Originally Posted by Edge: Dragon's Dogma is an ambitious project for Capcom. Attempting to inject a jolt of adrenaline into a traditional RPG's frame would have been challenge enough, but to do so while attempting to create a world as large as anything you've made before seems almost foolhardy. And there are hints, at times, that it might have been too much of a technical challenge. The letterboxed presentation, for instance, saving them the trouble of rendering an entire screen, as well as a framerate that judders at moments of monster-surrounded inconvenience. But when Dragon's Dogma succeeds, it offers a potent piece of alchemy - a man that helped define the Japanese action genre redefining the Japanese role playing game. Capcom might not have crafted the kind of world in which players will invest, but it understands the powerful draw of party builds and gear tweaking, the immediate thrill of ____ spellcasting , and the spirit of adventure is sallying for on a dragon hunt.
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Originally Posted by Game Informer: Concept: Give players an open world, fill it with monsters, and provide their heroes with the tools to dominate. Graphics: Gransys is a well-realized world, filled with beautiful scenery and imposing monsters. Sound: If there's a shy pawn out there, I never met him. AI companions fill the silence with their every observation, however mundane. Playability: Combat is intensely satisfying, with an impressive amount of class-based attacks and skills. Entertainment: Dragon's Dogma blends the best from open-world RPGs and action games without feeling like a diluted wannabe. Replay Value: Moderately High Dragon's Dogma is an unconventional game for Capcom, and action/RPGs in general. Combat feels like a necessary part of the game's design, rather than something that was begrudgingly added to provide interaction between cutscenes. I left the game feeling that I made my mark on Gransys the way I chose to, instead of being escorted from plot point to plot point. When you're talking about an open-world game, I can't think of a higher praise.
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Originally Posted by Play:
Verdict: A clunky, confused mess of a game that simply doesn't know what it wants to be. There's comfort in how compulsive it can be, but that factor doesn't magically turn Dragon's Dogma into anything other than a flawed, dull and unfair experience.
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Originally Posted by Pelit: An excellent action-RPG. The pawns are interesting AI-companions. The story is nothing special, though.
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Originally Posted by LEVEL: Down-the-line but polished to the detail action RPG offers an open world, a great combat system with companions and great visuals. Do not miss this piece!
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Originally Posted by OXM: Much like the main character's chest cavity, this RPG ultimately feels hollow, with no real heart.