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TopicI'm going to replay all the Zelda games in release order this year
faramir77
04/21/24 3:33:31 PM
#99:


I'm currently in the Water Temple. I've beaten this game so many times that the idea that this dungeon was ever confusing for people is hard for me to relate to anymore, but I will admit that the room hidden under the block that floats up when you set the water level to medium isn't very clearly shown. Dark Link was very fun to fight, especially without "cheating" by using the Megaton Hammer. This was another reason I opted to find as many Heart Pieces as possible, as Dark Link's health matches your own (so in my case, he took 16 hits to beat).

The interface flaws of this game are put on full display in this dungeon. The biggest issue is pausing numerous times to switch the Iron Boots on and off, when they easily could have been put on the D-pad. The Ocarina really should have been a D-pad button, too.

That said, I can appreciate the greater freedom that Ocarina of Time brought with the number of items you can have equipped at a given time. In Link's Awakening you technically could have 2, but that was only if you unequipped your sword, which was something I had to do on only a few rare occasions. Having 3 items equipped PLUS a sword and a shield at all times is a huge improvement, and the game responds by giving you many different challenges requiring many items all at once, which unfortunately counters out any benefit achieved through having more items equipped.

I know that it's easily to look back in retrospect and point out these shortcomings, but the pacing of the Water Temple because of this is so jarring that I'm honestly surprised it wasn't corrected in development. N64 games were often scared to use both the D-pad and the analog stick, likely because of the ridiculous controller design, but it wouldn't have been as annoying as having to pause to change items so often.

One other total random observation: when you hit enemies with arrows, you can see the arrow spin off in a random direction afterwards. This feels intentional but I can't understand why they'd program that, lmao. I've always noticed that, but this playthrough it's actually bothering me because I focus on looking for it happen. I wonder if it was an inside joke.

https://gamefaqs.gamespot.com/a/forum/4/46a5e69b.jpg

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http://www.youtube.com/watch?v=XiCtAUrZbUk
-- Defeating the Running Man of Ocarina of Time in a race since 01/17/2009. --
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