Board 8 > Oh man I forgot how freaking fun Morrowind was.

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Natwaf_akidna
07/07/11 10:48:00 PM
#251:


Go to the nearest temple or shrine. They'll fix you up.

And that's also Mage territory >_>

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Coffee Ninja
07/07/11 11:08:00 PM
#252:


hmm so it did, I thought it just did attributes

Sk'Darr jumps for joy to thank you

http://steamcommunity.com/id/CoffeeNinjaB8/screenshot/578927726934955774




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Coffee Ninja
07/07/11 11:15:00 PM
#253:


I.....I don't know how it would be done. but a B8 Morrowind Mod could really be quite awesome.

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Natwaf_akidna
07/07/11 11:38:00 PM
#254:


D'aww the kitty

and what kind of mod are we talking about exactly?

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Coffee Ninja
07/07/11 11:44:00 PM
#255:


I don't even know beyond B8 related

maybe a town with NPC's or something? idk

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Ayuyu
07/08/11 12:41:00 AM
#256:


Doesn't have to be b8 related, just made by b8 would be good enough imo !

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Natwaf_akidna
07/08/11 12:50:00 AM
#257:


You guys already made a mod.

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Ayuyu
07/08/11 12:52:00 AM
#258:


Wait what?

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Natwaf_akidna
07/08/11 12:53:00 AM
#259:


You altered birth signs and such. That's a mod right?

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Ayuyu
07/08/11 12:56:00 AM
#260:


Yeah but that's for a personal use mostly ! Besides it still needs lots of tweaking..

I think I'll add some stuff to the mod, like make Nordic weapons able to hit ghosts and Daedras (Fits the lore) and remove that ability from unenchanted Ebony, Glass and Ocrish weapons, because it totally makes sense.

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Natwaf_akidna
07/08/11 12:58:00 AM
#261:


I thought Ebony and Glass were magical metal?

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Ayuyu
07/08/11 12:59:00 AM
#262:


Not really, they're just super rare and of amazing quality. Nothing in the lore hints at them being magical, ebony is necessary to make Daedric weapons though.

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Ayuyu
07/08/11 4:22:00 PM
#263:


Empty bump !

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Ayuyu
07/08/11 5:40:00 PM
#264:


Ayuyu's Race, Birthsigns and other Things Balance Mod!

Races changelog :

Argonian :
-Argonian Breathing (Water Breathing Power) is now an Ability
-New Ability, Argonian Swimming : 25pts Swift Swim
-Stat Spread for the females is now as follow, males are unchanged :
Str : 40
Int : 45 (From 50)
Wil : 40
Agi : 45 (From 40)
Spe : 40
End : 30
Per : 30
Luck : 40
-Bonuses for Skills are now as follow :
Alchemy : 5
Athletics : 10 (From 15)
Illusion : 5
Hand-to-Hand : 5 (New)
Mysticism : 5
Spear : 5
Unarmored : 10
Medium Armor has been removed.

Breton :

-Dragon Skin : Added a 25 pts Fortify Health bonus
-Stat Spread of Females is now as follow (Males are unchanged) :
Str : 30
Int : 50
Wil : 50
Agi : 30
Spe : 30 (From 40)
End : 30
Per : 50 (From 40)
Luck : 40
-Bonuses for skills are now as follow :
Alchemy : 5
Alteration : 5
Conjuration : 10
Illusion : 5
Mysticism : 5 (From 10)
Restoration : 10
Enchant : 5 (New)

Dark Elf :

-Added a 0.2x bonus to Magicka (+20%)
-Bonuses for skills are now as follow :
Athletics : 5
Destruction : 10
Light Armor : 5
Long Blade : 10 (From 5)
Mysticism : 5
Marksman : 5
Short Blade : 5 (From 10)

High Elf :

-Removed the Weakness to Magicka ability
-Raised the Weaknesses to Frost, Shock and Fire to 30 (From 25)
-New Ability : Immunity to Paralysis
-Bonuses for Skills are now as follow :
Alchemy : 10
Alteration : 5
Conjuration : 5
Destruction : 5 (From 10)
Enchant : 10
Illusion : 5
Restoration : 5

Imperial :

-Added an area (25ft) to the Star of the West power.
-Bonuses for Skills are now as follow :
Speechcraft : 10
Mercantiles : 10
Long Blade : 10
Light Armor : 5
Hand-To-Hand : 5
Medium Armor : 5
Blunt Weapon has been removed

Khajiit :

-Reduced the Spell Cost of Night Eye to 0
-Added a 10% Resistance to Frost

Nord :

