Current Events > I'm very disappointed at the Yooka' Laylee reviews.

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Sunhawk
04/05/17 7:52:29 AM
#1:


Sad. 6s and 7s, and that kind of thing. I was looking forward to this so much. Having said that, after watching a video review, from what I've actually seen of the game, it actually seems really, really good. A lot like B-K and B-T. I'm not sure what to believe about this game.

+ Graphics looks great
+ Lots of exploring and collecting to do
+ Probably challenging

- Apparently there are only 5 worlds, which is really bad, and one sucks
- Some challenges are meant to be boring


Opinions, CE? What do you think from what you've seen and heard?

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pres_madagascar
04/05/17 7:53:28 AM
#2:


I've heard the mechanics are super dated, like, more dated than banjo Kazooie, the game it's an homage to.
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Chicken
04/05/17 7:55:50 AM
#3:


There's a reason nobody makes collect-a-thons anymore. They were only popular because 3D was shiny and brand new at the time. Nowadays people want actual gameplay in their games.
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Sunhawk
04/05/17 7:56:01 AM
#4:


Are you doing to get it?
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_Goggalor_
04/05/17 7:57:47 AM
#5:


Chicken posted...
There's a reason nobody makes collect-a-thons anymore. They were only popular because 3D was shiny and brand new at the time. Nowadays people want actual gameplay in their games.


UAU
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green butter
04/05/17 7:58:40 AM
#6:


Chicken posted...
There's a reason nobody makes collect-a-thons anymore. They were only popular because 3D was shiny and brand new at the time. Nowadays people want actual gameplay in their games.

agreed

it is funny to me that people are nostalgic about collet a thons now because back in the early 2000s everyone was dumping on the style of gaming and were glad to see it go.

i bet in 15 years we'll have another classic game full of quicktime events and everyone will talk about how much they loved pressing buttons during cutscenes lol
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Chicken
04/05/17 7:58:48 AM
#7:


_Goggalor_ posted...
Chicken posted...
There's a reason nobody makes collect-a-thons anymore. They were only popular because 3D was shiny and brand new at the time. Nowadays people want actual gameplay in their games.


UAU



DTF
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Spidey5
04/05/17 8:00:37 AM
#8:


Lol game reviews
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NeonOctopus
04/05/17 8:02:10 AM
#9:


Mighty No. 9 fucked up
Yooka Laylee fucked up

Time to see how Bloodstained will fuck up >_>
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sauceje
04/05/17 6:56:25 PM
#10:


NeonOctopus posted...
Time to see how Bloodstained will fuck up >_>

Shhhhhh... ;-;
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Darmik
04/05/17 6:58:12 PM
#11:


If you want more of the same I'm sure it's fine. It's not like anyone else is making these games anymore.
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Antifar
04/05/17 6:59:04 PM
#12:


What's wrong with the one level? I've heard bits and pieces about how it sucks, but I'm curious why
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Cookie Bag
04/05/17 7:03:46 PM
#13:


NeonOctopus posted...

Time to see how Bloodstained will fuck up >_>

SHUT THE FUCK UP

;o;
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yanksfan4247
04/05/17 7:09:04 PM
#14:


Oh no sixes and sevens

Lol
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Mystere
04/05/17 7:14:29 PM
#15:


Fuck reviews. Play it and form an opinion of your own.
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Mist_Turnips
04/05/17 7:16:42 PM
#16:


I didn't even know collection games were apparently a bad thing and that I shouldn't like them until I came to CE. Thankfully I have the well informed opinions of the generic AAA games crowd to set me straight.
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Darmik
04/05/17 7:20:58 PM
#17:


Mist_Turnips posted...
I didn't even know collection games were apparently a bad thing and that I shouldn't like them until I came to CE. Thankfully I have the well informed opinions of the generic AAA games crowd to set me straight.


You can like them fine. But they haven't really reviewed well since the PS2 era. Was Ty the Tasmanian Tiger a bad game for instance or just made in the wrong time?

I think collection games have evolved into Ubisoft open world games these days.
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Neo7
04/05/17 7:23:08 PM
#18:


6/10 or 3 star rating

I translate that as a solid game that's enjoyable. There is nothing shameful about this rating. I typically hold games that rate 8/10 (4 stars) to be very polished (and achieve this rating should be hard to do).

10/10 or 5 star ratings should be extremely rare and represent the absolute best of the best.
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#19
Post #19 was unavailable or deleted.
Cookie Bag
04/05/17 7:27:10 PM
#20:


Darmik posted...
Mist_Turnips posted...
I didn't even know collection games were apparently a bad thing and that I shouldn't like them until I came to CE. Thankfully I have the well informed opinions of the generic AAA games crowd to set me straight.


