Current Events > Damn. Even Injustice 2 has microtransactions

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Blue_Inigo
05/16/17 1:53:46 PM
#51:


LightHawKnight posted...
thisisboris2 posted...
how did pay to play games even begin putting microtransactions in their games


Cause games cost more than ever to make and are now selling for less than ever?

Literally bullshit. Where are people getting this nonsense from?
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l Dudeboy l
05/16/17 1:58:00 PM
#52:


ChromaticAngel posted...
l Dudeboy l posted...

Again, that is not a certainty. That is you jumping to conclusions again.


You cannot replace Kevin Conroy for a cheap knockoff VA with half the experience and expect the quality of the VA to be unaffected. That is absolute nonsense.

I am not saying no one can replace Conroy, I'm just saying no one can replace him for a significantly reduced price while maintaining the same level of quality Conroy brings to the table.


That's what you think.
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MilitantHobo
05/16/17 2:06:35 PM
#53:


Voice actors make peanuts compared to what they deserve and the fact you have the audacity to say THEY are the reason behind bloated game budgets and not the bloated marketing budgets and bloated executive salaries of publishers really shows how far this industry has fallen
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LightHawKnight
05/16/17 2:12:25 PM
#54:


Blue_Inigo posted...
LightHawKnight posted...
thisisboris2 posted...
how did pay to play games even begin putting microtransactions in their games


Cause games cost more than ever to make and are now selling for less than ever?

Literally bullshit. Where are people getting this nonsense from?


Are you that foolish? Do you even know how expensive it is now a days to develop a game compared to the past? Do you even know how much games cost in the past? Not even mentioning inflation.
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Zack_Attackv1
05/16/17 2:13:46 PM
#55:


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Blue_Inigo
05/16/17 2:16:03 PM
#56:


LightHawKnight posted...
Blue_Inigo posted...
LightHawKnight posted...
thisisboris2 posted...
how did pay to play games even begin putting microtransactions in their games


Cause games cost more than ever to make and are now selling for less than ever?

Literally bullshit. Where are people getting this nonsense from?


Are you that foolish? Do you even know how expensive it is now a days to develop a game compared to the past? Do you even know how much games cost in the past? Not even mentioning inflation.

I'm talking about selling less than ever

You are fucking crazy
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UltimaW
05/16/17 2:19:12 PM
#57:


Do micro transactions carry over to ranked? I'm too lazy to read the entire topic.
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Kitepitou
05/16/17 2:20:31 PM
#58:


UltimaW posted...
Do micro transactions carry over to ranked? I'm too lazy to read the entire topic.

Now now, NRS usually kills their competitive scene in the fourth week or so, they wouldn't want to kill it day 5.
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ChromaticAngel
05/16/17 2:22:13 PM
#59:


UltimaW posted...
Do micro transactions carry over to ranked? I'm too lazy to read the entire topic.


I am not 100% sure, but I think they provide no benefits in ranked although you can still equip them for cosmetics.
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UltimaW
05/16/17 2:22:59 PM
#60:


Kitepitou posted...
UltimaW posted...
Do micro transactions carry over to ranked? I'm too lazy to read the entire topic.

Now now, NRS usually kills their competitive scene in the fourth week or so, they wouldn't want to kill it day 5.


Fair enough
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Wasssup Now
05/16/17 2:25:50 PM
#61:


I use to play Madden so hardcore. One year they intoduced Madden Ultimate Team. Ok cool the game geared toward it with updates and content. On the third year it turned into completely pay to win.

Imagine playing street fighter 2. You can punch initially. If you want to block you have to pay. If you want to kick or throw special moves pay more. That's what it felt like.

Regardless. Religious Madden player for 10+ years stopped playing. DLC has no business in competitive gaming.
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XheMan
05/16/17 2:29:36 PM
#62:


spikethedevil posted...
Fucking lol at defending micro transactions. How long before all games are ''free'' to play?


SF5 was literally an early access beta billed as a full game
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Lightsasori
05/16/17 2:29:37 PM
#63:


As long as the DLC microtransaction is purely for cosmetics, I don't mind since it's another revenue source for developers/publishers to get. I instantly hate it the moment DLC becomes pay to win fashion. Like it makes sense for free games to have this, but it has no business for $60's games to have a pay to win style of dlc.
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LightHawKnight
05/16/17 2:36:55 PM
#64:


Blue_Inigo posted...
LightHawKnight posted...
Blue_Inigo posted...
LightHawKnight posted...
thisisboris2 posted...
how did pay to play games even begin putting microtransactions in their games


Cause games cost more than ever to make and are now selling for less than ever?

Literally bullshit. Where are people getting this nonsense from?