-Renamed Thunder Fist '' Fist of Atmora '' and made it 15pts stronger (From 25pts Frost to 40pts Frost)
-Skill Bonuses are now as follow :
Axe : 10
Blunt Weapon : 5 (From 10)
Heavy Armor : 5
Long Blade : 5
Medium Armor : 10
Spear : 5
Mercantile : 5 (New)

Orc :

-New ability : 25% Resistance to Normal Weapons
-Reduced the Drain in Agility of Orc Berserk by 50 (From 100)

Redguard :

-Removed the Fortify Agility of Adrenaline Rush

Wood Elf

-Bonuses for skills are now as follow :
Acrobatics : 5
Alchemy : 5
Light Armor : 5 (From 10)
Marksman : 15
Sneak : 10
Athletics : 5 (new)

I think it's pretty balanced, also totally Lore-Friendly !

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Ayuyu
07/08/11 5:41:00 PM
#265:


Next step is re-balancing the Birthsigns (better than my last attempt) and then I'll move to Spell effects.

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Ayuyu
07/08/11 5:44:00 PM
#266:


Ah also Creatures, I'll probably make them harder because in my honest opinion most of them are pitifully weak.

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Ayuyu
07/08/11 7:59:00 PM
#267:


Now finished Birthsigns, they should all be actually useful this time !

Birthsigns Changelog :

Warrior :

-New Power : Master-at-Arms
Fortify Short Blade, Long Blade, Axe, Blunt Weapons, Marksman and Spear 25pts for 60 seconds.

Mage :

-New Power : Magicka Pool
Restore 500 Magicka on Self

Thief :

-New Power : Nimbleness
Fortify Acrobatics and Speed 25pts for 60 seconds

Serpent :

-Made Star-Curse a Power, removed the Drain Health effect
-New Ability : Immunity to Poison

Lady :

-Changed Lady's Grace into Lady's Forgiveness : +20 Willpower (Instead of Endurance)
-Reduced the Personality boost of Lady's Favor by 5 (both bonuses are of 20 now)
-New Power : Lady's Charm
Charm 25pts for 60 seconds

Steed :

-New Ability : Beast of Burden
25pts Feather
-New Power : Tirelessness of the Horse
Restore Fatigue 10pts for 60 seconds

Lord :

-Changed the effect of Trollkin : 25pts Fortify Health (was 100% weakness to fire)
-Renamed Blood of the North to Strength of the North and changed the effect :
50pts Fortify Strength and 2pts Restore Health for 60 seconds. Now a Power.

Apprentice :

-New Power : Overexertion
15-20 Fire, Frost, Shock and Poison Damage in 10ft on Target
Damage Magicka 500pts
Damage Fatigue 500pts
Note : With the MCP it is very likely that you'll collapse after using this power.

Atronach :

-New Power : Fury of the Atronach
Spell Absorption 50pts for 60 seconds (It gives you a 75% chance to absorb spells since Spell Absorption bonuses don't add)
Weakness to Frost, Shock, Poison, Fire and Magicka 50pts for 60 seconds

Ritual :

-Changed Mara's Gift : Restore Health 200pts (was 100), Cure Common Disease.
-Changed Blessed Word : Calm Creatures 100pts for 30 seconds (was 100pts Turn Undead for 30 seconds)
-New Ability : Jack of all Trades
5pts Luck

Lover :

-Changed Lover's Kiss : Removed the loss in Fatigue, reduced the duration of Paralysis by half (From 60 to 30)

Shadow :

-Changed Moonshadow : Added a 25pts Night Eye
-New Ability : Light-Footed
1pts Restore Fatigue

Tower :

-Made Beggar's Nose an Ability, reduced the detection range (From 200ft to 50ft)
-Added a Telekinesis effect to Tower's Key (25ft for 20 seconds)

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Ayuyu
07/08/11 11:21:00 PM
#268:


Oh mang, screenshot from Map 3 of Tamriel Rebuilt : external image

I can't imagine a meeting with the resurrected body of the original Nerevarine to be nothing short of awesome.

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Natwaf_akidna
07/09/11 12:25:00 AM
#269:


Well that's ambitious.

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Coffee Ninja
07/09/11 8:48:00 AM
#270:


http://cloud.steampowered.com/ugc/578927726952305799/461C6A53D90C963C956E48D3E2B729300F96D0D3/

I don't remember these.....it kicked my ass too.

