I just won a game as Sejong two days ago by year 1911 (King difficulty, for those wondering), so screw the haters.
A Science victory would be the easiest with him, since that's what his special abilities focus on, but you can go for whatever you want. It's your first game after all.
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Xbox GT/PSN name: TatteredUniform http://www.scuffletown.org/wp-content/uploads/2010/05/tRBE1.gif
It's pretty easy to win a game of Civ with any civilization, some are just easier than others. Korea has some nice science bonuses, so if you're into that kind of victory you should be good.
You don't have to do much in the early going. Produce some basics, check out the tech tree to see where everything leads to, make a worker, couple of warriors--that sort of thing.
More or less. Like Tom mentioned, the more your city expands the faster production grows and the more food you get for your citizens to grow. Exploring your immediate surroundings is always a good idea, looking for any good places for another city or resources.
Tradition used to be a crazy good policy. I haven't played in a while, so that might not be the case anymore. Tradition focuses on growing your initial city quickly, Liberty is for large empires when you want to expand fast, and Honor is naturally for getting the early fighting advantage.
Man this reminds me of how I really dislike the social policies because they all progress linearly. Like, in Civ IV you could have a theocracy all game and it has various benefits/costs, but in this game you're just gimping yourself if you stop there and don't head towards free religion.
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SubDeity wants to vote for Calvin Coolidge. [Evil Republican] Play Der Langrisser.
Alright, I don't think updating every single turn is going to be much fun to read. I just started researching Writing though, and just bought my first unit of Scouts. I've got Workers building a farm, too.
That feeling from when I play Persona 3 or 4 is coming back, where I can't shake the feeling that I'm not doing things in the most efficient way possible. augh
I'm no expert on Civilization, in fact, I just started a few weeks a go, but I played it for many hours. I found that if you negotiate with other civilizations early on for Open Borders on your side only, you can get a decent amount of gold early on to set yourself up to become an economic giant. I guess the only negative things would be they can go through your place and discover other stuff more easily that helps them out, but open borders early on doesn't seem as big of a deal compared to when empires are giant.
it's important to get a couple cities sort of quickly, but each city you add decreases your empire's happiness. too much unhappiness and your productivity drops, too much more and rebels start spawning in your territory. so it's useful to figure out what resources will add happiness to your empire, and have your workers develop that (once you have the required technology). a lot of times if you have workers automated they'll do that on their own.
things that boost science (library is the first one you can build) are pretty useful. the easiest way to get a victory when you're new to the game is getting a huge tech advantage, then rolling over everyone's musketmen with your army of tanks. that shouldn't be tough to do on chieftain.
once you get more than one city make sure to connect it to your capital via roads.
open borders tells the computer what your army size is, and they're a lot more likely to declare war on you. I wouldn't give open borders to any military power.
open borders tells the computer what your army size is, and they're a lot more likely to declare war on you. I wouldn't give open borders to any military power.
Wow, didn't know that. I did this really early on in each scenario, and I don't remember anyone declaring war on me until long after I had built up stuff and the treaties were over.