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Topic | PSVR2 production paused due to high amounts of unsold inventory |
foolm0r0n 03/18/24 11:15:32 AM #11: | SHINE_GET_64 posted...
if Valve ported Alyx to PSVR2 I would have gotten oneThis is an interesting part of the problem. The VR market is too small to be split in 3 (Valve, Oculus, PS). If they all worked together to boost the market initially, and THEN started competing with each other, it would accelerate the adoption a lot. They don't want to do that for obvious reasons. But the tech is still improving really rapidly every couple years. It's fine if we stay at relatively low adoption until we get much higher resolutions and refresh rates with much less weight and heat issues, at lower cost too. Even so, full VR will ALWAYS be niche. No one except enthusiasts and professionals will ever use a full view-covering headset. Augmented is the only mode that can get wide adoption, and technically it is already adopted by billions through AR filters on camera apps. Which means any games that use full VR, like Alyx, will always be niche. Games like Beat Saber could be converted to AR though and get massive adoption. --- _foolmo_ he says listen to my story this maybe are last chance ... Copied to Clipboard! |
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