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Ayuyu
07/09/11 9:23:00 AM
#271:


Coffee Ninja posted...
http://cloud.steampowered.com/ugc/578927726952305799/461C6A53D90C963C956E48D3E2B729300F96D0D3/

I don't remember these.....it kicked my ass too.


Those are mod added fore sure !

Poltergeist?

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Pram_the_Oracle
07/09/11 9:24:00 AM
#272:


A Knight of the Nine helmet?

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Coffee Ninja
07/09/11 9:24:00 AM
#273:


Maybe. I thought I turned my extra creatures mod off before starting this game though. I have seen bats, so maybe somehow a few of those creatures stayed in

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Ayuyu
07/09/11 9:38:00 AM
#274:


was it a modular mod?

Or maybe there's another mod you forgot to remove that adds them.

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mccheyne
07/09/11 10:05:00 AM
#275:


Got the Bearclaw helm, which is awesome. Fortifying endurance and agility by 40, constant effect? **** yes! Endurance is now at 127. Started doing Big Helende's thieves guild quests too. Then I'll likely do the fighter's guild quests in Sadrith Mora, saving Percius Mecius's (sp?) fighter's guild quests until the end, because I remember them being a little difficult. Anyway, character stats update because I'm bored and about to start playing again:

Obould Many Arrows

Health: 151/151
Magicka: 30/30
Fatigue: 352/352

Level: 12 (2/10)

Strength: 81
Intelligence: 30
Willpower: 53
Agility: 91 (helm of Oreyn Bearclaw)
Speed: 51
Endurance: 127 (helm of Oreyn Bearclaw)
Personality: 61
Luck: 40

Major Skills:

Security: 37 (11/100)
Short Blade: 31 (16/100)
Destruction: 35 (48/100)
Heavy Armor: 65 (73/100)
Blunt Weapon: 48 (37/100)

Minor Skills:

Long Blade: 32 (64/100)
Speechcraft: 28 (52/100)
Marksman: 20 (95/100)
Athletics: 38 (96/100)
Acrobatics: 33 (2/100)

Weapons:

Dwarven Claymore
Glass Stormsword
Steel Longbow
Saint's Black Sword
Orc Warhammer

Armor (Rating: 58)

Helm of Oreyn Bearclaw
Dwemer Pauldrons
Dwemer Bracers
Dwemer Cuirass
Dwemer Greaves
Dwemer Boots
Steel Tower Shield

More info then you guys wanted to know I'm sure, but helps me keep track of my own character's progress too I guess. Time to continue Helende's quests for the moment.

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Ayuyu
07/09/11 10:07:00 AM
#276:


Yeah the helm is awesome, especially for the Agi. Bonus endurance is pretty much the same as fortify fatigue unfortunately, though I admit it'd be OP if it affected HP gains on level ups.

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Ayuyu
07/09/11 11:43:00 AM
#277:


Decided to change the Artifacts, balanced some but I mostly made them closer to the lore :

Artifacts Changelog :

-Added the Wings of the Queen of Bats in the game, it is in possession of Volrina Quarra

-Changed the Enchantement on the Cleaver of St. Felms
Was : On strike - Feather 20pts for 1 second and Drain Magicka 15pts for 1 second on Self
Now : On strike - Damage 10 health on Touch

-Changed the Enchantement on the Crosier of St. Llothis
Was : On strike - Damage Health 10-20 pts for 1 second, Disintegrate Armor 20pts for 1 second and Blind 50% for 10 seconds on Self
Now : On strike - Restore Health 5 pts for 1 second, Disintegrate Armor 20pts for 1 second and Blind 50% for 10 seconds on Self

-Changed the Enchantement on the Staff of Hasedoki :
Was : On use - Resist Magicka 30-40% for 30 seconds on Self
Now : Constant Effect - Resist Magicka 25%

-Changed the Enchantement on the Staff of Magus :
Was : On use - Spell Absorption 25-50% for 60 seconds and Restore Health 1pts for 60 seconds on Self
Now : On use - Absorb Health and Magicka 1-20 for 5 seconds on Touch

-Changed the Enchantement on Volendrung :
Was : Nothing
Now : On strike - Restore Health 5pts for 1 second on Self, Drain Strength 10pts for 10 seconds and Paralyze 3 seconds on Touch

-Change the value of Volendrung : From 600 to 12000

-Changed the Enchantement on Auriel's Bow :
Was : Nothing
Now : Constant Effect - Fortify Marksman 10pts on Self

