Board 8 > Tales of Vesperia remaster incoming?

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Weakupedia
06/06/18 2:37:45 AM
#1:


http://www.siliconera.com/2018/06/05/tales-vesperia-10th-anniversary-remaster-website-surfaced/

the website requires login, but the domain is there

is this actually still worth playing in a post-berseria world? i've always been interested but never had access
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NBIceman
06/06/18 2:39:27 AM
#2:


Definitely still worth playing, it's a top-tier Tales game even now.

I'll believe it when I see it officially, though. Been burned too many times on this.
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red13n
06/06/18 2:40:09 AM
#3:


There is no reason this shouldn't already exist.
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Zigzagoon
06/06/18 2:40:12 AM
#4:


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voltch
06/06/18 2:42:52 AM
#5:


Watch the western version remain Xbox exclusive.
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kateee
06/06/18 2:44:00 AM
#6:


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Xiahou Shake
06/06/18 2:52:47 AM
#7:


I legit laughed out loud when I saw this headline. PS3 emulation is literally months away from making PS3 Vesperia playable (with a fan-made english patch available) so of course this happens now.

Well, either way, I'm excited! As for whether this is still worth playing, YES. Content wise there is pretty much zero argument against this being the best Tales game ever made.
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NowItsAngeTime
06/06/18 3:35:18 AM
#8:


I supposed I wouldn't playing it again as long as the add the PS3 additions (and more?)

I wonder if they could actually get Troy Baker to come back. I feel like they'd just use Mercer
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Zyxyz0
06/06/18 4:09:26 AM
#9:


Kind of overrated, but still good/worth playing. Great characters, story starts fine but collapses later on, gameplay a bit clunky but workable.

NowItsAngeTime posted...
I supposed I wouldn't playing it again as long as the add the PS3 additions (and more?)

I wonder if they could actually get Troy Baker to come back. I feel like they'd just use Mercer

If they base it on the xbox version they can just reuse Baker's old lines; if they include and localize the PS3 additions it'll almost certainly be Mercer. inb4 it's based on the PS3 version but it's Japan-only again somehow
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CelesMyUserName
06/06/18 4:09:36 AM
#10:


i never got to finish this since it was in the days RROD was a thing

:(
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Corrik
06/06/18 6:01:35 AM
#11:


Wonder if this is just it going playable/BC on both current consoles. I can't see a ton of point to remastering it.
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Xiahou Shake
06/06/18 6:08:12 AM
#12:


Corrik posted...
Wonder if this is just it going playable/BC on both current consoles. I can't see a ton of point to remastering it.

The west never got the PS3 version, which makes the version we got look flat out unfinished by comparison. More than enough reason for me! Less significant for Japan but I guess this could theoretically add even more new stuff.
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#13
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LapisLazuli
06/06/18 7:33:32 AM
#14:


This would be great, though if we're talking HD remasters....Abyss, man.

Also I would rather them announce a new one! This would be a good hold off since I'm sure they're taking a while on the new game because it's the first not being built for last gen hardware.
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Girugamesh
06/06/18 7:38:55 AM
#15:


I guess those of us who played it last gen were just beta testers for this version /s
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RySenkari
06/06/18 7:43:36 AM
#16:


Put it on the Switch, portable Tales is always awesome.

Also port Tales Of Symphonia HD to Switch.
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Maniac64
06/06/18 7:43:48 AM
#17:


I've been waiting for years for it to be made backwards compatible for the xbone
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CelesMyUserName
06/06/18 3:12:03 PM
#18:


RySenkari posted...
Put it on the Switch, portable Tales is always awesome.

Also port Tales Of Symphonia HD to Switch.

yes plz
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swordz9
06/06/18 3:21:04 PM
#19:


Oh my god I really hope its announced and NA gets it with the same dub cast (Ill accept Mercer replacing Troy, but I dont want any of them replaced).
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Emeraldegg
06/06/18 3:21:53 PM
#20:


I loved vesperia so hopefully
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WhiteLens
06/06/18 3:26:45 PM
#21:


Having Matt Mercer replace Troy Baker would be somewhat fitting with Sam Riegal voicing Flynn and Jude.

Though that feels like heavy typecasting...
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KujikawaRising
06/06/18 3:26:47 PM
#22:


Microsoft owns the localization, so Namco would either have to 1) pay to relocalize the entire game or 2) pay Microsoft back the costs of localization in order to release the expanded version in the West. Neither of these options makes sense.

What happened was that Microsoft wanted a system seller in Japan so they struck a deal with Namco: Microsoft pays for the localization to get a year of exclusivity in Japan and permanent rights in the West. So don't expect to get this one over here, guys.
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KCF0107
06/06/18 3:34:52 PM
#23:


I would welcome a Legendia remaster. I will see myself out now.
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Xiahou Shake
06/06/18 3:41:33 PM
#24:


KujikawaRising posted...
So don't expect to get this one over here, guys.

