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TopicWhy did Tales ever kill the world map?
Mad-Dogg
03/28/24 1:11:20 AM
#31:


Kamil posted...
Was Dragon Quest 8's World Map that good? Sure there was a hidden treasure here or there and I honestly didn't even like 8 that much :/ but I felt like XI was miles better than VIII in basically every way. Maybe I actually did out grow world maps. Stuff like Legend of Dragoon or some PS1 rpgs that did away with world maps I was more grumpier about, but by later Ps2 era or PS3 era I don't think I missed them anymore.
Don't get me wrong I did used to absolutely love those world maps that would have their music change when something important went down in the story. (Tales of phantasia's acts, wild arms 2's changing themes, my absolute favorite breath of fire 3's time-skip world map theme, etc), but at the same time I have played enough jrpgs that have showed you can still have just as much exploration, side-quests and so on even without it. (Tales of graces F).

I don't need world maps to return so much as I wish these companies give their jrpgs more of a budget to create those sort of old-school jrpg dungeons that had interesting puzzles and designs. No straight corridor dungeons basically.

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