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Topic | I've been working on a 3d platformer game (in unity) |
kirbymuncher 03/14/24 12:40:59 PM #111: | I'm currently struggling with boss AI as well. it's easy to have a stationary boss that just shoots out a bunch of projectiles but as soon as I consider making it move around (and then having to choose moves based on position in room / relative to player / amount of space) it gets so much more complex
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