Current Events > 2017 is One Hell of a Year for Fighting Games

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Darmik
05/29/17 2:24:20 AM
#51:


Terra-enforcer posted...
Survival mode was its replacement at launch. Last time I played it they implemented the "Cinematic" Story Mode, Challenge mode, and Missions. No clue if there's been anything since then.


Story mode didn't get a good reception though did it? Challenge mode looks like a glorified tutorial. Google doesn't bring much about mission mode.

That's part of the problem with this model too. It's hard to actually find concrete info on what SFV provides today.

Terra-enforcer posted...
And like I said before, most people consider fighting games "complete" with just one or two standard modes outside of online and versus. SFV launched with two, and has more now.


I don't think that's the case for a $60 game in 2017 anymore. We're not in the 90's. You need to deliver the content to justify that price tag. Injustice, Mortal Kombat, SoulCalibur and Tekken have set this standard. Arcade mode and survival mode is the bare minimum honestly. Not launching with those was a big blow.

Terra-enforcer posted...
And they're not over the barrier because of the reason I said. They could add 10 more modes, but they need an actual soft-relaunching of the game to get any momentum. Or just going Free to play.


It's Capcom's own fault. They released the game too early onto store shelves. If they didn't refuse to delay the game it would likely be a very different story. I don't think anything will change the momentum now. Even free to play.
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Terra-enforcer
05/29/17 2:25:16 AM
#52:


thompsontalker7 posted...
You got all pissy because you thought my comment was directed towards you, when it was a general observation.

Wasn't pissy, but read the above. That's irrelevant and adds nothing to the discussion at hand. I was the only one to even mention the names ARMS before then so you can't blame me for you being incredibly vague. Sorry for the misunderstanding.

thompsontalker7 posted...
Okay, okay, I don't know where you got the idea that I'm on some crusade to discredit ARMS. It's just the least interesting fighting game to me right now, even with the Testpunch.

My point is what I've been saying. Are you not reading the part where I am agreeing with you? I'm not implying you're on any kind of crusade at all. Not sure how the hell you came close to that conclusion when I myself called the competitive scene a joke. You say I'm pissy, but sounds like you're the one making more out of this than what I'm treating it. I'm just saying don't dismiss it as a fighter completely because it still is one.
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thompsontalker7
05/29/17 2:31:25 AM
#53:


You're telling me not to dismiss it, which means that you think I'm attacking it for some reason.

In reality all I'm saying is that the reasons why it would be mentioned seriously in this year's lineup of fighting games, has less to do with the fact that it's a fighting game and more that it's a exclusive fighting game on a brand new console.

It has much more depth than I was expecting but like Splatoon, once you find the best weapon like the paint roller then that's it.
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Holy_Cloud105
05/29/17 2:33:40 AM
#54:


What are you even arguing about? Even the pros who get paid to play SFV shit on the game. They complain about how there's no single player content just as much as anyone else for the new people to get into because survival mode isn't fun, the loading times suck, the matchmaking sucks, the netcode sucks, the game isn't fun to play because damage is too high and 2 combos kill you, and the balance decisions make no sense whatsoever. A vast majority of them have said they only play the game because that's where the money is and they wish the game was better.
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Terra-enforcer
05/29/17 2:34:00 AM
#55:


Darmik posted...
Story mode didn't get a good reception though did it?

It was mixed like a lot of things in the game, but overall seemed to mostly be positive. The game still got mostly 8s for a reason. That's far from bad. 8 out of 10 is actually really good for a game.

Darmik posted...
Challenge mode looks like a glorified tutorial. Google doesn't bring much about mission mode.

Challenge mode isn't. Not sure why you try to downplay a game you haven't even played. That's a bit silly. And the missions are daily and weekly missions given to the player to net currency.

Darmik posted...
I don't think that's the case for a $60 game in 2017 anymore. We're not in the 90's. You need to deliver the content to justify that price tag. Injustice, Mortal Kombat, SoulCalibur and Tekken have set this standard. Arcade mode and survival mode is the bare minimum honestly. Not launching with those was a big blow.

The first two are more outliers than anything else since they're very casual focused games. I forget about SC, but iirc Tekken 7 only has two or three modes, same with most MvC and several other fighting game series. They could offer more, but I'm not sure if I'd agree you're right on the principle of justifying the price tag. Before now, I'm sure you, or if not you, others would agree that Tekken 7 looks to be a "full game" and yet it barely has any more content than SFV did as far as I've heard (outside of the customization). And it's an updated version of a game that's been out for years now.

But on a personal level I would agree with you. There's a reason why I didn't get SFV until a few months after launch.

Darmik posted...
It's Capcom's own fault. They released the game too early onto store shelves. If they didn't refuse to delay the game it would likely be a very different story. I don't think anything will change the momentum now. Even free to play.

