Hayashi: There are different rules for what we can and cant do under undertain ratings in different territories, but that didnt play a part in the decisions we made. We have a sense of violence and brutality we want to show in this game, and we feel like it really doesnt need that sort of thing. We wanted to focus on what it actually feels like to have to kill someone with a sword. Once you start hacking limbs off, the enemy goes from being a human being to just being a plaything, taking that feeling away. We want the violence to feel human and personal, rather than having these characters be mere objects to be chopped up. Were going in a different direction now, and we feel the old dismemberment system simply doesnt work with that.
"Any element of randomness we may or may not decide to put in is going to be something well decide when weighing the overall balance of the game. We cant really say right now whats going to be in. We can tell you that we will offer a solid, well-balanced fighting game. Whether that includes random elements or not well just have to see if that will work with what we want to do."
I...can see where he's coming from, but I never thought I'd say this ....I miss crater face
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