Gematsu reports several sources saying this is going to be announced at E3 - that's not a venue where you announce a Japan-only game; they'd do it at Tales of Festival later this month instead if that were the case.
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HashtagSEP
06/06/18 3:42:10 PM
#25:


KujikawaRising posted...
Microsoft owns the localization, so Namco would either have to 1) pay to relocalize the entire game or 2) pay Microsoft back the costs of localization in order to release the expanded version in the West. Neither of these options makes sense.

What happened was that Microsoft wanted a system seller in Japan so they struck a deal with Namco: Microsoft pays for the localization to get a year of exclusivity in Japan and permanent rights in the West. So don't expect to get this one over here, guys.


The community manager that said that came out like half a week later and said she was wrong/didn't actually have official information on it, so that's probably not true. Atleast, likely not anymore.
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WhiteLens
06/06/18 3:44:08 PM
#26:


KujikawaRising posted...
Microsoft owns the localization, so Namco would either have to 1) pay to relocalize the entire game or 2) pay Microsoft back the costs of localization in order to release the expanded version in the West. Neither of these options makes sense

Wasn't this exact same thing said about Nintendo owning the localization for Symphonia and it was the supposed reason why we never got the PS2 version? Yet look where ToS Chronicles ended up.
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swordz9
06/06/18 3:47:26 PM
#27:


I never got why Microsoft wanted exclusive rights. I mean nobody was really buying Xbox for Japanese games back then and they definitely arent now either
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KujikawaRising
06/06/18 3:48:47 PM
#28:


The difference between Symphonia and Vesperia is that this is an expanded edition that we never got here in the first place and would require further voice work. Namco was also pretty adamant about no PS3 version coming here. Nintendo didn't say anything similar about Symphonia PS2, did they? I forget.

Who knows if Microsoft's Western exclusivity for Vesperia expired after a decade (it could have; that I don't know), but... reuniting the voice cast is an issue. This is Namco, not Atlus. Do they really want to re-record an entire character? Namco is notorious for cheap localizations...
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KujikawaRising
06/06/18 3:51:24 PM
#29:


swordz9 posted...
I never got why Microsoft wanted exclusive rights. I mean nobody was really buying Xbox for Japanese games back then and they definitely arent now either

They wanted a system seller in Japan to see if they could pull it off. Vesperia was one of the first big-name Japanese games exclusive to an Xbox console. The fact that Vesperia and Star Ocean IV couldn't drum up sales got Microsoft to give up on pursuing exclusives solely for the Japanese market.
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HashtagSEP
06/06/18 3:57:31 PM
#30:


I'm assuming Namco was just lazy and didn't want to localize it moreso than some kind of Microsoft exclusivity actually lasting very long. Like, the person that said "Yeah, Microsoft exclusivity" basically admitted they just took a guess and didn't actually have any knowledge whatsoever, and Namco can be pretty notorious for cheap localizations/laziness/etc.

Especially since their main reason for wanting Vesperia was Japan, so it doesn't really make sense
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KujikawaRising
06/06/18 4:09:30 PM
#31:


You'd think that cheap/lazy Namco would rather release Vesperia on PS3 than localize Graces, however. "We already have over half of it. Less work means we pay less money!"

I don't remember my sources (remember: I wrote the Vesperia board sticky back when I was rather immature) but perhaps a lot of them probably were basing it on the individual to which you refer. It's been a long time so it wouldn't surprise me if the deal expired and, even if it didn't, what's Microsoft going to do that this point?

That said, the idea of a limited-window Xbox 360 exclusivity deal does make sense, since it answers the following questions:
1. Why was a Japanese-made game released exclusively on Xbox with a PS3 version not announced until a year later? Microsoft wanted one to boost their profile in Japan.
2. Why was the Vesperia localization by far the highest quality in the series? There was more money involved. Money that Bamco would never allocate. They were so lazy they wanted someone else to take care of the localization.
3. Why was Bamco so stingy about not doing the localization of the PS3 version for years? Their hands were tied. Legally. They couldn't do it.
4. Why did the PS3 version add so much? The Xbox 360 version was rushed and incomplete because Microsoft wanted the exclusive sooner. The 360 was never meant to get Vesperia.

These questions aren't answered with the "Namco was just lazy" idea.
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Heroic Bigpun
06/06/18 4:11:46 PM
#32:


Why is getting Troy Baker not an option anymore?
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LeonhartFour
06/06/18 4:12:47 PM
#33:


Heroic Bigpun posted...
Why is getting Troy Baker not an option anymore?


I would assume he'd be too expensive now because he's a much bigger deal now than he was when Vesperia first came out.
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swordz9
06/06/18 4:23:06 PM
#34:


Heroic Bigpun posted...
Why is getting Troy Baker not an option anymore?

