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TopicI've been working on a 3d platformer game (in unity)
kirbymuncher
03/30/24 12:17:20 PM
#147:


TheGoldenEel posted...
Im also looking into how to how to do hit boxes. Think Im going to just add a child collider that only gets activated during certain frames of the animation. That seems to be a way that people do this
that's basically how I do it. got some base classes EnemyHitbox and EnemyHurtbox and just attach them to enemies + resize as needed. Also makes it convenient to build an enemy out of multiple hurtboxes to have them do different effects or have weaknesses or whatever (though I haven't actually used that feature yet, but I might)

I'm actually stuck in hitbox land as well since I've been trying to design boss attacks. I've played so many 2D action games that have bosses yet somehow it's so hard to think of ideas for interesting attacks

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