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TopicWhy did Tales ever kill the world map?
Holy_Cloud105
03/26/24 10:47:49 AM
#18:


s0nicfan posted...
I'm convinced that jrpg fans never really figured out how to translate the things they loved on the super Nintendo into the modern era. The world map is a perfect example of that. Some of the most critically acclaimed final fantasies, like 10, didn't have one. Then you have 16 coming out and everyone complains that even though you have these huge zones to run across that it doesn't count as having a world map because everything's to scale. So then 7 rebirth comes out and the zones are even bigger and now it really does feel like you're traversing the whole world and people are complaining that it's too big and they want something smaller. I don't think people really know what they want.
I really like Rebirth's since there's a lot of stuff to do. I've seen people say it's repetitive but I like what they did. 16's was overall meh, imo.

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