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TopicFFXIII playthrough topic
BlueCrystalTear
10/28/23 1:18:12 PM
#53:


"What is happening?" was the theme today.

After struggling to clear the bridge a bit - I found subbing Fang for Vanille made things even worse - I finally got to the Primarch's chamber. And there, the twist revealed itself: The Primarch is, in fact, the Fallacy Barthandelus (this did NOT occur to me), and he sees humans as discardable tools. He immediately proves this by... seemingly killing everyone in the room, including Nabaat, and laughs maniacally. It's all a game of give-and-take for his Fallacy brethren. Or at least for him. Monster.

We beat the shit out of him and this fight, though it goes for a while, isn't very challenging. It's just annoying since Light INSISTS on standing right next to Sazh when casting Cure, thus meaning they both take damage whenever the monster casts Watera.

After this, the bad guy reveals several things, including the obvious that Serah's Focus was to assemble Snow, Light, and Vanille in front of a Pulse Fallacy, in order to bring about the tools for the destruction of Cocoon. Loverboy refuses to believe this but he's an idiot, so I can't blame him. This was obvious to me the entire time. The gang's Focus is to cut off Orphan from Eden or some shit that isn't very comprehensible, thus cutting off Cocoon's supplier and bringing about its destruction. In order to do this, one of them must become Ragnarok. I have a feeling I won't be getting to choose who that is. I'm willing to bet it's Light, but of course the party will find some way out of it.

The plot dump was a bit much since there were terms that were thrown out of nowhere, which serves as a distraction. I also don't know if Nabaat is dead. Rosch sure isn't, since he attacks us after we escape in that mechanical owl, which abruptly transformed into an airship. An aerial chase ensued and he seems to have survived again but I really don't know how he's alive in the first place. The game wasn't particularly good at explaining that. And Nabaat may show up again even though she was supposed to have just died (barring that monster using Portal magics), which would certainly make her a more memorable antagonist. As cool as discarding a monster like that can be, this wasn't done particularly well; it simply makes Nabaat a forgettable opponent.

So yeah, I have a lot of questions, some on account of the game not having very good writing. I also gotta say now that the whole gang's together we're not getting the interactions we had before, which is unfortunate. It makes what should have me buzzing just feel "meh."

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