You can like them fine. But they haven't really reviewed well since the PS2 era. Was Ty the Tasmanian Tiger a bad game for instance or just made in the wrong time?

I think collection games have evolved into Ubisoft open world games these days.

Then again, who the fuck actually cares about reviews...
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FroMan
04/05/17 7:27:39 PM
#21:


yanksfan4247 posted...
Oh no sixes and sevens

Lol


6 is basically the lowest score a game can get before getting declared broken.
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YookaLaylee
04/05/17 7:28:12 PM
#22:


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the_rowan
04/05/17 7:31:24 PM
#23:


Chicken posted...
There's a reason nobody makes collect-a-thons anymore. They were only popular because 3D was shiny and brand new at the time. Nowadays people want actual gameplay in their games.


I mean, I don't really find Banjo-Kazooie all that fun anymore because the gameplay is really shallow like that. You just run around picking up stuff for like 90% of the collectibles, and most of the jiggies that aren't just lying around are rewards for picking up other stuff and delivering it somewhere.

But Banjo-Tooie is still a ton of fun to play through every few years because of the minigames, boss fights, and complex worlds. That game is a lot less "grab everything in every little random corner" and more "visit everywhere in the level and you'll pick up all the minor stuff automatically, but expect to work for your jiggies." I'm probably in the minority, but I loved the design of levels like Grunty Industries and Hailfire Peaks because of their complexity.

The reviews of Yooka-Laylee indicate that it has a lot of those sort of questing and minigame elements, but if the level design is bad (and it looked absolutely goddamn abysmal in that casino level preview, though the jungle level looked okay), the camera is bad, and the game just doesn't have enough polish to feel that good to play, then it's a pass from me.
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megamanzero1000
04/05/17 7:39:30 PM
#24:


What's a collecthaton, you mean like spyro?
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thompsontalker7
04/05/17 7:48:18 PM
#25:


yanksfan4247 posted...
Oh no sixes and sevens

Lol

Mystere posted...
Fuck reviews. Play it and form an opinion of your own.



*Zelda 6s and 7s*

CRUCIFY THIS PERSON
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Manocheese
04/05/17 7:51:51 PM
#26:


I was annoyed when they cancelled the version that people actually wanted to play, but now that it turns out the game sucks, I guess I'm not missing anything.
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Darmik
04/05/17 7:53:46 PM
#27:


megamanzero1000 posted...
What's a collecthaton, you mean like spyro?


Hmm. Maybe more like Spryo 2 where you had to give gems to Moneybags to proceed through the game.

I think the first game was just finding those crystalized dragons IIRC.
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Swagnificent119
04/05/17 7:56:56 PM
#28:


I heard the minigames/challenges are broken

Like Donkey Kong 64 broken
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Banjo2553
04/05/17 8:00:33 PM
#29:


thompsontalker7 posted...
yanksfan4247 posted...
Oh no sixes and sevens

Lol

Mystere posted...
Fuck reviews. Play it and form an opinion of your own.



*Zelda 6s and 7s*

CRUCIFY THIS PERSON

Proobably aren't the same people, just saying. I fucking love Breath of the Wild but I don't care if people bash it or give it poor reviews. In the same vein, I'm getting Yooka-Laylee anyway despite the poor reviews. If it's getting those because of "dated" 90's mechanics, then I'd say the game does its job at being a Banjo-Kazooie clone.
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Darmik
04/05/17 8:02:33 PM
#30:


Swagnificent119 posted...
I heard the minigames/challenges are broken

Like Donkey Kong 64 broken


Ugh no. The minigame crap was when 3D platformers were throwing everything at the wall in an attempt to stay relevant.
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refmon
04/05/17 8:04:44 PM
#31:


Sunhawk posted...
Lots of collecting to do


thats a bad thing
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Darmik
04/05/17 8:07:09 PM
#32:


refmon posted...
Sunhawk posted...
Lots of collecting to do


thats a bad thing


Depends on how it's desiged.

Collecting in Banjo-Kazooie was overall fun. DK64? Nah.

There needs to be that balance between grinding busy work and simply getting rewarded for exploring and getting to hard to reach areas.
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yanksfan4247
04/05/17 8:19:58 PM
#33:


thompsontalker7 posted...
yanksfan4247 posted...
Oh no sixes and sevens

Lol

Mystere posted...
Fuck reviews. Play it and form an opinion of your own.



