Current Events > Divinity Original Sin 2 General: Do undeads poop? We shall find out!

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#12
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#16
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Alucard188
09/17/17 12:58:29 AM
#17:


Game is currently updating.
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Face it Cloud is a gaming icon and has appered in lots of games while mario has only appeared in 2 games sunshine and 64~xSlashbomBx
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Bad_Mojo
09/17/17 1:12:17 AM
#18:


I've had the original game for over a year now, but I've never played it. That and PoE seem like games I would fucking love to play, but simply haven't.
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prince_leo
09/17/17 7:44:08 PM
#19:


only played for like half an hour with my lizard wizard (switched to pyro and aero skills), but it's a ton of fun
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apolloooo
09/17/17 8:18:28 PM
#20:


RytWkwq

i lol'd

Mberer posted...
There's gonna be dlc coming right?

i dunno. the first one only have minor dlc iirc. no expansion or anything
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prince_leo
09/18/17 2:10:33 PM
#21:


elf summoner focused on aero + hydro, right now
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#22
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apolloooo
09/18/17 9:42:05 PM
#23:


GOATTHlEF posted...
Are there any goats I can talk to in this game?

No goats yet :(

So far only rats crab chicken squirrel, lizard, etc
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#24
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MonkeyBones23
09/18/17 9:50:46 PM
#25:


Wish it was out for consoles
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We're a forest of lives, but we grow tall and wide.
We'll never be cut down.
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prince_leo
09/18/17 9:58:08 PM
#26:


GOATTHlEF posted...
That crab is a bitch

hey he flirted with Ifan
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apolloooo
09/18/17 9:58:08 PM
#27:


MonkeyBones23 posted...
Wish it was out for consoles

Nit yet, but it will be there. It is awesome and wish everybody can plat it
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MonkeyBones23
09/18/17 10:57:04 PM
#28:


I'm super interested in playing it. Haven't played the first one but have been looking for a deep RPG I can timesink into and this looks really interesting to me.
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We're a forest of lives, but we grow tall and wide.
We'll never be cut down.
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prince_leo
09/18/17 11:21:08 PM
#29:


So I know you can respec, but I have restarted
Fort Joy is still a blast, so it's not really an issue
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DanShields
09/19/17 7:36:36 AM
#30:


I was thinking of restarting but I cba. My group is a bit mish mash atm. Ive had to change 2 of my group into being classes theyre not naturally (healer and fighter), so im worried its a bit weak for later on. When can you respec, and is it for the full group?
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The statement below is false
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Darkman124
09/19/17 8:22:39 AM
#31:


are there still instakill traps

i hated that in D:OS1
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And when the hourglass has run out, eternity asks you about only one thing: whether you have lived in despair or not.
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apolloooo
09/19/17 8:58:42 AM
#32:


Darkman124 posted...
are there still instakill traps

i hated that in D:OS1

There is instakill type of terrain.

Only undead can get past trough that
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prince_leo
09/19/17 12:18:46 PM
#33:


DanShields posted...
When can you respec, and is it for the full group?

act 2, and yeah you can respec everyone you have unlimited amount of times
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#34
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prince_leo
09/19/17 1:17:36 PM
#35:


the characters keep their skills, but if you changed their class they won't be able to equip their old ones
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apolloooo
09/20/17 12:10:32 AM
#36:


This game's combat can be so unpredictable i dunno if i am cheesing it or actually a viable strategy.

So basically the very first tough fight i had. The voidwoken in the swamp forest thing.

So i sneaked behind the monster, attacked it with barrage arrow combined with elemental arrow, so before the battle began it already had its armor half broken.

I also placed a conveniently located oil barrel near the melee attacker before the fight.

The fight start, i blasted the remaining armor off the voidwoken, then teleportee it near my melee attacker and polymorpher.

Next turn the polymorpher turn the monster into chicken the have my melee two handed attacker hit him hard. BAM voidwoken done.

For the rest of the mooks, i broke the oil barell that i placed so they get slowed. It buy time for me to kill all the archer and mages. By the time the melee warrior skeleton climbed up to the platform, they are just alone and i ganked on them and blast thir collective asses
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Darkman124
09/20/17 8:33:12 AM
#37:


that is consistent with DOS1

which could be summarized by 'create ground effects, then stack damage boost effects before unleashing hell'

all fights became trivial once you got shit like rain of arrows and daggers drawn
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And when the hourglass has run out, eternity asks you about only one thing: whether you have lived in despair or not.
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apolloooo
09/20/17 8:41:12 AM
#38:


Darkman124 posted...
that is consistent with DOS1

which could be summarized by 'create ground effects, then stack damage boost effects before unleashing hell'

all fights became trivial once you got shit like rain of arrows and daggers drawn

Yah then theres this guy that figured that you can put lot of shit in your backpack till iy get so heavy. You throw that backpack and get ohko lol

V3GkNiz
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#39
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