-Changed the Enchantement on Chrysamere :
Was : On use - Resist Fire and Reflect 5-20% for 30 seconds on Self, Restore Health 5-20pts on Self
Now : Constant Effect - Resist Fire and Reflect 15%, Fortify Health 25pts

-Changed the Enchantement on Fang of Haynekhtanmet
Was : On strike - Shock Damage 20-40 on Touch, 10 uses
Now : On strike - Shock Damage 10 on Touch, 100 uses

-Changed the Enchantement on Lord's Mail
Was : On use - Resist Magicka 20-30% for 30 seconds on self, Cure Poison on Self
Now : On use - Resist Magicka 20-30% for 30 seconds on self, Cure Poison on Self and Absorb Health 1-10 for 10 seconds on Touch

-Changed the Enchantement on the Fists of Randagulf :
Was : Constant Effect - 20pts Agility (left), 20pts Strength (right)
Now : Constant Effect - 15pts Strength (left), 15pts Strength (right)

-Changed the Enchantement on the Helm of Oreyn Bearclaw :
Was : Constant Effect - 40pts Agility and Endurance
Now : Constant Effect - 30pts Agility and Endurance

-Changed the Enchantement on Auriel's Shield :
Was : Nothing
Now : Constant Effect - 25% Resist Fire and Magicka

-Changed the Enchantement on Ring of the Wind :
Was : Constant Effect - 30pts Agility
Now : Constant Effect - 15pts Agility, 15pts Speed

-Changed the Enchantement on the Warlock's Ring
Was : On use - Reflect 10-20% and Fortify Speed 10-20pts for 30 seconds on Self
Now : On use - Reflect 10-20% and Fortify Speed 10-20pts for 30 seconds and Restore Health 10pts on Self

-Changed the Enchantement and Stats of Hopesfire
Was :
Chop : 30-70
Slash : 50-55
Thrust : 10-30
On Strike - Shock 30pts in 1ft on Touch
Now :
Chop : 30-60
Slash : 45-50
Thrust : 10-30
On Strike - Shock 25pts on Touch

-Changed the Enchantement on Robe of the Lich
Was : On use - Drain 600 Health for 1 second and Fortify Magicka 300pts for 1 second on Self
Now : On use - Damage Health 100pts for 1 second and Fortify Magicka 300 for 30 seconds on Self

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mccheyne
07/09/11 12:36:00 PM
#278:


You are dedicated man, that's crazy!

Finished all of Big Helende's quests. None were very hard, even the one where I had to steal that dude's ebony staff. He was Mistress Therana's personal retainer or something, but I just hid behind the bookcase and stole it, among a few other things. So I've done all the regular thieves guild quests, except for Gentleman Jim Stacey's quests. Going to do the Sadrith Mora fighter's guild quests right now though, just so I can advance to the rank of Protector and finish Eydis Fire-Eye's quests.

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Ayuyu
07/09/11 2:40:00 PM
#279:


Yeah the Ebony Staff quest is too easy because of the bookcase trick. Could be easily fixed with a mod though, by moving the staff slightly.

Also changed some things in the birthsigns mod, I totally scrapped Attribute Bonuses and replaced them with other things ! Also made it so all birthsigns had 1 spell, one ability and one power.

So.. Changelog for new version :

Warrior :
-New Spell : Shield Stance
Fortify Block 25pts for 60 seconds on Self
Drain Attribute Strength 10pts for 60 seconds on Self
Cost - 5

Mage :
-New Spell : Mage's Flight
Levitate 5pts for 30 seconds on Self
Cost - 5

Thief :
-New Spell : Luck of the Hara
Fortify Luck 10pts for 60 seconds
Cost - 5
-Raised the Speed and Acrobatics bonuses for Nimbleness to 50 (from 25)

Serpent :
-New Spell : Star-Blessing
Restore Health 1pts for 30 seconds on Self
Cost - 5

Lady :
-New Ability : Lady's Tolerance
25% Resistance to Normal Weapons
-Lady's Grace and Favor have been removed
-New Power : Lady's Charm
Charm 25pts for 60 seconds
-New Spell : Lady's Touch
Command Creature 15pts for 60 seconds on Touch
Cost - 5

Steed :
-Beast of Burden was made stronger to compensate for the loss of the Charioteer Ability :
100pts Feather (From 25)
-Removed Charioteer Ability
-New Power : Tirelessness of the Horse
Restore Fatigue 10pts for 60 seconds
-New Spell : Sprint
Fortify Speed 50pts for 60 seconds
Damage Fatigue 1pts for 60 seconds
Cost - 5

