Board 8 > So the new Mario Kart is going to be the best one, right?

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GuessMyUserName
07/29/11 10:27:00 PM
#51:


for some reason I love using wii wheel for mkwii, but for excitebots I prefer no wheel


either way excitebots creams mkwii so all's good

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Red Shifter
07/29/11 10:28:00 PM
#52:


but mario kart wii minus zero wx gamma 2010 is about on the same tier as excitebots

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yoshifan823
07/29/11 10:43:00 PM
#53:


64 is like SSB, DS is like Melee, and MKWii is like Brawl. SMK is like a beta version of SSB, and who really cares about SC or the Arcade versions.

And as someone who got a hold of the demo of the new MK at Comic-Con, it's gonna be very similar to MKDS, so, yeah, the best.
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LeonhartFour
07/29/11 10:45:00 PM
#54:


From: yoshifan823 | #053
64 is like SSB, DS is like Melee, and MKWii is like Brawl.


No.

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NeoElfboy
07/30/11 12:53:00 AM
#55:


oh god MK64 fans what is this I don't even

SMK is the best single-player experience (haha no blue shell is pretty much an auto-win here), DD the best multiplayer (two players one kart mode is an awesome option, skilled item defence exists).

MKWii is kinda forgettable overall but at least has pretty good track design. MK64 introduced several awful ideas (blue shells, dragged items) and had awful track design.

Haven't really played the portables ones much; blue shells mean singleplayer is only going to be okay and they're poorly-suited to play with a group of friends due to the screen thing. I do hear good things about DS anyway so I'll pick it up some day no doubt.

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LeonhartFour
07/30/11 12:57:00 AM
#56:


The blue shell was fine in MK64 because it was so rare that it wasn't much of a factor in the grand scheme of things, especially because the CPU never got it. Someone getting the blue shell in MK64 was a moment of serious dread while you slow down and hope somebody passes you in time. In the games afterward, it becomes more of an "Ughhhhhh, not again" item.

MK64 has some of my favorite courses in the series, too, so whatever. Never really got into MKDS. That was around the point where I decided MK games were no longer insta-buys.

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Liquid Wind
07/30/11 12:59:00 AM
#57:


retro is making it so yes it's pretty much a lock to be the best game in the series by a mile.
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Shoenin_Kakashi
07/30/11 1:01:00 AM
#58:


Blue Shell wrecked MKDS from being played more.

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Dauntless Hunter
07/30/11 3:28:00 AM
#59:


LeonhartFour posted...
Someone getting the blue shell in MK64 was a moment of serious dread while you slow down and hope somebody passes you in time.

That would have been an exceedingly poor move, since MK64 blue shells hit EVERYONE in front of the user, not just the first place guy.

Anyway the bigger crime in MK64 was the new smarter red shells. In SMK, red shells went right for their targets, regardless of walls in their way. If you used one at the wrong time, or if the target was able to powerslide at just the right time, the red shell would hit a wall and be destroyed. In MK64 and every game since, red shells follow the line of the track, making them much harder to avoid. Then you add in the triple red shell and the increased item frequency (most SMK tracks only let you get 1 item per lap, MK64 put item pickups all over the place), and you see how MK64 was where all the item madness really began.

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VincentLauw
07/30/11 5:04:00 AM
#60:


from what I've played

64>DS>Double Dash>Super Mario Kart>Super Circuit


still haven't tried MK Wii

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LeonhartFour
07/30/11 7:02:00 AM
#61:


From: Dauntless Hunter | #059
That would have been an exceedingly poor move, since MK64 blue shells hit EVERYONE in front of the user, not just the first place guy.


The goal was for YOU not to get hit if you were in first place, so who cares if everyone else gets hit. Also, pretty sure the Blue Shell stays down the middle of the course until it gets to first place. If you happened to be in the middle, you got hit, but if not, you didn't.

And I didn't have a problem with items playing more of a factor in Mario Kart 64. Items are fun as long as they aren't crazy broken, and none of the items in MK64 are crazy broken, and the biggest ones aren't very common. They also never really got out of hand like they did in the games to follow. One of the reasons SMK usually only had one item per lap is because the laps were so short. I liked the bigger courses in MK64.

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Liquid Wind
07/30/11 8:07:00 AM
#62:


mario kart wouldn't be mario kart without the emphasis on items, it's a wacky party game not a serious racer. nintendo does need to make a serious racing game though, future racing that is, bring back f-zero ****ers :(
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Grand Kirby
07/30/11 12:13:00 PM
#63:


In MK64 and every game since, red shells follow the line of the track, making them much harder to avoid.

Red Shells got worse quickly. They may still try to follow the track, but they'll gleefully slam into the wall of a turn even if their target isn't trying to avoid them. In the latest games, they've ended up being a pretty useless item.

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pjbasis
07/30/11 3:51:00 PM
#64:


Red items are still the s*** what are you talking about? With fake item boxes not being able to affect other items anymore there are less ways to stop them.

Also Blue Shells SAVED Mario Kart Wii from being a disaster. They are the only item that can prevent 1st place from being the easiest place to defend. Once you get a little ahead, 2nd-4th soak up all the badass items that everyone behind them gets while they only get the occasional red shell to do some forward damage.
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foolmor0n
07/30/11 3:55:00 PM
#65:


Obligatory CTR > all post

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Grand Kirby
07/30/11 4:26:00 PM
#66:


It's way too easy to block or avoid Red Shells. The only become a threat in close range, in the middle of the pack (where you're less likely to have something to defend with), and with triple shells. They got neutered bad.

I agree about Blue Shells though. They suck when they hit you, but without them the player in 1st place is untouchable. A regular Red Shell isn't going to hit them, triple Red Shells are non-existent for the second place player, and any other item that targets the 1st player (Lightning, POW block) will affect the people behind them also. Players in first can only be taken down by hazard items and their own stupidity, which are easy to overcome. It's really something I hope is balanced in the new game.

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MajinZidane
07/30/11 4:28:00 PM
#67:


From: Theon_Greyjoy | #009
Aeris slides at the end of track one.


best

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DigitalIncision
07/30/11 6:03:00 PM
#68:


From: MegaWentEvil | #044
The Aerith jokes are getting old already.


It's Aeris, God damnit.

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LeonhartFour
07/30/11 6:04:00 PM
#69:


Nope, it's Aerith now.

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GuessMyUserName
07/30/11 6:07:00 PM
#70:


only satanists say aerith

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pjbasis
07/30/11 6:33:00 PM
#71:


And people that are right.

I correct the name even in my FFVII playthroughs now.
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GuessMyUserName
07/30/11 6:34:00 PM
#72:


you worship satan

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HeroDelTiempo17
07/30/11 11:03:00 PM
#73:


The POW Block didn't even do much of anything. You could always avoid it by shaking the controller, and you didn't lose much speed or anything (although maybe you lost your item? I don't remember)

What REALLY sucked was that terrible thundercloud item. The one that gave you a speed boost, but then shrunk you after a certain period of time. The idea was that you're supposed to crash into another player and pass it on, but that's hard as hell to do. Plus, then you lose your speed boost. Forget Blue Shells, those were the most annoying item in MKWii for me by FAR.

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Heroic_CactObo
07/30/11 11:11:00 PM
#74:


64 the best?

one word: feathers

snes aww yeah baby
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pjbasis
07/31/11 12:57:00 AM
#75:


You lose your item for like any item that's not a banana or non-blue shell.
Thundercloud is pretty annoying but can be used well.

The one thing this series needs back is a good soundtrack.
SMK and 64 had great music. Everything since then is pretty much s***.
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