*Zelda 6s and 7s*

CRUCIFY THIS PERSON


Sucks for those hypocrites. I personally don't give a fuck about the number at the end of the review.
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D-Lo_BrownTown
04/05/17 8:22:15 PM
#34:


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Darmik
04/05/17 8:22:26 PM
#35:


Once Snake Pass got the reviews it did I knew this wouldn't be very different. I think I'll enjoy both games though. These games just don't seem to get made anymore and I hope they have a comeback.
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the_rowan
04/05/17 8:22:47 PM
#36:


Darmik posted...
Swagnificent119 posted...
I heard the minigames/challenges are broken

Like Donkey Kong 64 broken


Ugh no. The minigame crap was when 3D platformers were throwing everything at the wall in an attempt to stay relevant.


As I said before, I absolutely loved the minigames in Banjo-Tooie. That game had the perfect amount of them, and each was a different, polished experience (except for kickball being done twice despite being probably the worst minigame).
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legendarylemur
04/05/17 8:24:52 PM
#37:


Dinglebutt
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Spidey5
04/05/17 8:34:33 PM
#38:


Nothing planned, implemented, or theoretical could ever outdo the awful of Beaver Bother. I think I'll be fine.
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Tombawocxer
04/05/17 10:48:09 PM
#39:


NeonOctopus posted...
Mighty No. 9 fucked up
Yooka Laylee fucked up

Time to see how Bloodstained will fuck up >_>


NO
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s0nicfan
04/05/17 10:50:00 PM
#40:


NeonOctopus posted...
Mighty No. 9 fucked up
Yooka Laylee fucked up

Time to see how Bloodstained will fuck up >_>


MN9 was like a 3
YL is like a 6
so BS will be a 9
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Antifar
04/05/17 11:16:33 PM
#41:


Banjo2553 posted...
If it's getting those because of "dated" 90's mechanics, then I'd say the game does its job at being a Banjo-Kazooie clone.

It's also getting them, from what I've read, because the camera is noticeable problem and the controls are not as polished as BK
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Illuminoius
04/05/17 11:19:25 PM
#42:


nobody would have bitched about the levels in tooie being complex if they weren't so devoid of interesting platforming and if they weren't filled to the brim with lazy backtracking and padding
mumbo is the worst part of the game
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Mystere
04/05/17 11:27:14 PM
#43:


The only collectathon series I had much fun with was Gex. The funny voice overs, interesting worlds and parodies of TV themes made fighting the camera worth it.
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the_rowan
04/06/17 12:12:52 AM
#44:


Illuminoius posted...
nobody would have bitched about the levels in tooie being complex if they weren't so devoid of interesting platforming and if they weren't filled to the brim with lazy backtracking and padding
mumbo is the worst part of the game


Right, because Banjo-Kazooie had so much "interesting platforming" when there's like one platforming element per level if you're lucky, save for climbing the same damn tree three times or more in the exact same way each time in Click Clock Wood.

MM: Literally zero platforming
TTC: I guess there's one or two areas where you have to move across platforms for four jumps or so, should you choose not to fly?
Clanker's: You do one, maybe two things near the ceiling I think? I think you walk across one narrow path one time, at least.
Bubblegloop: You jump between large islands and up that chain of shock spring pads, and there's a timed narrow bridge
Freezeezy: Literally zero platforming
Gobi's Valley: There's that magic carpet elevator thing and that's about it
MMM: Moving across huge chairs to not make noise is the extent of it
RBB: That barrel setup in the corner for a jinjo, the engine room, and some bridges
CCW: Hey, actual platforming! And it's really frustrating and not very fun!

SM64 is a game about platforming. You can kinda tell because your jump goes more than a foot off the ground, Mario is actually agile and can wall jump do all sorts of huge boosted jumps on his own, and platforms above hazards are everywhere. Banjo-Kazooie is a collectathon adventure game with light platforming elements.
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chill02
04/06/17 12:20:22 AM
#45:


Spidey5 posted...
Nothing planned, implemented, or theoretical could ever outdo the awful of Beaver Bother. I think I'll be fine.


*shudders*
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Banjo2553
04/06/17 12:24:37 AM
#46:


Antifar posted...
Banjo2553 posted...
If it's getting those because of "dated" 90's mechanics, then I'd say the game does its job at being a Banjo-Kazooie clone.

It's also getting them, from what I've read, because the camera is noticeable problem and the controls are not as polished as BK

I was hoping that wouldn't be the case. From how the Toybox demo felt it seemed like Banjo but not quite there, the controls felt a bit different.
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Illuminoius
04/06/17 4:38:31 AM
#47:


the_rowan posted...
Right, because Banjo-Kazooie had so much "interesting platforming"

i never said it did
thanks for putting words into my mouth though
"collectathon with light platforming elements" is pretty much exactly how i'd describe the games too
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