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TopicThey massacred the Pokemon Go avatars
Hyena_Of_Ice
04/19/24 2:17:59 AM
#58:


Okay, guys, I made this pic to illustrate my point from my previous posts.

https://gamefaqs.gamespot.com/a/forum/a/a45414aa.jpg

The two example images in this thread show all of the hallmarks of out-of-the-box body morphs with auto-adjusted clothing morphs and no effort to change the pose that no longer fits with her body type. The belt no longer looks right. Anyone who has ever used something like Daz or Poser can tell that they used some sort of autofit-morph to adjust the clothing for the new body type, and no effort beyond that.

It's clear that they're going for a more realistic and less anime-like aesthetic when you look at both her and the male's faces (e.g. their lips, the lack of sharpness of the after-pic boy's chin, the removal of his spiky hair), but they simply used generic body/bodypart morphs that simply do not look good because they were obviously designed to portray completely different properties. In the instance of her abdomen, it's painfully clear that they scaled up the "child" morph for that area of her body, but not for her chest. For her breasts, they either scaled up an elderly morph or they jacked up the "female breast, lower, move up/down" morph beyond the intended parameters.

In order to make the clothing not look like crap, they would need to manually create new adjustment morphs specifically for that new custom bodytype. And really, they need to create entirely new body morphs if they want to change the characters from having a stylized hourglass figure to something more realistic for an Asian woman's bodytype.
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