Lord :
-Raised the Fortify Health effect of Trollkin to 30 (from 25)
-New Spell : Panacea
Cure Common Disease on Self
Cost - 5

Apprenctice :
-Changed Overexertion :
15-20 Fire, Frost, Shock and Poison Damage in 10ft on Target
Damage Magicka 500pts
Damage Fatigue 500pts
Restore Health 50pts on Self
Shield 20pts for 30 seconds on Self
-New Spell : Mage's Wand
Shock Damage 1-7 on Target
Fire Damage 1-7 on Target
Frost Damage 1-7 on Target
Cost - 5

Atronach :
-New Spell : Golem's Skin
Shield 1-20pts for 30 seconds
Cost - 5

Ritual :
-Renamed Blessed Word '' Blessing of the Divines '' changed effect :
Fortify all Attributes 5pts for 60 seconds
-Removed Blessed Touch
-Modified the Jack of all Trades ability :
.1x Fortify Maximum Magicka (+10%)
10pts Fortify Health
25pts Fortify Fatigue

Lover :
-New Ability : Lover's Grace
5pts Sanctuary and Attack
-Removed Mooncalf
-New Spell : Eloquence
Fortify Speechcraft 25pts for 60 seconds on Self

Shadow :
-New Spell : Ghostly Form
Chameleon 20pts for 30 seconds on Self
Cost - 5

Tower :
-New Spell : Beggar's Insistency
Fortify Mercantiles 25pts for 60 seconds on Self

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Coffee Ninja
07/09/11 2:41:00 PM
#280:


Yeah I yoinked that Ebony Staff pretty easy, but I also was invisible and had high sneak, so it went from right under their noses.

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Coffee Ninja
07/09/11 6:53:00 PM
#281:


From: WazzupGenius00 | #209
Making a Frenzy 50-75 for 2 seconds works pretty well for me, it's actually not that expensive nor difficult to cast even with low skill.




Yeah my "Kitty Claws" is Frenzy 100 for I forgot how long.

I also have my charm spell "Kitty Eyes"

I like to imagine Sk'Darr does this

external image

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Ayuyu
07/09/11 8:08:00 PM
#282:


Updated my Race mod, the Birthsigns and Races mods are pretty much done now, I'm pretty satisfied with the changes so unless they're met with incredibly bad feedback I won't change them. Now just gotta write a stupid readme and I'll publish them on PES.

Changed I just did for the Race mod (mostly new spells and powers) :

Argonian :
-New Spell : Guerilla
Fortify Speed 10pts and Fortify Attack 5pts for 60 seconds on Self
Cost - 5
-New Power : Hist Sap
Frenzy Humanoid and Creatures 10pts on Touch

Breton :
-Made Dragon Skin a Spell, changed effect :
Resist Fire, Frost, Shock and Poison 1-10% for 30 seconds
-New Power : Arcane Mastery
Fortify Destruction, Restoration, Illusion, Mysticism, Conjuration and Alteration 5pts, Fortify Magicka 50pts and Fortify Willpower 5pts for 60 seconds

Dark Elf :
-New Spell : Ancestor Guardian (Note : Does not replace the Power though they share the name)
Summon Ancestral Ghost for 60 seconds on self.
Cost - 5

High Elf :
-New Power : Mass Dispel
Dispel 100% on Self, Dispel 100% in 50ft on Touch and Target
-New Spell : Psijic Teachings
Fortify Mysticism : 5pts and Reflect 10pts for 60 seconds.
Cost - 5

Imperial :
-Made Star of the West a Spell and changed the effect :
Absorb Fatigue 50pts on Touch
Cost - 5
-New Ability : Militia Training
Fortify Attack 5pts

Khajiit :
-New Spell : Khenarthi's Breath
Fortify Speed 10pts and Chameleon 10pts for 60 seconds on Self
Cost - 5

Nord :
-Changed the Effects of Fist of Atmora (Thunder Fist) :
Frost Damage 25-50 and Paralyze for 10 seconds on Touch
-Made Woad a spell and changed its effect :
Shield 10pts for 30 seconds on Self
Cost - 5

Orc :
-New Spell : Strength of Malak
Fortify Strength 10pts for 60 seconds
Cost - 5

Redguard :
-New Spell : Spirit Sword
Bound Longsword for 60 seconds on Self
Cost - 5

Wood Elf :
-New Spell : True Sight
Fortify Attack 10pts for 30 seconds on Self
Cost - 5

That's pretty much it !