Once upon a time Troy Baker was voicing anime characters and JRPG characters and then he hit huge success. Its not like it would be impossible to get him back, but he might not have the availability or might not want less pay for his time among other things. I mean he went from niche stuff to providing the voice of characters in huge titles like the Batman Arkham games, Joel from The Last of Us and lots of other stuff. Hes probably one of the busiest video game voice actors now
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HashtagSEP
06/06/18 4:32:53 PM
#35:


KujikawaRising posted...
That said, the idea of a limited-window Xbox 360 exclusivity deal does make sense, since it answers the following questions:
1. Why was a Japanese-made game released exclusively on Xbox with a PS3 version not announced until a year later? Microsoft wanted one to boost their profile in Japan.
2. Why was the Vesperia localization by far the highest quality in the series? There was more money involved. Money that Bamco would never allocate. They were so lazy they wanted someone else to take care of the localization.
3. Why was Bamco so stingy about not doing the localization of the PS3 version for years? Their hands were tied. Legally. They couldn't do it.
4. Why did the PS3 version add so much? The Xbox 360 version was rushed and incomplete because Microsoft wanted the exclusive sooner. The 360 was never meant to get Vesperia.

These questions aren't answered with the "Namco was just lazy" idea.


Well, yeah, I never disagreed that there was a short-term deal. Just that a long-term, west only localization deal doesn't make sense. Since... Microsoft primarily wanted Vesperia on 360 to raise its profile in Japan. ...But then Vesperia also ended up coming out on PS3 in Japan. So what would they have to gain by having some long-term "No localization!" exclusivity when their primary reason was Japan and that didn't last very long?

The more likely idea is that it was a short exclusive window and then when it ran up Namco had already moved on/was too lazy to localize the PS3 version, not that they couldn't.
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KujikawaRising
06/06/18 6:14:23 PM
#36:


The point is that Microsoft paid for the localization and therefore owns the rights to it.
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StealThisSheen
06/06/18 6:19:48 PM
#37:


Which isn't true

A report from a Namco Bandai employee sparked speculation that the reason behind the lack of a localization was due to a deal with Microsoft to keep the game as an Xbox 360 exclusive in western territories. Later, she retracted this statement, apologizing for creating false impressions.[43] Series producer Hideo Baba later said that the main factor in this decision was the strain put on the team with the simultaneous release of the original, meaning a Japan-exclusive release was chosen to lessen the burden. This also coincided with poor marketing feedback for the series in western territories


Hideo Baba: Actually, the team is working on many titles and they have to release them in Japan, so the timing is very important. And also the localization is a big challenge with many problems for the team. I would love to release those two titles on the western market, but the timing and the feedback from western branches were not very good at that time. So this is the reason why those games did not make it to the West.

JPGAMES.DE: Why did just the Xbox 360 version of Tales of Vesperia make it to the west and not the PS3 version?

Hideo Baba: Tales of Vesperia was the first title in the series which was planned to be released simultaneously in Japan, North America and Europe. This was very difficult and it was such a heavy burden for the team. So for the PS3 version, it was decided to reduce this burden and to develop it just for Japan.

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Xiahou Shake
06/06/18 6:33:25 PM
#38:


Part of me likes to believe it's Japan's continuing revenge for all the superior versions the west was getting back then. (Tales of the Abyss, Kingdom Hearts, etc)

Obviously not the case but it's fun to pretend.~
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StealThisSheen
06/06/18 6:38:45 PM
#39:


Also, it sounds like there may actually not have been a Microsoft deal. Atleast, not when they chose to put it on 360.

Preliminary work for Tales of Vesperia began in 2005 during the later development stages of Tales of the Abyss, which released that year.[16][17] Due to the success of Abyss, Vesperia was initially planned as a title for the PlayStation 2. However, upon seeing the projected lifespan of sixth-generation consoles, the executives at Namco Bandai informed the team that Abyss would be the last Tales title of that generation.[17] In addition to this, the team felt limited by the previous generation's hardware. In response, they decided to make the next flagship installment on next-generation hardware. At the time when a platform was chosen, the PlayStation 3 had yet to be shown to the company and the Xbox 360 was highly popular in the west, so they settled on the latter. Being on that platform, the team were also able to make use of Xbox Live, enabling trophy and online ranking implementation

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swordz9
06/06/18 7:02:03 PM
#40:


It probably wouldve done well on PS2 too.
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WhiteLens
06/06/18 7:14:19 PM
#41:


But it certainly wouldn't have looked as nice.
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voltch
06/07/18 2:10:23 AM
#42:


Give me Japanese voice acting with English subs and I'm good.

Don't need no Troy
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Vlado
06/07/18 4:25:35 AM
#43:


Just learn Japanese and then play it on PS3. It's what I did.
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