No one ever said it isn't their fault. It's their game so of course it's their fault. But again, I don't see the need to harp on it for months on end, and multiple times per topic it's brought up. Again, you're beating a horse that died a long time ago.
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thompsontalker7
05/29/17 2:35:06 AM
#56:


Holy_Cloud105 posted...
What are you even arguing about? Even the pros who get paid to play SFV shit on the game. They complain about how there's no single player content just as much as anyone else for the new people to get into because survival mode isn't fun, the loading times suck, the matchmaking sucks, the netcode sucks, the game isn't fun to play because damage is too high and 2 combos kill you, and the balance decisions make no sense whatsoever. A vast majority of them have said they only play the game because that's where the money is and they wish the game was better.


It really sucks that SFV has become the pinnacle of fighting games currently just because all the other developers can't get their shit together

Tekken 7 is the closest so far but even then they've hidden a lot of the goods behind a season pass.
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Terra-enforcer
05/29/17 2:36:28 AM
#57:


thompsontalker7 posted...
You're telling me not to dismiss it, which means that you think I'm attacking it for some reason.

No, that's not what that means at all. Dismissal is not a form of attack. It's quite the opposite actually.

And my point in bringing it up was just that it's another fighting game to look forward to, not that it's the next FGC beloved child.
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Unknown5uspect
05/29/17 2:38:19 AM
#58:


I been playing SFV since launch and I came to a realization a few months ago. I wondered why I was still playing the game. Then it hit me that I really don't like playing SFV. It's just is not fun for me.

GG, BB, UNIEL, etc. Nobody really plays anime fighters.

Tekken 7 is really the only fighting game I want to play this year as a fan of the genre.

Marvel is Marvel, but Idk how I like the TvC format and Capcom's being Capcom with the DLC.
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ManSpread
05/29/17 2:39:24 AM
#59:


Unknown5uspect posted...
I been playing SFV since launch and I came to a realization a few months ago. I wondered why I was still playing the game. Then it hit me that I really don't like playing SFV. It's just is not fun for me.

GG, BB, UNIEL, etc. Nobody really plays anime fighters.

Tekken 7 is really the only fighting game I want to play this year as a fan of the genre.

Marvel is Marvel, but Idk how I like the TvC format and Capcom's being Capcom with the DLC.

to be fair its not really TvC format, the first marvel was 2v2 and had the infinity gem system
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Terra-enforcer
05/29/17 2:39:52 AM
#60:


Holy_Cloud105 posted...
What are you even arguing about? Even the pros who get paid to play SFV shit on the game. They complain about how there's no single player content just as much as anyone else for the new people to get into because survival mode isn't fun, the loading times suck, the matchmaking sucks, the netcode sucks, the game isn't fun to play because damage is too high and 2 combos kill you, and the balance decisions make no sense whatsoever. A vast majority of them have said they only play the game because that's where the money is and they wish the game was better.

Some people do, but it's not like it's the majority by any means that crap on it. I've already conceded to the problems it has so not sure why you're repeating that again. Sounds like you're talking from an outsider's perspective. The game's community isn't nearly as bad as you imply, and I mentioned it on the list because it's getting more adjustments and support so long after release. People still get hyped about new characters and the unveiling of more stages and modes. It's a flawed game but still good imo.

Not sure why you have to get hostile about a game that sounds like you don't partake in and seem to dislike so much.
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Terra-enforcer
05/29/17 2:40:53 AM
#61:


ManSpread posted...
Unknown5uspect posted...
I been playing SFV since launch and I came to a realization a few months ago. I wondered why I was still playing the game. Then it hit me that I really don't like playing SFV. It's just is not fun for me.

GG, BB, UNIEL, etc. Nobody really plays anime fighters.

Tekken 7 is really the only fighting game I want to play this year as a fan of the genre.

Marvel is Marvel, but Idk how I like the TvC format and Capcom's being Capcom with the DLC.

to be fair its not really TvC format, the first marvel was 2v2 and had the infinity gem system

Hot damn imagine if TvC were brought back. Even just a port would shit on so many other fighting games. What a hidden gem.
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thompsontalker7
05/29/17 2:42:16 AM
#62:


Terra-enforcer posted...
thompsontalker7 posted...
You're telling me not to dismiss it, which means that you think I'm attacking it for some reason.

No, that's not what that means at all. Dismissal is not a form of attack. It's quite the opposite actually.

And my point in bringing it up was just that it's another fighting game to look forward to, not that it's the next FGC beloved child.


If I were to dismiss it, it would mean that it's not even worth consideration compared to the other games this year and therefore an attack on the game. That's something that I did not intend to mean, but rather whenever I hear some go "omg ARMS" I'm fairly confident it's because people want the Switch to succeed. I didn't gobble up Bomberman when I got my Switch, and I'm not gonna be partial to ARMS because of it either, although I am curious to see how it does when it's out.

