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TopicI've been working on a 3d platformer game (in unity)
TheGoldenEel
02/19/24 12:18:09 AM
#16:


BucketCat posted...
and to really learn the ins and outs of Unity's Scriptable Objects. They can be used as a replacement for singletons, overcome abstract classes downfalls (as in, abstraction can easily get very, very messy) and can be used as event handlers, which comes in handy and has better performance than Unity Events (and more flexible)
oh this is a good tip. I've never heard of this from anything I've looked into, and it seems extremely useful.


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