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Topic | I've been working on a 3d platformer game (in unity) |
TheGoldenEel 03/14/24 12:58:49 PM #112: | kirbymuncher posted...
I'm currently struggling with boss AI as well. it's easy to have a stationary boss that just shoots out a bunch of projectiles but as soon as I consider making it move around (and then having to choose moves based on position in room / relative to player / amount of space) it gets so much more complexYeah I made a simple boss fight for my last project it moved back and forth and shot three different types of projectiles at random intervals, so nothing in reaction to the player, all deterministic https://github.com/dm-2028/scrolling-shooter/blob/main/Assets/Scripts/Boss.cs --- BLACK LIVES MATTER Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard! |
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