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TopicBalatro releases today [roguelike] [card game] [amazing]
Xiahou_Shake
02/25/24 4:09:49 AM
#57:


Epyo posted...
But the real flaw is, from my perspective, you want to center your run around either "Flush" or "One Pair". They're the most reliable hand types you can invest in safely, and reproduce every Blind. Anything else is just too risky.
This is how I felt initially (I leaned very heavily towards flush and didn't see much reason to do anything else) but the more I play - and now, start winning - the more I see how much room there actually is to do really stupid, fun and crazy stuff. Like my last win was founded by getting Walkie Talkie early and I said "fuck it" and tried making a "10-4" build that constantly shat out Two Pairs and Full Houses comprised of entirely 10s and 4s... and it was by far my most successful run yet, almost clearing Ante 11!

That run kind of provides my answer to Para's concern as well, since at least in my experience it's pretty easy and consistent to get at least two hands to level 10+ by late game, which depending on your jokers and deck construction can give you a good amount of room for strategic decision-making. (i.e. with my "10-4" build I would regularly be checking remaining card amounts to judge whether it made more sense to pivot towards a full house rather than a two-pair, since full house is a notably better hand if they're even remotely close in level.) My bigger concern right now is that Supernova just seems really damn good for a common Joker and I'm finding it hard to tear away from it even though it absolutely does encourage a "just one hand" style of play.

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