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Topic | I've been working on a 3d platformer game (in unity) |
TheGoldenEel 03/21/24 11:47:09 AM #129: | As usual, there are a lot of ways to implement simple enemy AI and Im not sure whats best
i think I want to aggro the enemy of the player is within a certain trigger area. I want them to attack somewhat methodically, I.e. not just swarm the player. Once they get within a certain distance theyll strafe around the player and come in for hits. thinking of using a combination of a trigger area, with the navigation mesh to help with path finding for the enemiesbut Im not sure if thats a lot of overhead for a simple enemy --- BLACK LIVES MATTER Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard! |
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