Board 8 > transience's General Gaming Topic [games] [tranny] [sfiv] [wii u] [xenoblade]

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LeonhartFour
08/09/11 8:30:00 AM
#1:


voltch said it needed to be made, so here it is.

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KingButz
08/09/11 8:33:00 AM
#2:


The wii u tag will make everyone cry.

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voltch
08/09/11 8:35:00 AM
#3:


but I wanna play wii u

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ZFS
08/09/11 8:40:00 AM
#4:


ssfiv

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GranzonEx
08/09/11 8:41:00 AM
#5:


Vanilla the best
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Theo72
08/09/11 8:42:00 AM
#6:


[eo3]

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SHINE GET 64
08/09/11 8:43:00 AM
#7:


I somehow mixed [games] and [tranny] into [granny] when looking at this topic

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GANON1025
08/09/11 8:44:00 AM
#8:


[video games are fun, and while some people may have extreme opinions on them overall they are very good] [zombies being faster is possibly dumbest reason to hate a game ever]

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LeonhartFour
08/09/11 8:47:00 AM
#9:


From: SHINE GET 64 | #007
I somehow mixed [games] and [tranny] into [granny] when looking at this topic


Success

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SHINE GET 64
08/09/11 9:07:00 AM
#10:


external image

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The Real Truth
08/09/11 9:13:00 AM
#11:


The Wii U is going to flop so hard
and I'm going to laugh.

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voltch
08/09/11 9:18:00 AM
#12:


man the PS3 price drop can't come soon enough

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KingButz
08/09/11 9:26:00 AM
#13:


No kidding. I will snatch that thing up as soon as it happens.

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KingButz
08/10/11 10:37:00 AM
#14:


Apparently NoA may consider Xenoblade's reception in Europe in bringing the game to NA

http://wii.ign.com/articles/118/1187097p1.html

From Reggie:

"Certainly if there are business opportunities and positive consumer uptake from some of those titles, that will be great data for us to consider as we look at what to do with these titles."

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ZFS
08/10/11 11:51:00 AM
#15:


Assassin's Creed Relevations multiplayer beta is timed exclusive for PSN. Betas -- the new exclusive.

"An Assassin's Creed: Revelations multiplayer beta will kick off on September 3 exclusively on the PS3, available in the first week only to PlayStation Plus and UPlay members. According to Ubisoft, nine characters will be available in the beta across three maps, with four gameplay modes each. You'll find them all listed after the break and depicted visually in the gallery below."

http://i.joystiq.com/2011/08/10/assassins-creed-revelations-beta-arrives-for-ps3-exclusively-s/

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KingButz
08/10/11 12:11:00 PM
#16:


It seems like betas are becoming more and more popular. Of course they are going to use them for marketing tie-ins.

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GranzonEx
08/10/11 12:12:00 PM
#17:


Wonder why XBL is missing out on all these timed exclusives even though people have to pay for the damn service.
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voltch
08/10/11 12:33:00 PM
#18:


I blame theo.

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transience
08/11/11 3:13:00 AM
#19:


type-0 demo is out. it sounds like the camera is game-breakingly bad. that game -- and most recent PSP games -- need dual analog so damn bad. it better come out on Vita.

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Diet Water
08/11/11 3:25:00 AM
#20:


People complaining about cameras have historically been nutless.

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SHINE GET 64
08/11/11 3:25:00 AM
#21:


PSP HD release plz

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SHINE GET 64
08/11/11 3:26:00 AM
#22:


but yes finally

I'll download the demo now and try for myself

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pjbasis
08/11/11 3:30:00 AM
#23:


Uh, what about BBS and stuff?

The camera can't be that bad just because of the lack of dual-sticks.
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transience
08/11/11 3:35:00 AM
#24:


from what I've seen, this looks and feels miserable if you've played BBS. I wish PSP devs would just go back to l/r instead of the d-pad.

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pjbasis
08/11/11 3:38:00 AM
#25:


Isn't it an option to have camera control be used by L/R or something else in KH games these days?
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ZFS
08/11/11 5:03:00 AM
#26:


Sounds like Jonathan Blow isn't such a big fan of Xbox Live Arcade.

http://www.gamasutra.com/view/news/36440/Interview_Jonathan_Blow__Xbox_Live_Arcade_A_Pain_In_The_Ass_For_Indies.php

"Gamasutra speaks to the iconoclastic indie developer about his feelings about digital distribution -- and he has some choice words about Microsoft's service, arguing that competitors like Steam and iOS are simpler for developers to deal with."

"Blow has estimated the budget of his upcoming game The Witness at $2 million, and he says that -- despite Braid being iconic to the Xbox Live Arcade service -- he doesn't necessarily need Microsoft to make his money back."

"There's no need to" sign a platform-exclusive contract with anyone, he says. "If the goal is to make that $2 million, not only is that kind of a safe target, but because the game's 3D and whatnot, I'm pretty sure we could make that back just off Steam and the iPad safely. Like, it's not even a gamble to say that," he told Gamasutra."

The Witness' platform plans are up in the air. According to official press materials distributed to Gamasutra, they are "To be decided. At launch, at least PC and one console. Others later."