Unknown5uspect posted...
I been playing SFV since launch and I came to a realization a few months ago. I wondered why I was still playing the game. Then it hit me that I really don't like playing SFV. It's just is not fun for me.

GG, BB, UNIEL, etc. Nobody really plays anime fighters.

Tekken 7 is really the only fighting game I want to play this year as a fan of the genre.

Marvel is Marvel, but Idk how I like the TvC format and Capcom's being Capcom with the DLC.


I really hope Tekken 7 can bring the heat with the right updates, because so far it's paralleling Soul Calibur 5 more than I'd like to admit.
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Unknown5uspect
05/29/17 2:42:56 AM
#63:


ManSpread posted...
to be fair its not really TvC format, the first marvel was 2v2 and had the infinity gem system

True, but it still just looks like TvC with Marvel characters to me. I'll reserve judgment until release but it really isn't a title I'm looking forward to.

I liked TvC a lot too, but for Marvel. Idk. It just doesn't look right.
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thompsontalker7
05/29/17 2:43:06 AM
#64:


Also does Skullgirls getting a (limited) physical release this year count

God that's pretty much the only fighter in recent memory that got nearly everything right
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Unknown5uspect
05/29/17 2:46:42 AM
#65:


thompsontalker7 posted...
Also does Skullgirls getting a (limited) physical release this year count

God that's pretty much the only fighter in recent memory that got nearly everything right

'Cept roster size.
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Darmik
05/29/17 2:47:52 AM
#66:


Terra-enforcer posted...
Challenge mode isn't. Not sure why you try to downplay a game you haven't even played. That's a bit silly. And the missions are daily and weekly missions given to the player to net currency.


It doesn't look that different to me. Maybe they're not marketing it well. Missions don't even sound like offline content. It sounds like a standard thing in a lot of online games.


Terra-enforcer posted...
The first two are more outliers than anything else since they're very casual focused games. I forget about SC, but iirc Tekken 7 only has two or three modes, same with most MvC and several other fighting game series. They could offer more, but I'm not sure if I'd agree you're right on the principle of justifying the price tag.


These outliers are the biggest sellers. I'm also not even including Smash Bros here. These games sell because of their content. There's so reason Capcom games can't achieve both. I'd throw the same criticism to MvC3 but that at least had arcade.

Terra-enforcer posted...
Before now, I'm sure you, or if not you, others would agree that Tekken 7 looks to be a "full game" and yet it barely has any more content than SFV did as far as I've heard (outside of the customization). And it's an updated version of a game that's been out for years now.


Looking it up Tekken 7 has both story and arcade modes along with the unlockable customizable stuff that you mentioned. That stuff keeps casuals happy. Tekken has had this right since like 2. They often throw in these elaborate cutscenes for arcade mode and sometimes even gimmick side modes for casuals. Tekken is usually reliable with having a variety of stuff to do and unlock. Last one I played was Tekken Tag 2 and that had a ridiculous amount of things to earn that were all offline. It would be disappointing if Tekken 7 didn't live up to that as well.

It doesn't need to be anything crazy like Injustice 2. Rewarding players with cutscenes in arcade mode is often enough. These just needs to be some sort of incentive to play the damn game and the more there is the better.
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ManSpread
05/29/17 2:50:46 AM
#67:


thompsontalker7 posted...
Also does Skullgirls getting a (limited) physical release this year count

God that's pretty much the only fighter in recent memory that got nearly everything right

best thing about SG was that tournament a few years back (i forget who was playing) but basically did some hardcore thuggery with big band by playing happy birthday during a happy birthday
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thompsontalker7
05/29/17 2:51:34 AM
#68:


Unknown5uspect posted...
thompsontalker7 posted...
Also does Skullgirls getting a (limited) physical release this year count

God that's pretty much the only fighter in recent memory that got nearly everything right

'Cept roster size.


DLC characters kinda alleviated that, plus it's the first game in the series so it would understandably be smaller than others

BlazBlue had like 9 characters when it first started out lol, now it's nearly 40
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Unknown5uspect
05/29/17 2:58:17 AM
#69:


thompsontalker7 posted...
BlazBlue had like 9 characters when it first started out lol, now it's nearly 40

12, but it was also a 1v1 game.

A game that let you do up to 3v3, but only had 8 characters was kinda disappointing. And the roster still only got to 14.

Double Edit: I suppose a lot of it had to do with the fact that Mike Z and o_8 had so many great designs and archetypes for characters that they couldn't put out due to various restraints. It's like seeing badass concept cars that never make it to market.
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thompsontalker7
05/29/17 3:15:32 AM
#70:


Eh, I'm just content that playable Marie got added to some extent via Challenge Mode.

