Current Events > Is Morrowind worth $20 or should I just go straight to Oblivion

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AvantgardeAClue
06/19/19 1:20:10 PM
#1:


Heh, straight to Oblivion

And how do both compare to Skyrim

I already know Oblivion is gonna be a fucking hoot with all the bad voice acting
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JBaLLEN66
06/19/19 1:22:11 PM
#3:


Oblivion
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PoopPotato
06/19/19 1:22:42 PM
#4:


Morrowind does dice rolls for combat which can cause a 30 minute battle with a mudcrab.
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Zikten
06/19/19 1:22:55 PM
#6:


if you never played it back in the day you might not appreciate it that well now. it's kinda aged. it's a classic and very good but....I am not sure if people who didn't get into it in it's time can like it like the people who did.
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Wedge Antilles
06/19/19 1:23:15 PM
#7:


Go for Oblivion, Morrowind hasn't aged well.
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EverDownward
06/19/19 1:23:33 PM
#8:


Morrowind is a cRPG even though it has real time combat. Oblivion and Skyrim are flat out ARPGs.
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eston
06/19/19 1:26:20 PM
#11:


PoopPotato posted...
Morrowind does dice rolls for combat which can cause a 30 minute battle with a mudcrab.

This is pretty much the only reason I don't recommend Morrowind to absolutely everyone. It's a fantastic game if you can get into it, but the combat style makes no sense for a first-person game and for a lot of people that can sour them on the whole experience.
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CelestialVoices
06/19/19 1:27:08 PM
#12:


morrowind is great

play it
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EverDownward
06/19/19 1:27:53 PM
#14:


eston posted...
PoopPotato posted...
Morrowind does dice rolls for combat which can cause a 30 minute battle with a mudcrab.

This is pretty much the only reason I don't recommend Morrowind to absolutely everyone. It's a fantastic game if you can get into it, but the combat style makes no sense for a first-person game and for a lot of people that can sour them on the whole experience.

Except all you need to do is dump enough points into a combat skill, watch your stamina, and that fight with a mudcrab goes from being some hilariously exaggerated 30 minutes to roughly 5 seconds. Wow, what a fucking concept. Who knew cRPGs meant that stats mattered.
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josifrees
06/19/19 1:32:24 PM
#15:


Morrowind doesnt need mods it needs a player who isnt going to complain about everything.

Oblivions strength is the quests. As far as Im concerned it is a complete downgrade from morrowind otherwise. Its like a watered down, lazy morrowind.

Skyrims a lot different than both
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CountDog
06/19/19 1:44:01 PM
#16:


Morrowind can take more time for the feeling of progress to sink in with you. But once your in, that's it. There are so many little nuances. Building your character at the beginning is especially rewarding.
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Dark_Spiret
06/19/19 1:44:15 PM
#17:


it really depends on what you want out of the games. Morrowind bets on you wanting to actually explore the world (and its been designed as such with a MUCH more memorable setting) and read up on the lore and basically put you into its setting. there is no hand holding and you are completely free to make any character you want and play anyway you want and it offers more options to think outside the box and potentially break the game which really lends itself well to you actually making YOUR character (this also goes into the dice rolling combat, as you level up you will miss less which imo also adds to the feeling of your character actually improving). IMO its a better expereince IF you can get into it and especially if you can manage its dice roll combat which is most definitely not for everyone. If you can mod it, mod the combat and youre for the most part good to go.

Oblivion has a few things going for it that being better side quests, a more streamlined combat system which is easier to get into it and a substantially larger mod community to the point you can turn the game into what ever you want. outside of that imo it neutered a lot of the more interesting aspects of morrowind which made it a less memorable game.

also if you own skyrim on pc you absolutely need to try (if you havnt) Enderal. an absolutely amazing total conversion mod that pisses all over skyrim and oblivion combined.
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Romulox28
06/19/19 1:47:29 PM
#18:


i would not bother playing morrowind in 2019 unless it's heavily modded. it's the best of the franchise imo but very dated in a lot of ways
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ProbablyaCat
06/19/19 1:49:43 PM
#19:


Morrowind is very good, but hasn't aged well. I enjoyed it, but I didn't get very far into it. Oblivion has the best music in the series by far and people exaggerate its flaws. Some spoilers ahead, but you should watch this video of a speech from one of the main antagonists
https://www.youtube.com/watch?v=7GsqEfSOJOU" data-time="

I'd still recommend playing Morrowind first, but imo it's Oblivion>Morrowind>Skyrim
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voldothegr8
06/19/19 1:49:58 PM
#20:


Wedge Antilles posted...
Go for Oblivion, Morrowind hasn't aged well.

