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TopicWhat's the most technically impressive Gamecube game? (Day 11) + GBA Final
UF8
04/16/24 3:27:43 AM
#27:


ChichiriMuyo posted...
I know this is a different time, but the vast amount of data storage that is expected as the norm now gives devs a reason to just not care. There are games that are 5, possibly 10 times as big as they could be if anyone cared about not eating up storage space.

Going back to the N64, it had Resident Evil 2, and they did so mostly through creative uses of data compression. Two PlayStation CDs worth of game on an N64 cart. A Gamecube disc was closer to a DVD in storage than an N64 cart was to two PSX discs by a wide margin.
this is true, but it is also true that gamecube discs still only had a third the capacity of ps2/xbox, so managing to keep up with them specifically as often as they did was still notable at times

for wii and wii u i've already got some pretty impressive games that kept their filesizes mindbogglingly low in mind, and i've decided to try my best at keeping consistent with that (regardless of reception in this case) here. (admittedly this wasn't that straightforward, given what had to use multiple discs, and also how many of the other longer games happened to be ports from dc or even n64, thus making their feats a little less impressive)
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