She's completely overpowered as expected, but still a nice effort.
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Jabodie
05/29/17 3:20:57 AM
#71:


So for a guy who's never really played a fighting game, what's a good one to start with?
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ManSpread
05/29/17 3:55:11 AM
#72:


Jabodie posted...
So for a guy who's never really played a fighting game, what's a good one to start with?

i mean SFV is the easiest but it really is kinda crappy
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Terra-enforcer
05/29/17 10:39:31 AM
#73:


@Darmik posted...
These outliers are the biggest sellers. I'm also not even including Smash Bros here. These games sell because of their content. There's so reason Capcom games can't achieve both. I'd throw the same criticism to MvC3 but that at least had arcade.

It's like you're arguing two different arguments here. Are you arguing what makes a game complete, or what appeals to casuals? Because I was only arguing the first one because that is what you said. You called SFV incomplete, which is most definitely not. Outside of customization, it had the same amount of Tekken 7 which was pushed back like hell before released on consoles, which says a lot about the stigma around SFV more than anything else. You even went as far as to say it's "still incomplete" which is a pretty ignorant statement.

The casual argument is something totally different that I never brought up itt.
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Kineth
05/29/17 10:45:45 AM
#74:


All I want to know is...

Where's my fucking Soul Cal 6.
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Terra-enforcer
05/29/17 10:48:35 AM
#75:


Kineth posted...
All I want to know is...

Where's my fucking Soul Cal 6.

It's actually dumb how NB has treated that series. I swear they like trolling people. The F2P announcement and the recent Anniversary countdown that ended in it really just being a music performance or something felt like low blows. The series generally sells well so I'm not sure why they're so afraid to release another.
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Unknown5uspect
05/29/17 11:16:52 AM
#76:


Terra-enforcer posted...
Kineth posted...
All I want to know is...

Where's my fucking Soul Cal 6.

It's actually dumb how NB has treated that series. I swear they like trolling people. The F2P announcement and the recent Anniversary countdown that ended in it really just being a music performance or something felt like low blows. The series generally sells well so I'm not sure why they're so afraid to release another.

Didn't Soul Cal V burn out like super fast? That's probably why. Heard initial sales were worse than SCIV.
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Darmik
05/29/17 6:33:42 PM
#77:


Terra-enforcer posted...
@Darmik posted...
These outliers are the biggest sellers. I'm also not even including Smash Bros here. These games sell because of their content. There's so reason Capcom games can't achieve both. I'd throw the same criticism to MvC3 but that at least had arcade.

It's like you're arguing two different arguments here. Are you arguing what makes a game complete, or what appeals to casuals? Because I was only arguing the first one because that is what you said. You called SFV incomplete, which is most definitely not. Outside of customization, it had the same amount of Tekken 7 which was pushed back like hell before released on consoles, which says a lot about the stigma around SFV more than anything else. You even went as far as to say it's "still incomplete" which is a pretty ignorant statement.

The casual argument is something totally different that I never brought up itt.


I never called it incomplete. Weirdly enough the only one in this topic who used that word was you when I searched through the topic.

It definitely still sounds barebones to me though. There doesn't seem to be any reason to buy SFV if you aren't interested in playing a lot of online or local versus.

Number of modes isn't the only way to measure content. What those modes actually provide matters way more. Tekken 7 appears to have a full fledged story mode, arcade mode and something called treasure box mode. All offline. These sound better than the offline modes SFV provide a year and a half after launch. Modes like survival and challenge mode shouldn't be considered the bread and butter for offline content.

Tekken 7 isn't out yet so maybe it will disappoint in this area. I don't know. Looking it up it appears that Tekken 7 doesn't give you endings for arcade mode which is a huge step down in my opinion. Maybe the story mode makes up for it. Maybe it doesn't. I guess we will see. If the content is compared to SFV that isn't a good thing at all.
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Terra-enforcer
05/29/17 6:44:10 PM
#78:


Darmik posted...
Terra-enforcer posted...
@Darmik posted...
These outliers are the biggest sellers. I'm also not even including Smash Bros here. These games sell because of their content. There's so reason Capcom games can't achieve both. I'd throw the same criticism to MvC3 but that at least had arcade.

It's like you're arguing two different arguments here. Are you arguing what makes a game complete, or what appeals to casuals? Because I was only arguing the first one because that is what you said. You called SFV incomplete, which is most definitely not. Outside of customization, it had the same amount of Tekken 7 which was pushed back like hell before released on consoles, which says a lot about the stigma around SFV more than anything else. You even went as far as to say it's "still incomplete" which is a pretty ignorant statement.

The casual argument is something totally different that I never brought up itt.


I never called it incomplete. Weirdly enough the only one in this topic who used that word was you when I searched through the topic.