Oblivion also aged like milk, mods somewhat can fix both.
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eston
06/19/19 1:50:29 PM
#21:


EverDownward posted...
Except all you need to do is dump enough points into a combat skill, watch your stamina, and that fight with a mudcrab goes from being some hilariously exaggerated 30 minutes to roughly 5 seconds. Wow, what a fucking concept. Who knew cRPGs meant that stats mattered.

That's fine for an experienced player. The combat has always been an obstacle for new players, back when it came out and now.
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DarthAragorn
06/19/19 1:51:23 PM
#22:


Oblivion is great if you get mods to fix the scaling and potato people
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EverDownward
06/19/19 1:52:51 PM
#23:


eston posted...
That's fine for an experienced player.

All it takes is the bare minimum of comprehension. It's not rocket science. I could understand if you mess up the first time, and don't put points into a combat skill because you probably came from Oblivion or Skyrim and just assume your swings will connect. But after that, you'd think people would be reading either the manual or looking up tips online.
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Superlinkbro
06/19/19 1:56:08 PM
#24:


Morrowind has really boring combat so go with Oblivion
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eston
06/19/19 1:57:26 PM
#25:


EverDownward posted...
eston posted...
That's fine for an experienced player.

All it takes is the bare minimum of comprehension. It's not rocket science. I could understand if you mess up the first time, and don't put points into a combat skill because you probably came from Oblivion or Skyrim and just assume your swings will connect. But after that, you'd think people would be reading either the manual or looking up tips online.

I'm not trying argue with you here, just pointing out that it is a very common hurdle for new players and always has been. Obviously there are workarounds for people who are willing to go that extra step. It is not for everyone.
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luigi13579
06/19/19 2:02:31 PM
#26:


It's my favorite, but it's a bit dated in several respects and could be hard to get into for newcomers.

Compared to Skyrim, it's much more text-based (even important NPCs have limited voice acting), combat is superficially real-time rather than actually so (i.e. it uses dice rolls), there are no quest arrows in Morrowind (you're given directions instead) although you can make your own markers, quests are simpler but more freeform, and IMO the world is less generic / more interesting and the writing far better (it somehow manages to be more 'out there' while also feeling more grounded with a lot of religion/politics/etc.).

NPCs are rather static in Morrowind, while they have schedules in Oblivion and Skyrim. Morrowind has more hand-placed loot/enemies (which can make things really easy if you know where the good items are) and relies less on level scaling for the most part (chests in dungeons and some enemies are levelled). Morrowind's systems are often more permissive and easier to break (alchemy, spell crafting, enchanting, etc.). There are few transitions between the overworld and towns/cities in Morrowind (in Oblivion/Skyrim they're often separate areas).

The differences are many.

SorcererDave has a video on this ("Why You Should Still Play Morrowind Today "):

https://www.youtube.com/watch?v=jf0jiOpD-AQ" data-time="
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EverDownward
06/19/19 2:47:28 PM
#27:


eston posted...
EverDownward posted...
eston posted...
That's fine for an experienced player.

All it takes is the bare minimum of comprehension. It's not rocket science. I could understand if you mess up the first time, and don't put points into a combat skill because you probably came from Oblivion or Skyrim and just assume your swings will connect. But after that, you'd think people would be reading either the manual or looking up tips online.

I'm not trying argue with you here, just pointing out that it is a very common hurdle for new players and always has been. Obviously there are workarounds for people who are willing to go that extra step. It is not for everyone.

It's not you I'm upset with, forgive me for being so...aggressive. I just hate the people that completely over exaggerate the "difficulty" of successful combat in Morrowind. Just take a look at the guy earlier in this topic, going on about how it takes thirty. fucking. minutes to beat some mudcrab. Are you fucking kidding me?! It's shit like that that gets perpetuated over and over, and what at first seems innocuous and facetious becomes truth and malevolence. People will accept it as fact, and it's those people that draw my ire - that deliberately misconstrue the combat of Morrowind. Holy FUCK does it piss me off.
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