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TopicI've been working on a 3d platformer game (in unity)
TheGoldenEel
03/30/24 11:33:48 AM
#146:


So I was having a problem where the player could just push NPCs by walking into them, and it would break their navigation and make them just float around

I had made the NPCs collider and navigation mesh agent (the collider used to determine where they can travel) exactly the same size. To fix the problem I made the collider just a smidge bigger than the nav mesh agent. So now the player cant push NPCs

Im also looking into how to how to do hit boxes. Think Im going to just add a child collider that only gets activated during certain frames of the animation. That seems to be a way that people do this

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