It definitely still sounds barebones to me though. There doesn't seem to be any reason to buy SFV if you aren't interested in playing a lot of online or local versus.

Number of modes isn't the only way to measure content. What those modes actually provide matters way more. Tekken 7 appears to have a full fledged story mode, arcade mode and something called treasure box mode. All offline. These sound better than the offline modes SFV provide a year and a half after launch. Modes like survival and challenge mode shouldn't be considered the bread and butter for offline content.

Tekken 7 isn't out yet so maybe it will disappoint in this area. I don't know. Looking it up it appears that Tekken 7 doesn't give you endings for arcade mode which is a huge step down in my opinion. Maybe the story mode makes up for it. Maybe it doesn't. I guess we will see. If the content is compared to SFV that isn't a good thing at all.

Incomplete, barebones, it's all semantics. You know damn well what you said.

And you're again talking about a game you don't know a thing about. So you can think whatever but just know that it comes across as incredibly ignorant and uniformed. I'm not just comparing numbers. The logic for your argument as to why it's "barebones" is incredibly abysmal. Not only have you not even played the game so you're judging content you don't know shit about, you're downplaying Survival mode because it's not "bread and butter"? Really? It's a mode that has a LOT more content than Arcade mode by itself and there's much more variety as well. So if anything, hell yeah it's plenty of content for offline play. You get currency after each survival match based on how well you did which you can use to buy power ups, buffs, and upgrades to your character. Four modes (or five i forget), different amount of rounds to change things up, plus what I mentioned above, and you'd be right. It's not like arcade mode, it's even better.

So like I said, this is why I'm probably wasting my time on you. You're intentionally berating a game you have minimal knowledge on, which makes for a really stupid argument.

There's no way someone could actually see what the game has to offer now and call it barebones legitimately. So you may as well just concede and stop with your foolishness, or actually see what the game is about before dogging it without an ounce of knowing what the hell you're even arguing.
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Terra-enforcer
05/29/17 6:47:58 PM
#79:


Unknown5uspect posted...
Terra-enforcer posted...
Kineth posted...
All I want to know is...

Where's my fucking Soul Cal 6.

It's actually dumb how NB has treated that series. I swear they like trolling people. The F2P announcement and the recent Anniversary countdown that ended in it really just being a music performance or something felt like low blows. The series generally sells well so I'm not sure why they're so afraid to release another.

Didn't Soul Cal V burn out like super fast? That's probably why. Heard initial sales were worse than SCIV.

Yeah SCV was a flop, but mainly due to a lot of changes players didn't like and lack of content. Basically a lot of what SFV is suffering from. The bad stigma stuck with it, but we're half a decade later. It can feasibly make a comeback.
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Darmik
05/29/17 6:50:49 PM
#80:


I've played Survival Mode in other games and I don't remember anyone playing that more than the arcade mode or really treating it like a main mode at all. Does it do something completely different? Providing buffs doesn't sound exciting.

I've asked you questions about the content it provides. More than once. And you just get angry and defensive. It just doesn't sound like it really it changes much and doesn't make up for the lack of arcade mode. The people who have played it in this topic don't seem to think much different either.
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ManSpread
05/29/17 6:56:20 PM
#81:


survival mode is legit the most boring shit ever and stupid as hell locking colors+offline FM behind it (survival is even more dumb now with purchasable colors, whats the point of it honestly)

there's no online character select
no arcade mode or even a basic vs cpu last i checked
does stat tracking even work yet? it didnt last time i played
the "story" mode is a joke and takes 5 minutes to do
6.5F intentional input delay
cr.mp being the same meaty option for the entire cast
fang getting nerfed in s2 for no reason
alex getting nerfed in s2 for no reason
removal of invincible meterless DPs
the only nerf to boxer being -25 health, lol
damage is way too high (akuma can die in 2 combos, lol)
v trigger is either a boring as sin comeback mode or nearly pointless (see: cammy)
capcom.sys

if you wanna enjoy sfv, more power to you, but its objectively an extremely flawed game with piss poor design and decision making all around

numerous pros, who the game is supposedly trying to cater to, are on record saying they do not enjoy the game and only play it for the money

every single tournament this year except combo breaker has gone DOWN in entrants (and combo breaker only went up 14)

the game only pushed 100k units in a 6 month period last year


its a fact that SFV is struggling, despite what people try to claim

if CPT money did not exist SFV would be dead outside of EVO
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ManSpread
05/29/17 6:59:06 PM
#82:


Darmik posted...
I've played Survival Mode in other games and I don't remember anyone playing that more than the arcade mode or really treating it like a main mode at all. Does it do something completely different? Providing buffs doesn't sound exciting.

