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Topic | I've been working on a 3d platformer game (in unity) |
TheGoldenEel 03/30/24 5:55:03 PM #148: | kirbymuncher posted...
that's basically how I do it. got some base classes EnemyHitbox and EnemyHurtbox and just attach them to enemies + resize as needed. Also makes it convenient to build an enemy out of multiple hurtboxes to have them do different effects or have weaknesses or whatever (though I haven't actually used that feature yet, but I might)haven't played around with it too much yet but I'm looking at using the animater for this purpose. It'll look something like this: https://giphy.com/gifs/Y7Z7Jkuw8ZuPr7XHFO --- BLACK LIVES MATTER Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard! |
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