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Coffee Ninja
07/09/11 8:09:00 PM
#283:


seems like you already did the reademe

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Ayuyu
07/09/11 8:10:00 PM
#284:


Not the '' Installation '' part that says you have to put them in the Data Files folder.

Also I guess I need an introduction that explains my motivations and a credit part !

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Ayuyu
07/09/11 9:04:00 PM
#285:


There! Uploaded the mod on Planet Elder Scrolls under the name : Vyniea's Lore-Friendly Game Changes.

Waiting for approval before it's really published wooh.

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Ayuyu
07/10/11 8:21:00 AM
#286:


Link : http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9237

If someone wants to test, but testers who aren't me would be nice, should be bug-free though.

No idea if the Races and Birthsigns mods work completely with an existing saves (Powers and Spells do, no idea for abilities).

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Ayuyu
07/10/11 6:42:00 PM
#287:


Alright! Leaving mod-making for a while and getting back to good'ol playing.

Since I had no character because of my stupid quicksave I had to start anew. Went with an Imperial specialized in Blunt Weapons and Heavy Armor, made it that way to so I could join the Legion.

--
Best LPer ever, Gix ! : http://www.youtube.com/watch?v=Vt5YKmP7ecY
... Copied to Clipboard!
Natwaf_akidna
07/10/11 6:43:00 PM
#288:


... blunt?

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My Little Phineas and Ferb: Summer is Magic!
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Coffee Ninja
07/10/11 6:43:00 PM
#289:


Maaaan. I had to convince this guy to use the ebony in a mine for House Hlauu uses and not Redoran.

I go to said mine, before I realize I need to talk to the guy in Ebonhart first, and is he says No, then Kill the entire mine.

--
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Natwaf_akidna
07/10/11 6:47:00 PM
#290:


Charm/Admire/Bribe him man >_>

Also, you get bonuses for doing both.

--
My Little Phineas and Ferb: Summer is Magic!
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Ayuyu
07/10/11 6:51:00 PM
#291:


Natwaf_akidna posted...
... blunt?

I always go Short/Long Blades, wanted a change !

Besides, Skull Crusher is an awesome weapon !

--
Best LPer ever, Gix ! : http://www.youtube.com/watch?v=Vt5YKmP7ecY
... Copied to Clipboard!
Natwaf_akidna
07/10/11 6:52:00 PM
#292:


That's Imperial Cult.

The Legion supplies you with Longswords, IIRC.

--
My Little Phineas and Ferb: Summer is Magic!
... Copied to Clipboard!
Ayuyu
07/10/11 6:54:00 PM
#293:


Yeah I know, but I'll do both.

Blunt weapon is a favored skill for both.

--
Best LPer ever, Gix ! : http://www.youtube.com/watch?v=Vt5YKmP7ecY
... Copied to Clipboard!
Coffee Ninja
07/10/11 6:56:00 PM
#294:


so in a Potion shop in Vivec? I was supposed to steal some recpies. I pop open this locked chest

and HOLY **** THATS A LOT OF POTIONS.

I took them all, and nobody saw a thing...despite a guard and shop owner standing RIGHT next to me.

Sk'Darr is Master Thief indeed

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Natwaf_akidna
07/10/11 6:57:00 PM
#295:


There are some chests that have the merchant's supply. Keep an eye out for them.

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My Little Phineas and Ferb: Summer is Magic!
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Ayuyu
07/10/11 6:58:00 PM
#296:


Yeah, Apothecaries tend to have massive inventories and they store it all at the same place, makes it easy to steal.

--
Best LPer ever, Gix ! : http://www.youtube.com/watch?v=Vt5YKmP7ecY
... Copied to Clipboard!
Ayuyu
07/10/11 6:59:00 PM
#297:


Ah btw you got the Amulet of Shadow on your Khajiit? This thing is awesome, my imperial with 5 Sneak can Crit people like crazy with this thing.

--
Best LPer ever, Gix ! : http://www.youtube.com/watch?v=Vt5YKmP7ecY
... Copied to Clipboard!
Coffee Ninja
07/10/11 7:00:00 PM
#298:


No, I don't,

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Ayuyu
07/10/11 7:01:00 PM
#299:


Should get it ! Though from what I've read you don't need it at all, it might be overkill to use it.

--
Best LPer ever, Gix ! : http://www.youtube.com/watch?v=Vt5YKmP7ecY
... Copied to Clipboard!
Natwaf_akidna
07/10/11 7:02:00 PM
#300:


Is that the amulet with the massive chameleon enchantment on it?

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My Little Phineas and Ferb: Summer is Magic!
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