Yeah this is still being made. Also it's being produced by this guy
Who obviously moved to China to get away with this blatant plagiarism. Also recently their site has IP blocked anyone who isn't in China, probably in fear of their popularity as the TF2 ripoff now.
Finally the icing on the cake. Their logo.
I kinda wish this wasn't ripping off TF2 and attempted to make a new original class based shooter. Cause that clown looks like an interesting character.
+10% to the flamethrower mean a +10% buff across the board, since unlock stats are always +/- relative the the stock weapon
so the end result is basically just a 10% damage buff to the flamethrower, backburner is the same as it was before, and degreaser is the same but with normal afterburn
I don't like TF2 gameplay videos all that much simply because they can't compare to what I've seen for certain games that will remain unnamed but implied.
Biolizard28 posted... I'm done with TF2 until they nerf Tomislav.
That s*** is Natascha all over again.
I'd say it's not quite the fun-vacuum Natascha was. At least the nerf is well on its way, what with -50 health in the beta (and accidentally added to the main game for a few hours).
Biolizard28 posted... Suddenly, 75% of the team are Heavies and two Medics try to help them all.
More of a problem with the heavy himself. The difference between a good heavy and a bad heavy isn't large enough. The class needs a bit more depth, and it needs to be less friendly to new players.
I kind wish they'd just revert the decrease in spin-up time and decrease the spin-down time instead. It's require the heavy to better anticipate battles and give more of a reason to use the shotguns.
The Tomislav's bad, but Natascha was still way worse. One bullet was all it took to negate an explosive jump, it made it hard to pop in and out of cover between shots without taking massive damage, and you couldn't get away from it ever.
Escaping from a Tomislav Heavy is easier, but when the solution to a class is avoiding a fight with them, that sounds wrong to me.
If you see a Tomislav Heavy, you'd be lucky to escape with 60% of your life.
And I don't see how Valve considers a lower firing rate balance. Natascha had it, and it only meant that the Heavy could spam for longer because less bullets were consumed, and it only made a difference in Heavy to Heavy combat, which goes back to what I said before.
-- I like how each new topic you make reveals such varied facets of your idiocy. - foolmo [NO BARKLEY NO PEACE]