I've asked you questions about the content it provides. More than once. And you just get angry and defensive. It just doesn't sound like it really it changes much and doesn't make up for the lack of arcade mode. The people who have played it in this topic don't seem to think much different either.

survival mode is literally just see how long you can last against varying AI difficulty levels and getting various buffs inbetween rounds to unlock colors for your characters

each mode has a set of amount of matches (10, 30, 50, and 100) and certain colors are locked (or were) behind certain difficulties

its an extremely boring, grindy mode that unless you have a ton of FM to spare you have to grind out for each color for every single character if you want them
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Terra-enforcer
05/29/17 7:01:33 PM
#83:


Darmik posted...
I've played Survival Mode in other games and I don't remember anyone playing that more than the arcade mode or really treating it like a main mode at all. Does it do something completely different? Providing buffs doesn't sound exciting.

Yes it's different. And yeah, act like I just said buffs and nothing else >_> It's like you're not even trying.
Like I said above, it's nothing like survival in "most games." It's far deeper and adds more content than an Arcade mode could even attempt to add.

Darmik posted...
I've asked you questions about the content it provides. More than once. And you just get angry and defensive. It just doesn't sound like it really it changes much and doesn't make up for the lack of arcade mode. The people who have played it in this topic don't seem to think much different either.

Who else has played it in this topic? ManSpread talked about it, but even he backed off when I talked about actually playing it. Didn't sound like he played it at all, and no one else mentioned playing it. So no, you're wrong there.

And I'm not angry. I'm just pointing the bs in your already abysmal argument. You asked the content and I listed it more than once. Like seriously, what more do you expect? It's not like I made excuses or ignored your points like you did to the points I bring up. I explained that on page 1 of this topic. The problem is that whenever I bring up an argument or answer those "questions," you either ignore my points entirely or dodge the points I bring up. That's on you, not me.
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ManSpread
05/29/17 7:03:49 PM
#84:


@Terra-enforcer

aB4V1Kl

as you can see i actually played the game

i played it on launch for a bit and hated it because it was not fun

came back to see if season 2 was any better, it wasnt, so i uninstalled it again

http://store.steampowered.com/app/310950/Street_Fighter_V/#app_reviews_hash

sorry homie, but the game is still being trashed on by newcomers and older players alike because it fails at capturing both hardcore and newbies
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Terra-enforcer
05/29/17 7:07:02 PM
#85:


ManSpread posted...
@Terra-enforcer

aB4V1Kl

as you can see i actually played the game

i played it on launch for a bit and hated it because it was not fun

came back to see if season 2 was any better, it wasnt, so i uninstalled it again

I see. Guess I was wrong there, but you're still the only one. Not sure what that's supposed to mean when there's still plenty more who would disagree.

And it's your opinion and all, but you're lying to yourself if you'd say something like Tekken 7 is "complete" while you argue this game is still barebones.
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ManSpread
05/29/17 7:07:35 PM
#86:


Terra-enforcer posted...
ManSpread posted...
@Terra-enforcer

aB4V1Kl

as you can see i actually played the game

i played it on launch for a bit and hated it because it was not fun

came back to see if season 2 was any better, it wasnt, so i uninstalled it again

I see. Guess I was wrong there, but you're still the only one. Not sure what that's supposed to mean when there's still plenty more who would disagree.

And it's your opinion and all, but you're lying to yourself if you'd say something like Tekken 7 is "complete" while you argue this game is still barebones.

I never once argued Tekken was complete, just that it has a ton of pre release hype behind it
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Unknown5uspect
05/29/17 7:07:39 PM
#87:


Terra-enforcer posted...
Yes it's different. And yeah, act like I just said buffs and nothing else >_> It's like you're not even trying.
Like I said above, it's nothing like survival in "most games." It's far deeper and adds more content than an Arcade mode could even attempt to add.

Different in that you can buy buffs. Whoopdedoo. That doesn't exactly make it deeper. Nor does it add content.

People like those stupid little rival battles and character endings Arcade Mode gives you and SFV's Survival has none of that.
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Darmik
05/29/17 7:09:53 PM
#88:


Terra-enforcer posted...
Yes it's different. And yeah, act like I just said buffs and nothing else >_> It's like you're not even trying. Like I said above, it's nothing like survival in "most games."
It's far deeper and adds more content than an Arcade mode could even attempt to add.


You're not doing a good job of selling it then. It sounds pretty much what I expected if ManSpread's post is accurate. You just keep fighting enemies until you lose. You get bonuses to help you last longer. What am I missing? Oh you seem to unlock color variants? Is that it?


Terra-enforcer posted...
And I'm not angry. I'm just pointing the bs in your already abysmal argument. You asked the content and I listed it more than once. Like seriously, what more do you expect? It's not like I made excuses or ignored your points like you did to the points I bring up. I explained that on page 1 of this topic. The problem is that whenever I bring up an argument or answer those "questions," you either ignore my points entirely or dodge the points I bring up. That's on you, not me.


