Late to the party, but this game is great in so many ways. If it didn't have some truly bad character animations/voice acting at times and (not finished yet so just mentally factoring it in) a terrible ending, it would probably be my GotY 2011.
Oh, and a bigger inventory screen. Had to leave behind so many pickups in an area I seriously doubt I'll ever go back to again, and it just about killed the collector part of my mind.
It's in my top 5 for the year, but I started to lose interest towards the end when you have enough points to upgrade almost everything, and the level design was a little too samey.
Still, great stealth, setting, music, and story.
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What is this, some kind of joke?! Go, then. There are other worlds than these.
Ending(s) weren't terrible, imo. And at this point I love the game so much that I consider the horrific voice acting and graphics to be part of the appeal.
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http://img228.imageshack.us/img228/7267/chillsloth.gif It's hard work living as a sloth, but he finds time to relax.
I probably just won't upgrade some stuff, and I'm fine with that. I don't want to see guards' cone of vision. I love how difficult going through an area and disarming everyone without being seen is.
Also, the instant I was sold on the game was actually in the very first level. I was messing around in the area before the first guard, picked up a box, and dropped it down into the area where you're supposed to go. It alerted him, and I panicked until I realized he wasn't going to look up. Headshotted him with the tranq rifle, went down into the area, walked three feet and then a tutorial about how to get past the first guard started playing. It was hilarious.
The gameplay is just so top notch. I love how easily you die if you actually get hit. Most shooting games these days seem tailored around the inevitability of you being hit but still never dying due to high health and super health regen. Deus Ex creates every encounter and environment with the intention of you getting not getting hit much, and in turn, gives you extremely low health. It's a much better way of doing things, that relies much more on using your surroundings to their full advantage.
DeathChicken posted... The boss fights suck less when you figure out that they all have a really cheap way to exploit their AI and kill them with no effort
Only up to the first boss, but yeah it was weird. I had just started to figure out how to deal with him and then he walked into his own poison grenade or something (was hard to tell exactly what happened) and died in 2 seconds.
You can actually go left in that fight to the little room with the weapons, hide behind a box, and for whatever reason he can't follow you in there. Just walks up to the entrance, starts throwing grenades, and happily blows himself up
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We are thought, and reality, and concept, and the unimaginable
Yeah the game is amazing, but I hesitate to call it GOTY because there are many better choices.
If you listen to the developers and stuff, you realize that the game was extremely rushed towards the end. I guess Eidos wanted it out before the big fall rush. They had to cut out a lot of stuff, and outsource things like the bosses, which just didn't turn out well. I'm sure the ending is a result of it being rushed as well. Though they did also outsource the PC port/controls, and they did a very good job with that.
I hope that now that the game has been released and the team has proven that they can make a really damn good game, that SE/Eidos will let them work as much as they need on the sequel (at least I hope there's a sequel).
-- _foolmo_ 'Oh please, if foolmo made that analogy you'd think it was picture perfect' - Biolizard28