So last semester I did a game design class that involved getting into groups of 3 and making a game on a certain platform with certain requirements in 4-5 weeks. I made 3 games over the semester, each with different teams and platforms. Since they are made for education, we could steal any copyrighted assets we wanted, so that was fun. The games are ****ty, but also kinda cool, so I want to make this topic to motivate me to improve them while I am bored during winter break.
DISCLAIMER: 3 college students working on a game for a month, in between all our other classes, parties, and the best fall of video games ever, does not produce the most polished result, to say the least. These games are bad.
Maze Master
Platform: AndEngine on Android
Demo: http://www.mediafire.com/?5z1fsn02sq2bafi
First game I made. Already knew Java and AndEngine was great and simple to use so no problem there. One of my partners was gone most of the time and didn't even know what LogCat was so it was basically me and my other partner. We came up with something kinda interesting -- a fusion of Pac-Man, Metroid, and SmashTV. Physics are disgusting but it's kinda fun.
Install the demo it with adb install or RootExplorer.
Rolling
Platform: XNA on PC (and a kinda 360 port)
Demo: http://www.megaupload.com/?d=M3ENZWLV
I like this game's idea. I pretty much "came up" with it -- a Super Monkeyball type game with a Glover-style ball that changes properties. So you have a bouncy ball, a heavy metal ball, and a light air ball. The object of this project was to learn C# (which has amazing syntax imo), and do low-level stuff like physics and collision detection. You'll notice the physics are terrible. All me.
Install by unzipping the rar and clicking Setup... you can remove it from add/remove programs.
Rolling
Platform: Unreal Dev Kit 3 on PC
Demo: way too big
This is probably the most polished game, probably because Unreal did most of the work for us. But damn, if you have never developed for UDK, it's SO confusing/different than anything else I've ever done. It took us 3 weeks before we kinda understood it enough to actually start doing stuff. Pretty good result here, though. It's basically the mobile app Trainyard in 3D, but worse. This one's probably the most fun to play around with, but the worst to install. You need to download UDK3 which is like 11GB, and you need a decent PC to run it at all. If you REALLY want it, I can give it to you.
Same with the source code for any of these... if you want it, I can give you the link to the repository, but I must warn you, the code is physically disgusting. It's like the coding equivalent of an ertyu drawing, if ertyu had 3 hands that each had their own mind.
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_foolmo_
'I love you so much' - SineNomine