Board 8 > Team Fortress 2 Topic - I've got two tickets to the gun show... [TF2] _|''|_

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YetAnothrShadow
09/29/11 2:16:00 AM
#101:


Final Combat got to Meet the Pyro before Valve.



Yeah this is still being made.
Also it's being produced by this guy


Who obviously moved to China to get away with this blatant plagiarism. Also recently their site has IP blocked anyone who isn't in China, probably in fear of their popularity as the TF2 ripoff now.

Finally the icing on the cake. Their logo.
external image

I kinda wish this wasn't ripping off TF2 and attempted to make a new original class based shooter. Cause that clown looks like an interesting character.

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kurtfisto
09/29/11 2:38:00 AM
#102:


Has Valve really not done anything about this?

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YetAnothrShadow
09/29/11 6:43:00 AM
#103:


I don't see Valve doing anything about it really. This is more of something Valve will just laugh at at let be since it doesn't harm them.

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foolm0ron
09/29/11 10:34:00 PM
#104:


Valve doesn't give a **** really

They are too busy failing horribly to balance the Pyro:
Pyro

* Flamethrower:
o Damage increased 10%
* Backburner:
o Removed +10% damage bonus[1]
* Degreaser:
o Added -10% damage[1]
o Removed -25% burn damage


from latest beta update

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Red Shifter
09/30/11 8:03:00 AM
#105:


pyro/heavy is op against f2p

also i got a postal pummeler drop

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kurtfisto
09/30/11 8:18:00 AM
#106:


every class is op against f2p tbqh

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VintageGin
09/30/11 8:23:00 AM
#107:


you guys realize there's no nerf in there right

+10% to the flamethrower mean a +10% buff across the board, since unlock stats are always +/- relative the the stock weapon

so the end result is basically just a 10% damage buff to the flamethrower, backburner is the same as it was before, and degreaser is the same but with normal afterburn

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foolmor0n
09/30/11 9:52:00 AM
#108:


From: VintageGin | #107
you guys realize there's no nerf in there right


Yeah i realized that later...

but 10% damage won't make the Flamethrower any more viable when the only ways to really do damage with Pyro is still with crit axe/flares

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foolm0ron
10/01/11 12:00:00 PM
#109:


we need this ATF daeg guy

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WazzupGenius00
10/01/11 8:43:00 PM
#110:


That TF2 arcade beat-em-up game came out today.

http://geek.pikimal.com/2011/09/29/team-fortress-arcade-releases-today-download-it-free-now/

link is all the way at the end of the article. Apparently there will be online multiplayer eventually, sweet.

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VintageGin
10/02/11 12:27:00 PM
#111:




neat little frag video

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foolm0ron
10/02/11 12:50:00 PM
#112:


From: VintageGin | #111


neat little frag video


1:28
I came
also 1:39

oh god 2:31 that is beautiful

2:49
WHAT
NO
HOW?

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foolmor0n
10/03/11 2:12:00 PM
#113:


No one other than me and gin like that video?

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Red Shifter
10/04/11 4:55:00 AM
#114:


I don't like TF2 gameplay videos all that much simply because they can't compare to what I've seen for certain games that will remain unnamed but implied.

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VintageGin
10/04/11 5:00:00 PM
#115:


I think he's talking about quake you guys

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Biolizard28
10/04/11 8:16:00 PM
#116:


I'm done with TF2 until they nerf Tomislav.

That s*** is Natascha all over again.

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PrivateBiscuit1
10/04/11 8:21:00 PM
#117:


Didn't you uninstall the game?

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VintageGin
10/04/11 8:27:00 PM
#118:


Biolizard28 posted...
I'm done with TF2 until they nerf Tomislav.

That s*** is Natascha all over again.


I'd say it's not quite the fun-vacuum Natascha was. At least the nerf is well on its way, what with -50 health in the beta (and accidentally added to the main game for a few hours).

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Biolizard28
10/04/11 8:33:00 PM
#119:


Look at it this way

"Hey guys, Natascha is stupid."
"lol countered by heavy with minigun"

"Hey guys, Tomi is stupid."
"lol countered by heavy with mingun"

Suddenly, 75% of the team are Heavies and two Medics try to help them all.

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Red Shifter
10/04/11 9:36:00 PM
#120:


that's bad team design bio

you should always have an engi in the mix to get heavies to the front lines faster

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VintageGin
10/04/11 9:40:00 PM
#121:


Biolizard28 posted...
Suddenly, 75% of the team are Heavies and two Medics try to help them all.

More of a problem with the heavy himself. The difference between a good heavy and a bad heavy isn't large enough. The class needs a bit more depth, and it needs to be less friendly to new players.

I kind wish they'd just revert the decrease in spin-up time and decrease the spin-down time instead. It's require the heavy to better anticipate battles and give more of a reason to use the shotguns.

The Tomislav's bad, but Natascha was still way worse. One bullet was all it took to negate an explosive jump, it made it hard to pop in and out of cover between shots without taking massive damage, and you couldn't get away from it ever.

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Biolizard28
10/05/11 4:10:00 AM
#122:


Escaping from a Tomislav Heavy is easier, but when the solution to a class is avoiding a fight with them, that sounds wrong to me.

If you see a Tomislav Heavy, you'd be lucky to escape with 60% of your life.

And I don't see how Valve considers a lower firing rate balance. Natascha had it, and it only meant that the Heavy could spam for longer because less bullets were consumed, and it only made a difference in Heavy to Heavy combat, which goes back to what I said before.

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kurtfisto
10/05/11 7:33:00 AM
#123:


That was an amazing frag video. I wonder if the airshooting soldiers and demos do that kind of stuff consistently.

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Red Shifter
10/05/11 7:45:00 AM
#124:


I don't think you can even get people in the air consistently.

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foolm0ron
10/06/11 5:21:00 PM
#125:


Yes and yes, you'd be surprised

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foolm0ron
10/07/11 10:22:00 AM
#126:




beautfiul medic frag here

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foolm0ron
10/07/11 10:25:00 AM
#127:




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Red Shifter
10/07/11 1:05:00 PM
#128:


when did soldier get jetpack and how is he so bad at shooting someone on the ground

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foolm0ron
10/07/11 8:17:00 PM
#129:


0:5 k:D on a valve server

**** goldrush

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Spark Mandrill
10/07/11 8:19:00 PM
#130:


Gold Rush?

More like Go-Camp on the Other Side of the Map Rush

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foolm0ron
10/07/11 8:23:00 PM
#131:


Yeah I just got 10 kills in one life ninja heavying

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Shoenin_Kakashi
10/07/11 8:25:00 PM
#132:


Escaping from a Tomislav Heavy is easier, but when the solution to a class is avoiding a fight with them, that sounds wrong to me.


Sounds right to me. Considering how easy it is to kill a hoovy under the right conditions.

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VintageGin
10/08/11 8:24:00 PM
#133:


Goldrush? More like Esc > Disconnect

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foolm0ron
10/09/11 9:23:00 PM
#134:


Good jorb today guyz

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VintageGin
10/10/11 8:00:00 PM
#135:


Update coming Wednesday

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VintageGin
10/12/11 12:37:00 PM
#136:


Scratch that, Thursday

external image

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