"Exclusivity, then, gives him pause, but that's not the major issue with Microsoft. "I think the thing that they don't understand -- between that and the cert stuff that they do -- they just kind of make themselves a pain in the ass. For a big game, for a triple-A game that costs 60 bucks, and has a giant budget and all these people working on it, the amount extra that that pain in the ass adds is not that much," Blow said."

"But if you make an XBLA game, the amount of bull**** that adds is gigantic. It can take a third to a half of the effort required to build your game, in some cases, and I don't think that they understand that. I don't think that they understand that, at least for that size of game, they're competing very heavily with Steam and iOS for developer mindshare."

"I can live a comfortable life, and just put my game on Steam without that much of a hassle, or I can have the XBLA business people dick me around and give me ass (what a word to censor) contracts that I need to spend three months negotiating back to somewhere reasonable, that they knew," said Blow. "And then have all these arguments with them and go through this horrible cert process. It's like, at some point, the question 'Why should I do that?' arises."

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SHINE GET 64
08/11/11 5:35:00 AM
#27:


http://www.giantbomb.com/fruit-ninja-kinect/61-35537/reviews/

fruit ninja 4/5 buying my kinect now

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Kotetsu534
08/11/11 6:08:00 AM
#28:


I missed the news that SE think bringing back random encounters is what fans want in FFXIII-2. Hmm....

Motomu Toriyama: In the original the monsters were placed in the field for players to see and this led to a style of play that was very clinical and strategic, with the player being able to make preparations for every battle and calmly deal with things in order. We changed the lead up into battle for FFXIII-2 to make it so that the player will have a feeling of tension and anticipation from never knowing when an enemy might jump out and attack, and to emphasise a more active play style where the player will proactively move to attack enemies once they are discovered. Even though these are classic random encounters they are done using new visuals that are only possible on an HD console. There are also monsters that will appear in the field as well so you can think of these developments as having improved this area overall from the original.

http://uk.ps3.ign.com/articles/118/1187373p1.html

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Jeff Zero
08/11/11 6:13:00 AM
#29:


Toriyama's been off his rocker for like ten years. Nothing new.

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ZFS
08/11/11 6:20:00 AM
#30:


Still don't understand why FFXIII-2 is a thing. Who wanted this!

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Jeff Zero
08/11/11 6:22:00 AM
#31:


From: ZFS | #030
Still don't understand why FFXIII-2 is a thing. Who wanted this!


$$$

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voltch
08/11/11 6:24:00 AM
#32:


FFIV had random encounters

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ZFS
08/11/11 6:25:00 AM
#33:


Probably! Should have made a sequel to a good game instead.

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Jeff Zero
08/11/11 6:27:00 AM
#34:


From: voltch | #032
FFIV had random encounters


Ah yes, the FFIV worship. That's probably it.

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GranzonEx
08/11/11 6:35:00 AM
#35:


Guy is still thinking random battles should be filled with tension. Wtf is he smoking? I want that **** to be over as soon as possible so I can move along in the story. Only boss battles should have tension.
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voltch
08/11/11 6:37:00 AM
#36:


They made a sequel to a good game, I don't think too many people loved after-years.

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SHINE GET 64
08/11/11 6:52:00 AM
#37:


downloading Type 0 demo now. 333 MB of fun!

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voltch
08/11/11 6:58:00 AM
#38:


WHOA, its out now?

also, Toriyama must have seen pokemon sales and decided FFF we need Randoms back.

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SHINE GET 64
08/11/11 7:15:00 AM
#39:


demo has a load game option

I wonder how long this is

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SHINE GET 64
08/11/11 7:17:00 AM
#40:


half dead dude riding a chocobo falls off it then his chocobo is brutally murdered by soldiers

blood everywhere

is this really final fantasy

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Jeff Zero
08/11/11 7:19:00 AM
#41:


It has an EXP-based level-up system, a world map, chocobo-riding, the "Victory Fanfare", controllable airships and towns.

I'd say it is.

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ZFS
08/11/11 7:20:00 AM
#42:


Blood sounds like the Crisis Core team.

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Jeff Zero
08/11/11 7:21:00 AM
#43:


From: ZFS | #042
Blood sounds like the Crisis Core team.


Hah, yeah.

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voltch
08/11/11 7:24:00 AM
#44:


so the biggest issue has been rendered a moot point.

I NEED THIS GAME NOW!

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SHINE GET 64
08/11/11 7:24:00 AM
#45:


okay well if you don't like messing with the D-Pad camera you can put the camera automatically behind the character by tapping R

whoever complained about camera issues is stupid

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Jeff Zero
08/11/11 7:25:00 AM
#46:


From: voltch | #045
so the biggest issue has been rendered a moot point.

I NEED THIS GAME NOW!


They haven't even confirmed that it's getting a Western release, although I'd say the odds are fairly high.

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SHINE GET 64
08/11/11 7:28:00 AM
#47:


golden armor man won't let me leave the school guess I gotta go in

and there's a bunch of moogles floating about kupo

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SHINE GET 64
08/11/11 7:34:00 AM
#48:


yay found the party switch

taking out Rem and putting in Ace

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SHINE GET 64
08/11/11 7:35:00 AM
#49:


finally activated a mission with this moogle


zomg I'm in an airship on the world map

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voltch
08/11/11 7:35:00 AM
#50:


is the world map as awesome as we all think it is?

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