Board 8 > Para Ranks the Dominion Cards, Part 2

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Iubaris
10/04/11 2:47:00 PM
#51:


Para, where are my rankings? >:(

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Naye745
10/04/11 7:11:00 PM
#52:


You can play with all of them at http://dominion.isotropic.org/

i'm aware of that but since my friends have the actual cards and are slowly buying more i'd rather experience it with them rather than going online and having everything and knowing all the cards before i play with them

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SpeedYoshi
10/04/11 7:19:00 PM
#53:


From: Naye745 | #052
i'm aware of that but since my friends have the actual cards and are slowly buying more i'd rather experience it with them rather than going online and having everything and knowing all the cards before i play with them


play with them online!

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Paratroopa1
10/04/11 10:48:00 PM
#54:


93. Treasure Map
Set: Seaside
external image

Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.
Cost: 4


I have no idea what to do with this stupid card. It's a card that initially looks fun, but really isn't. It's just kind of a random crapshoot. Sure, you can kind of control whether or not it works by using it in decks that cycle nicely - cards like Chapel and Warehouse are fantastic with this card. But it more or less comes down to hoping you hit both cards on a reshuffle, and when you don't, it absolutely kills your deck, because it's the deadest of dead cards when you can't use it (although at least it trashes itself).

I think people make some poor decisions with this card. Even after you've put four Golds on your deck, I am not sure if the right thing to do next turn is immediately buy a Province - I think some people wind up greening their deck up too much early and get burned. Four Golds is good but not without any other good cards in your deck. Also some people try to buy Treasure Map too late, or they buy them in decks that don't use them well, or buy them in Colony games, or whatever.

But even when I do see people getting lucky enough to buy two early and get them on like turn 5, I still often see them lose, which is funny. I suspect the card's effect isn't actually as good as it seems - the reward is obviously pretty good, but you do need to spend two turns buying two Treasure Maps, and every time they show up they're absolutely killing your current hand. It slows down your early game deck horribly, and while you do want to get up to the high cost stuff early, this is not necessarily the way to do it.

I think the biggest thing about Treasure Map is that in most setups, there is a really key 5-cost card. If you are wasting your time with Treasure Maps, a strategy that (without something like Warehouse) probably takes at least until turn 5 or 6 to work (and then one turn later to actually get the Golds) you have almost no chance of getting that important early Mountebank or Witch, and the other person who does will absolutely stomp you. Like all gaining cards, Treasure Map adds a step before you actually get the good card, which really slows you down even if it seems like you speed up even bigger once it triggers.
The other problem, though it's smaller, is that getting 4 Golds on top of your deck is sort of a waste actually. It'll get you one Province or whatever is the biggest card that you want, but usually winding up with too much money in a hand is not really desired. You want that Gold to get scattered throughout your deck as quickly as possible, but in the case of Treasure Map you are sneakily slowing down your deck's cycling. This doesn't make gaining 4 Golds bad, but it does make it not as good as you think, which is important.

All that aside, it's just sort of an annoying card, because I absolutely hate crossing my fingers and hoping for stuff to happen in Dominion. Luck does happen in Dominion, but not to this extent.
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Paratroopa1
10/05/11 1:26:00 AM
#55:


92. Feast
Set: Base
external image

Trash this card. Gain a card costing up to 5$.
Cost: 4


This will be the shortest writeup. Feast works on the basis that the difference between 4 and 5 is the greatest in the game. 4 cards are usually merely okay. 5 cards are usually gamechangers. Feast lets you essentially slow down a little bit to turn a 4 into a 5, and then kindly removes itself from your deck. It has a nice, early game purpose, which it serves well, and then it ceases to matter. That's Feast. Moving on.
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Tom Bombadil
10/05/11 3:46:00 AM
#56:


Treasure Map always does better against me than I expect. I've also seen people do well by flooding their decks with them.

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SpeedYoshi
10/05/11 6:48:00 AM
#57:


From: Paratroopa1 | #054
The other problem, though it's smaller, is that getting 4 Golds on top of your deck is sort of a waste actually


I love treasure map but I hate this part, since I never have +buy when treasuremap hits

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Colegreen_c12
10/05/11 9:05:00 AM
#58:


First game I won ihad like 4 treasure maps
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Paratroopa1
10/06/11 3:23:00 PM
#59:


Just bumping this, I just lost 10 games in a row and have no interest in writing about Dominion at the moment.