It's really weird how hostile you are over this. I don't think you've made a good case that SFV has great offline content at all. All of this started because you seem baffled about what people should expect and I answered with arcade mode. Which it still doesn't have. These modes don't sound like the same thing at all or even that comparable.
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Blue_Inigo
05/29/17 7:10:26 PM
#89:


Manspread doesnt know what the fuck he's talking about when it comes to SF5. If he knew anything about the Street Fighter games, he'd know that DPs not being invincible on wakeup (except for the EX versions like V) was a thing in Third Strike and noone gave a fuck back then. There is nothing wrong with having certain versions of a DP invincible while others are not.

Crouching medium punch is certainly not the go to meaty option for the characters. What kind of dumb fuck Alex player would wake up with that thing? Or a Zangief player? Or a Chun player? No character relies solely on that thing for meaty options. That's absurd.

Online character select is in lobbies.

Damage is fine. Akuma has literally always been a glass cannon.

Cammy V trigger being pointless? Lmao. You really dont play this game do you?
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ManSpread
05/29/17 7:14:10 PM
#90:


Blue_Inigo posted...
Manspread doesnt know what the fuck he's talking about when it comes to SF5. If he knew anything about the Street Fighter games, he'd know that DPs not being invincible on wakeup (except for the EX versions like V) was a thing in Third Strike and noone gave a fuck back then. There is nothing wrong with having certain versions of a DP invincible while others are not.

Crouching medium punch is certainly not the go to meaty option for the characters. What kind of dumb fuck Alex player would wake up with that thing? Or a Zangief player? Or a Chun player? No character relies solely on that thing for meaty options. That's absurd.

Online character select is in lobbies.

Damage is fine. Akuma has literally always been a glass cannon.

Cammy V trigger being pointless? Lmao. You really dont play this game do you?

I don't play the game anymore because it belongs in the trashcan
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Terra-enforcer
05/29/17 7:14:15 PM
#91:


ManSpread posted...
Terra-enforcer posted...
ManSpread posted...
@Terra-enforcer

aB4V1Kl

as you can see i actually played the game

i played it on launch for a bit and hated it because it was not fun

came back to see if season 2 was any better, it wasnt, so i uninstalled it again

I see. Guess I was wrong there, but you're still the only one. Not sure what that's supposed to mean when there's still plenty more who would disagree.

And it's your opinion and all, but you're lying to yourself if you'd say something like Tekken 7 is "complete" while you argue this game is still barebones.

I never once argued Tekken was complete, just that it has a ton of pre release hype behind it

I never said you did. I said "if."

Unknown5uspect posted...
People like those stupid little rival battles and character endings Arcade Mode gives you and SFV's Survival has none of that.

SFV's Story mode offers the 10 second character endings that make fighting games worth the $60 or whatever you're trying to say. I always find it so dumb how much stock is put into arcade mode. Sounds like a child who just associates one thing with another and assumes without that single thing the entire "whole" of the situation is compromised which couldn't be further from the truth.

Adding buffs, power ups, and upgrades DOES add something. As opposed to the same ass eight battles and a 10 second cutscene which is monotonous as hell, no survival match is ever the same. Add in the ability to change between four versions and more or less rounds than the generic 8 of arcade mode and yes, it definitely adds enough to stand on its own.
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Darmik
05/29/17 7:15:51 PM
#92:


Terra-enforcer posted...
SFV's Story mode offers the 10 second character endings that make fighting games worth the $60 or whatever you're trying to say. I always find it so dumb how much stock is put into arcade mode. Sounds like a child who just associates one thing with another and assumes without that single thing the entire "whole" of the situation is compromised which couldn't be further from the truth.


But doesn't it only take a few minutes to beat?
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Blue_Inigo
05/29/17 7:17:18 PM
#93:


ManSpread posted...
Blue_Inigo posted...
Manspread doesnt know what the fuck he's talking about when it comes to SF5. If he knew anything about the Street Fighter games, he'd know that DPs not being invincible on wakeup (except for the EX versions like V) was a thing in Third Strike and noone gave a fuck back then. There is nothing wrong with having certain versions of a DP invincible while others are not.

Crouching medium punch is certainly not the go to meaty option for the characters. What kind of dumb fuck Alex player would wake up with that thing? Or a Zangief player? Or a Chun player? No character relies solely on that thing for meaty options. That's absurd.

Online character select is in lobbies.

Damage is fine. Akuma has literally always been a glass cannon.

Cammy V trigger being pointless? Lmao. You really dont play this game do you?

I don't play the game anymore because it belongs in the trashcan

Thats fine but you should stop posting so much ignorant nonsense. It makes you look childish
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Unknown5uspect
05/29/17 7:18:40 PM
#94:


Terra-enforcer posted...
SFV's Story mode offers the 10 second character endings that make fighting games worth the $60 or whatever you're trying to say. I always find it so dumb how much stock is put into arcade mode. Sounds like a child who just associates one thing with another and assumes without that single thing the entire "whole" of the situation is compromised which couldn't be further from the truth.

