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TopicWhy did Tales ever kill the world map?
ModernPost
03/26/24 11:57:28 AM
#24:


s0nicfan posted...
I'm convinced that jrpg fans never really figured out how to translate the things they loved on the super Nintendo into the modern era. The world map is a perfect example of that. Some of the most critically acclaimed final fantasies, like 10, didn't have one. Then you have 16 coming out and everyone complains that even though you have these huge zones to run across that it doesn't count as having a world map because everything's to scale. So then 7 rebirth comes out and the zones are even bigger and now it really does feel like you're traversing the whole world and people are complaining that it's too big and they want something smaller. I don't think people really know what they want.
I'd say that Rebirth does the "world map" really well. Big open zones with activities to do and things to discover. The "ubisoftification" bothers people of course, but I don't mind it. At the very least it's a step in the right direction.

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The simulacrum is never that which conceals the truth, it is the truth which conceals that there is none. The simulacrum is true. Ecclesiastes
FunWithAFryPan
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