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TopicI've been working on a 3d platformer game (in unity)
TheGoldenEel
02/19/24 10:48:08 AM
#17:


it's easy to take things for granted in software.

I'm off on a tangent now because I wanted to implement a main menu screen, but with that I wanted to allow the user to create a save file and thus enter their name. Since this will be a controller-based game, I have to have some way of selecting letters, so I decided to implement an onscreen keyboard. It's something I've worked on before in apps so it's not something that's particularly difficult, and I figure it's good practice with working with UI elements in Unity

(kept the appearance super simple, just worrying about functionality for now)

https://gamefaqs.gamespot.com/a/forum/3/3a556b0b.png

https://gamefaqs.gamespot.com/a/forum/4/405514c2.png

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