afterwards, realized there were several guards just hanging out, didn't respond a single time to people dying in front of them or to me looting dead bodies.

Space flight... I haven't done too much of it, but it really seems like mostly just getting in your ship, leaving the planet, loading up the map of where you want to go, and then fast traveling there. Maybe you can fly between planets in a single system but I haven't attempted this yet.

Maybe outpost building will be fun and worth it, I definitely am not that far yet.

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