Current Events > Steam Games summer festivals general.

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apolloooo
06/16/21 11:12:19 PM
#1:


what games are you curious for? gonna try some demo?

gonna try these:
https://store.steampowered.com/app/1123050/GRIME/ : metroidvania with absorbing enemies gimmick

https://store.steampowered.com/app/1035760/Glimmer_in_Mirror/ : 2D metroidvania with nice looking art

https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/ : Narrative RPG where you play as caledonian facing off roman invaders. not enough historical setting nowadays, this looks rad

https://store.steampowered.com/app/443190/Project_Haven/ : Xcom with manual aiming ala valkyra chronicles

https://store.steampowered.com/app/485400/Mechajammer/ : sci-fi RPG in dystopian space colony. i have been following this for years

https://store.steampowered.com/app/941460/Death_Trash/ : action RPG with fleshy post apocalypse setting.

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Naysaspace
06/16/21 11:13:27 PM
#2:


is this the summer sale?
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sutree
06/16/21 11:15:14 PM
#3:


Naysaspace posted...
is this the summer sale?
no

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It's just that bird law in this country-- it's not governed by reason
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apolloooo
06/16/21 11:15:44 PM
#4:


Naysaspace posted...
is this the summer sale?
no. summer sale is next week. summer festivals is mostly for indie games demo. tons of interesting stuff and steam provides platform for people to display their games via stream and demos.

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apolloooo
06/16/21 11:17:45 PM
#5:


apparently ys 9 has a demo but feels pointless cos I am buying it day 1 anyway

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darkprince45
06/16/21 11:18:14 PM
#6:


Probably none tbh

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apolloooo
06/17/21 10:54:59 PM
#7:


Death trash: it's a fallout inspired action RPG set weird post apocalyptic where flesh grow from ground. overall fun game with fresh setting. some quest has nice C&C. my biggest problem is the map is too big and a slog to get trough. need faster walking speed or at least a sprint button. dialogues are barebones not like fallout 1's writing quality, but I appreciate the ideas and the sheer gall of the developer attempting to make the game and it was pretty polished. i got a glimpse of the full game's system like cybernetics and C&C (the quest with fleshkraken can is hinted that it can be solved in a multiple ways, the but second solution is hinted on a location not available in the demo). my attitude is overall wait and see, and I recognize it's not a game for everyone but I see some promise in it

Lost haven: turn based tactics. feels like a mix of Xcom and valkyria chronicles with manual aiming. biggest problem is you have limited angle when aiming. like wtf is with that? the system seems fine. feels truly like Xcom with valkyria chronicles aiming. there are some good idea, like shooting from behind cover require you to lean left or right, but the weird thing is you have limited angle depending on which way your character face. i don't see a button to rotate either so if an enemy behind you, you can't shoot him without moving because the angle you can aim is like maybe 90-100 degrees cone drawn from your face. it's weird and annoying.

Spire of Sorcery: rouge-lite mage simulator RPG apparently. similar to battle brother but with group of games. it's boring and obnoxious. it has good idea but the implementations are crap. i like that it revolves around magic, and I saw many utility spells but casting spell is a pain in the ass and traversing through the map is boring. casting spell you need to match runes rotated randomly trough some kind of deck. so if you need a fireball spell, you need 2 fire runes and a force runes. each characters has 3 runes slot that randomly appear. so if you want to cast a fireball you have to wait until 2 fire runes appear between 3 of your characters, and it's god damn tedious. walking on maps is based on hex. you can only move 3 hexes/day. that's it.

Sacred fire: my favorite out of everything I played. CYOA RPG heavy on stats based on mental states, seems like there are tons of variable. you can fear, anger, which can determine your outcome. for example, when I feel rage, the chance of letting an enemy alive is dimished severely. you're just so blinded by rage. you can quell your emotions and think rationally by consuming MP. like mental points or whatever. if you do kill your opponent, which is a member of your people, later you will be confronted and receive the feeling of guilt as penalty as there should be a better way to resolve that situation, on top of impending roman invasion where you need every capable fighter. writing is great, the game looks much better than the backer demo 2 years ago. i feel like this will be a sleeper hit., but I do hope this shit sells tons of copies.

GRIME: souls-like metroidvania which gimmick is you can absorb body part of your enemies by countering their attacks. the control is fine, the gimmick has potential and it has interesting art style.

Road 96: "procedural road trip" where you try to escape a war-torn country. interesting concept, it seems like the people who you meet are randomized within the roster of 9 characters and you interact with them in the various locations. i think it has nice C&C and story telling potential

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Proto_Spark
06/17/21 11:19:16 PM
#8:


I remember Road 96 from the Nintendo Indie special a few months ago and was really excited for it. Definitely gonna give the demo a try over the weekend.
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Zikten
06/17/21 11:24:43 PM
#9:


Sacred Fire sounds really cool. A historical rpg? And it's set in one of my favorite historical time periods too

I will mostly like get this
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sabin017
06/17/21 11:25:27 PM
#10:


That Ember thing says it's a co-op roguelite, definitely up my alley.

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