LogFAQs > #979486311

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TopicI've been working on a 3d platformer game (in unity)
TheGoldenEel
03/21/24 11:47:09 AM
#129:


As usual, there are a lot of ways to implement simple enemy AI and Im not sure whats best

i think I want to aggro the enemy of the player is within a certain trigger area. I want them to attack somewhat methodically, I.e. not just swarm the player. Once they get within a certain distance theyll strafe around the player and come in for hits.

thinking of using a combination of a trigger area, with the navigation mesh to help with path finding for the enemiesbut Im not sure if thats a lot of overhead for a simple enemy

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