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TopicI've been working on a 3d platformer game (in unity)
TheGoldenEel
03/30/24 5:55:03 PM
#148:


kirbymuncher posted...
that's basically how I do it. got some base classes EnemyHitbox and EnemyHurtbox and just attach them to enemies + resize as needed. Also makes it convenient to build an enemy out of multiple hurtboxes to have them do different effects or have weaknesses or whatever (though I haven't actually used that feature yet, but I might)

I'm actually stuck in hitbox land as well since I've been trying to design boss attacks. I've played so many 2D action games that have bosses yet somehow it's so hard to think of ideas for interesting attacks
haven't played around with it too much yet but I'm looking at using the animater for this purpose. It'll look something like this:

https://giphy.com/gifs/Y7Z7Jkuw8ZuPr7XHFO

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