Well, okay, except for one neat albeit insanely niche strategy I found. Walled Village as a counter to Masquerade. I was slimming down my deck with Lookout and was mostly going big money otherwise, my opponent was playing Masquerade so I bought one Walled Village and kept it at the top of my deck at all times, to serve as a placeholder card so that I wouldn't have to give up a better card to it. It worked. I would have had a hand of Gold/Gold/Duchy/Province/Province, but instead I threw a Walled Village at him and avoided a much worse pass.
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Naye745
10/07/11 12:10:00 AM
#60:


man i need to get better at this game

i am too direct in my strategy for my own good

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Naye745
10/07/11 11:56:00 PM
#61:


aw yeah real life 4p dominion

good times

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Iubaris
10/08/11 12:50:00 AM
#62:


From: Naye745 | #061
aw yeah real life 4p dominion

good times


IRL Dominion is the best. I'm in an apartment with three other Dominion addicts. Dominion errday.

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cf is best
10/08/11 11:30:00 PM
#63:


Iubaris posted...
From: Naye745 | #061
aw yeah real life 4p dominion

good times
IRL Dominion is the best. I'm in an apartment with three other Dominion addicts. Dominion errday.


I'm jealous. The only time I play Dominion IRL is during a league night at my local game store that's held once a month. But damn, those nights are awesome.

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Red Shifter
10/09/11 11:28:00 AM
#64:


i once got plastered at a dominion drinking game

you drink every time you get 7

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Paratroopa1
10/10/11 12:14:00 PM
#65:


Ugh, got sick the last couple days and have not been in the mood for this, plus I'm in a real funk Dominion-wise that I can't seem to break out of which doesn't help. I'll get back to this either later today or tomorrow I think.
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Iubaris
10/10/11 2:08:00 PM
#66:


From: Red Shifter | #064
i once got plastered at a dominion drinking game

you drink every time you get 7


This sounds amazing.

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Paratroopa1
10/11/11 8:07:00 PM
#67:


91. Adventurer
Set: Base
external image

Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.
Cost: 6


This is the first 6+ cost card to come up in my rankings, and there's a reason for that. While there are a whole bunch of 5 cost cards that are really not worth it, pretty much every 6+ cost card is, at worst, merely situational rather than bad (and at best they're total gamebreakers). When you can get 6, you probably want these in your deck, unless a Gold would do better.

In Adventurer's case, I'm not sure if it's ever better than a Gold. The problem is not that it's a bad card, I'm just... not sure I want it over Gold. I actually don't have a lot to say about this card. I guess it can draw treasure from your deck, which is good, and it cycles through other cards to do it which is good. It might hit two Copper though, which is really lame. You generally want to draw at least 4 money from this to make it worth your time, and to do that, you probably need some Gold. So... I just buy Gold, instead of this.

Man I just can't analyze this card right now.
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cf is best
10/11/11 10:09:00 PM
#68:


It's too difficult to justify buying Adventurer over Gold. I think it may be best in bogged down decks in order to cycle through junk in order to hit your money, and I guess it may be decent with KC, but I still never buy it. Also, Venture serves the purpose Adventurer does a lot better.

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Paratroopa1
10/11/11 10:16:00 PM
#69:


I don't like to dismiss a card just because another card happens to be better - Worker's Village and Farming Village are probably usually better than Walled Village, for instance, but that doesn't make Walled Village a bad card. It only works when you're talking about a card that's always in the setup, like Gold, and Gold just seems better than Adventurer.

Adventurer also has a problem that a certain few other cards coming up soon have, which is that it often produces more money than necessary with the risk of also producing not enough money (coughbankcough), which can be inconvenient and inefficient.
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Tom Bombadil
10/11/11 11:21:00 PM
#70:


I forget what the setup was I was playing with recently but I remember thinking that it might actually wind up being conducive to Adventurer. I bought one or two but they never hit.

anyway rated to high

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Naye745
10/12/11 12:14:00 AM
#71:


my friend had the brilliant idea of combining adventurer and coppersmith yesterday

when they're both terminals

"oops"

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Tom Bombadil
10/12/11 6:14:00 AM
#72:


Even with +action that's not that great a combo

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