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TopicWhy did Tales ever kill the world map?
Mad-Dogg
03/27/24 5:42:18 AM
#28:


Garioshi posted...
It can't be more resource-efficient to make all of these empty connecting areas with zero identity of their own, right? The death of the world map has also been the death of remotely memorable design for regular areas and even towns.
That has nothing to do with the world map. I'd say tales of games going with a fully controllable 3D camera from xillia 1+2+zestiria+berseria is the reason you no longer see those towns and dungeons with those well-done designs and artistic shots when you walk around, like tales of abyss chesedonia for example. Tales of graces f didn't have a actual world map yet that game also had some decent looking towns and dungeons.

Bandai-namco does give the tales of series enough of a budget for full 3D areas to look as nice if they were to have a static camera angles to hide places they can slack on, lol.

I do think they at least did a better job with berseria's areas in comparison to the xillias and zestiria.

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