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Topic | I've been working on a 3d platformer game (in unity) |
RetuenOfDevsman 03/21/24 1:49:59 PM #130: | Sounds like a variation of the dining philosophers problem. With all the instances sharing the same code, coordination is oddly difficult. One solution is to use an external control. Either an invisible object or something that's tied to the player. This would tell the enemies where to go and when to attack. ... Copied to Clipboard! |
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