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Topic | I've been working on a 3d platformer game (in unity) |
TheGoldenEel 03/06/24 2:58:25 PM #81: | Semi figured out how to fix the problem, but climbing is still pretty wonky. I have a 'grip strength' factor that was set to .9f that was causing movement to be so slow as to be almost zero. cutting that in half allows for movement when there are multiple collision points as with a capsule collider
https://gamefaqs.gamespot.com/a/forum/6/6f0bdb09.png have to do some extra calculations in the collision evaluation that involve adding already evaluated collision points to a list, I'm not sure this is particularly efficient but I just want to get it working right now and can worry about optimization in the future https://gamefaqs.gamespot.com/a/forum/3/3740920b.png still not handling climbing outside of the available surface area for climbing (and thus setting the state back to jumping/falling) and also sometimes jumping off the wall doesn't work and I'm not quite sure why --- BLACK LIVES MATTER Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard! |
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