Current Events > Remember during the NES to PS2 era, devs could shat out a quality game in a year

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NeonOctopus
07/25/17 3:33:57 PM
#1:


or 2.

But now that HD happened, it usually takes dev teams like 3 years or more to make a game. Look at how many trilogies came out in the old era and how many trilogies happened around the current gen


That's 1 thing I don't like about HD gaming >_> Games take way to long to come out cuz of it.
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NeonOctopus
07/25/17 6:01:54 PM
#2:


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MakoReizei
07/25/17 6:02:47 PM
#3:


Games are more complex than ever and so take much more time to develop.
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darkphoenix181
07/25/17 6:05:03 PM
#4:


researching and implementing grass blow in the wind physics is the culprit

grass used to just be a janky 3d model that never moved
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3khc
07/25/17 6:06:10 PM
#5:


MakoReizei posted...
Games are more complex than ever and so take much more time to develop.

Nothing stopping them from making quality 8-bit or 16-but games.
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TheBiggerWiggle
07/25/17 6:06:54 PM
#6:


It's crazy we got 6 megaman games on the NES alone yet these days we can't get a single one.
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Darmik
07/25/17 6:07:41 PM
#7:


It's crazy that KOTOR 2 was pumped out in a year and a half. It had its issues but that an RPG like that would be impossible to pump out in that timeframe now.
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NeonOctopus
07/25/17 6:09:15 PM
#8:


Darmik posted...
It's crazy that KOTOR 2 was pumped out in a year and a half. It had its issues but that an RPG like that would be impossible to pump out in that timeframe now.

And Rogue Leader on the Gamecube was pumped out in 9 months and that game was amazing

Although, Mega Max X6 was also pumped out like 8 months after X5 and that was hot garbage lol
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MakoReizei
07/25/17 6:09:26 PM
#9:


3khc posted...
MakoReizei posted...
Games are more complex than ever and so take much more time to develop.

Nothing stopping them from making quality 8-bit or 16-but games.

nobody wants to play 8 bit games.
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Gamer99z
07/25/17 6:09:52 PM
#10:


darkphoenix181 posted...
researching and implementing grass blow in the wind physics is the culprit

grass used to just be a janky 3d model that never moved

Not really, the engine usually takes care of that itself. In things like Unreal or Cryengine for example it's extremely easy and doesn't take much effort at all.
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NeonOctopus
07/25/17 6:10:06 PM
#11:


MakoReizei posted...
nobody wants to play 8 bit games.

I remember being 5. Good times.
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ChromaticAngel
07/25/17 6:11:09 PM
#12:


Darmik posted...
It's crazy that KOTOR 2 was pumped out in a year and a half. It had its issues but that an RPG like that would be impossible to pump out in that timeframe now.

Kotor 2 had less issues than Fallout 3 and took less than half the time
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MakoReizei
07/25/17 6:12:26 PM
#13:


NeonOctopus posted...
MakoReizei posted...
nobody wants to play 8 bit games.

I remember being 5. Good times.

Ask the average person if they'd rather play an 8-bit game or The Witcher 3
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darkphoenix181
07/25/17 6:15:29 PM
#14:


Gamer99z posted...
darkphoenix181 posted...
researching and implementing grass blow in the wind physics is the culprit

grass used to just be a janky 3d model that never moved

Not really, the engine usually takes care of that itself. In things like Unreal or Cryengine for example it's extremely easy and doesn't take much effort at all.


so why they act like HD is so hard and take a long time then?
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kirbymuncher
07/25/17 6:16:00 PM
#15:


the expected quality of games has also gone way up

tbh, most NES / SNES games are pretty bad
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Vertania
07/25/17 6:27:32 PM
#16:


Most games could also be beaten in an hour or two.

Now games have to either be like 20+ hours long or have tacked-on multiplayer or else they won't sell.
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stone
07/25/17 6:30:06 PM
#17:


Vertania posted...
Most games could also be beaten in an hour or two.

Now games have to either be like 20+ hours long or have tacked-on multiplayer or else they won't sell.

This. Nowadays, you're not done with the tutorial part of the game until an hour or two into the game.
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Darmik
07/25/17 6:33:34 PM
#18:


Vertania posted...
Most games could also be beaten in an hour or two.

Now games have to either be like 20+ hours long or have tacked-on multiplayer or else they won't sell.


There was kind of a progression.

Games in the PS1/PS2 era could be single player 8-10 hour games and still be really successful.
Once the 360 era hit you had to be either a long game or have multiplayer
Nowadays that's not even enough. Your multiplayer needs to have progression mechanics and be constantly supported. Hell even single player games require post-launch support now.
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MarqueeSeries
07/25/17 6:37:17 PM
#19:


MakoReizei posted...
NeonOctopus posted...
MakoReizei posted...
nobody wants to play 8 bit games.

I remember being 5. Good times.

Ask the average person if they'd rather play an 8-bit game or The Witcher 3

That has nothing to do with what you said
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Veggeta X
07/25/17 6:37:43 PM
#20:


Nostalgia got you blind
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thompsontalker7
07/25/17 6:39:19 PM
#21:


FF7 was done on relatively new hardware and only took about 2-3 years tops

Meanwhile the remake is done on years old hardware and after 2-3 years we don't even have a release date smh
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Gamer99z
07/25/17 6:58:28 PM
#22:


darkphoenix181 posted...
Gamer99z posted...
darkphoenix181 posted...
researching and implementing grass blow in the wind physics is the culprit

grass used to just be a janky 3d model that never moved

Not really, the engine usually takes care of that itself. In things like Unreal or Cryengine for example it's extremely easy and doesn't take much effort at all.


so why they act like HD is so hard and take a long time then?

Because while stuff like basic physics like that can be handled by the engine itself without specifically being coded for it or anything, the textures still need to be made and the main reason for this is just the scope of games increasing. Larger world sizes, more things to be able to do, etc. Things like trees blowing in the wind don't exactly take a team of people putting in a hundred hours.

Here's a tutorial of a dude making a small forest set piece in under an hour with Unreal. A very The Last of Us-esque looking set piece. Just skim through it if you feel like it.
https://www.youtube.com/watch?v=FzoY062kY1s


Obviously I'm not trying to undermine the work that goes into graphics, because it's a lot, but the bigger reason is just the scope of games has changed a lot and more is expected from them.
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