Are you that foolish? Do you even know how expensive it is now a days to develop a game compared to the past? Do you even know how much games cost in the past? Not even mentioning inflation.

I'm talking about selling less than ever

You are fucking crazy


Can you read? I said selling for less.
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thisisboris2
05/16/17 2:38:19 PM
#65:


i dont have much against microtransactions in pay to play games

but if they're rng then fuck that

if i want to spend more money on a game i already bought, let me be guaranteed on what i get
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ChromaticAngel
05/16/17 2:54:32 PM
#66:


LightHawKnight posted...
Blue_Inigo posted...
I'm talking about selling less than ever

You are fucking crazy


Can you read? I said selling for less.


Yep. Adjusted for Inflation, a $60 game today is cheaper than it has been in almost any other point in gaming history for an equivalent game. In addition, dev teams sometimes ran from 1 to 5 people back in the early 80s / early 90s. Some of the most critically acclaimed games of all time were developed by just 1 or 2 people, like Ultima.

These days making an RPG like that takes dozens if not hundreds of people just to work on the fucking game, and then dozens more to do marketing / advertisements and a bunch of corp executives in between--and still sells for less money (adjusted for inflation).

When people were growing up with games in the 80s, they took a long time to finish, usually because you'd die and have to start over, although some games genuinely just took a long time like Wizardry. You usually didn't have money to just buy more games, so if your parents bought you Wizardy, you played Wizardry, for months, and that was it.

These days even on hard modes, most games can be beaten in less than 20 hours of playtime so you always need a steady supply of new games. The only way this works is to make sure the games are cheap. The only way THAT works is if there are ways to make people who are very enthusiastic about the game pay more for it. This is most commonly accomplished in the form of limited editions, DLC, or MTs with MTs being a clear favorite due to low development costs and ability to spend unlimited money.
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MilitantHobo
05/16/17 3:34:15 PM
#67:


ChromaticAngel posted...
DLC, or MTs with MTs being a clear favorite due to low development costs and ability to spend unlimited money.

Yeah, and as I pointed out already games don't need microtransactions to be a success and only exist to please the unchecked avarice of publishers

Games budgets wouldn't be so expensive if execs of publishers took a pay cut and stopped wasting money in archaic and unnecessarily expensive marketing techniques
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ChromaticAngel
05/16/17 3:37:40 PM
#68:


MilitantHobo posted...
ChromaticAngel posted...
DLC, or MTs with MTs being a clear favorite due to low development costs and ability to spend unlimited money.

Yeah, and as I pointed out already games don't need microtransactions to be a success and only exist to please the unchecked avarice of publishers

Games budgets wouldn't be so expensive if execs of publishers took a pay cut and stopped wasting money in archaic and unnecessarily expensive marketing techniques


They don't benefit the executives. They benefit the investors.

They only benefit the executives indirectly in the sense that if investors are making money the executive gets to keep his job.

The investors don't play these games and don't care how they turn out.
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MilitantHobo
05/16/17 4:41:54 PM
#69:


ChromaticAngel posted...
They don't benefit the executives. They benefit the investors.

Executives of publishers FORCE developers to put microtransactions in their games. They wouldn't do that if they didn't directly benefit from it in some fashion

You are literally talking out of your ass

ChromaticAngel posted...
They only benefit the executives indirectly in the sense that if investors are making money the executive gets to keep his job.

No. The investors do get some but the majority is pocketed by execs and none goes to devs. When you buy those fancy loot boxes in Overwatch all you're doing is helping Bobby Kotick afford a new yacht or summer home

Truly helping the future of the industry there


ChromaticAngel posted...
The investors don't play these games and don't care how they turn out.

Neither do the execs. They only care about nickel and diming the customer in as many ways possible to satisfy their greed

And then spin PR campaigns so that shills like you will defend their unchecked avarice
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ModLogic
05/16/17 4:53:54 PM
#70:


the only "people" to blame are fucking fanboys

know what else is cosmetic? textures.
what else? option mode.

"o iz opshunal" has always been a dumb defense
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Blue_Inigo
05/17/17 2:45:42 PM
#71:


Looking at the microtransactions in Injustice 2, goddamn its somehow worse than Street Fighter V. At least that was easy to get shitloads of and let you buy characters. You gotta do some serious grinding for colors in Injustice.
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thompsontalker7
05/17/17 2:49:45 PM
#72:


MilitantHobo posted...
Voice actors make peanuts compared to what they deserve and the fact you have the audacity to say THEY are the reason behind bloated game budgets and not the bloated marketing budgets and bloated executive salaries of publishers really shows how far this industry has fallen


Seriously, their pay is not even 5% of what it takes to make the game, unless you hire a celebrity VA
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