Adding buffs, power ups, and upgrades DOES add something. As opposed to the same ass eight battles and a 10 second cutscene which is monotonous as hell, no survival match is ever the same. Add in the ability to change between four versions and more or less rounds than the generic 8 of arcade mode and yes, it definitely adds enough to stand on its own.

Let me preface this post by saying idgaf about Arcade Mode. But that's why they want that shit. They like that stupid little stuff, but they also like best 2 of 3 and not that one round full super meter full V Trigger stuff.

Some don't wanna trudge through the full fledged story, and the basic story stuff is only like 3-5 battles.

It's like you're not even trying to understand why people would prefer Arcade over Survival. You're just trying to browbeat people into thinking you're right.
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Terra-enforcer
05/29/17 7:20:35 PM
#95:


Darmik posted...
You're not doing a good job of selling it then. It sounds pretty much what I expected if ManSpread's post is accurate. You just keep fighting enemies until you lose. You get bonuses to help you last longer. What am I missing? Oh you seem to unlock color variants? Is that it?

Confirmation bias, am I supposed to be surprised? And yes, what you said is true. As opposed to the 8 random battles and a 10 second cutscene. Now THAT is innovative and totally unique and changes everything, right?!

Come on man. It's hard to take you seriously when your confirmation bias and bias in general leaks out in damn near every one of your counterarguments.

Darmik posted...
It's really weird how hostile you are over this. I don't think you've made a good case that SFV has great offline content at all. All of this started because you seem baffled about what people should expect and I answered with arcade mode. Which it still doesn't have. These modes don't sound like the same thing at all or even that comparable.

I'm not being hostile. Sorry words on a computer scare you, but what I'm saying is not indicative of whatever the hell image you're picturing for me.

And no, that's not how it started. It started once you started bashing a game you don't know shit about and called it barebones while you defend games that literally have just as much or less content. You haven't played it, so you saying "they don't sound comparable" is a weak argument.

Please tell me what about Arcade mode is so deep and engaging that it's somehow better than a mode that objectively has more content to offer? You continue to dodge this while downplaying Survival mode. Now if you want me to take you seriously, just tackle the question seriously as opposed to intentionally mitigating what I say and what the mode has to offer to fit your agenda. Because that's one of the many reasons why your argument comes across as so abysmal.
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ManSpread
05/29/17 7:21:23 PM
#96:


Blue_Inigo posted...
ManSpread posted...
Blue_Inigo posted...
Manspread doesnt know what the fuck he's talking about when it comes to SF5. If he knew anything about the Street Fighter games, he'd know that DPs not being invincible on wakeup (except for the EX versions like V) was a thing in Third Strike and noone gave a fuck back then. There is nothing wrong with having certain versions of a DP invincible while others are not.

Crouching medium punch is certainly not the go to meaty option for the characters. What kind of dumb fuck Alex player would wake up with that thing? Or a Zangief player? Or a Chun player? No character relies solely on that thing for meaty options. That's absurd.

Online character select is in lobbies.

Damage is fine. Akuma has literally always been a glass cannon.

Cammy V trigger being pointless? Lmao. You really dont play this game do you?

I don't play the game anymore because it belongs in the trashcan

Thats fine but you should stop posting so much ignorant nonsense. It makes you look childish

no

i want to bitch about smash and sfv and shill GG
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Terra-enforcer
05/29/17 7:23:13 PM
#97:


@Unknown5uspect posted...
Terra-enforcer posted...
SFV's Story mode offers the 10 second character endings that make fighting games worth the $60 or whatever you're trying to say. I always find it so dumb how much stock is put into arcade mode. Sounds like a child who just associates one thing with another and assumes without that single thing the entire "whole" of the situation is compromised which couldn't be further from the truth.

Adding buffs, power ups, and upgrades DOES add something. As opposed to the same ass eight battles and a 10 second cutscene which is monotonous as hell, no survival match is ever the same. Add in the ability to change between four versions and more or less rounds than the generic 8 of arcade mode and yes, it definitely adds enough to stand on its own.

Let me preface this post by saying idgaf about Arcade Mode. But that's why they want that shit. They like that stupid little stuff, but they also like best 2 of 3 and not that one round full super meter full V Trigger stuff.

Some don't wanna trudge through the full fledged story, and the basic story stuff is only like 3-5 battles.

It's like you're not even trying to understand why people would prefer Arcade over Survival. You're just trying to browbeat people into thinking you're right.

Do you even know what is being argued? I'm not saying what you seem to think at all. I'm just explaining why it isn't barebones, and why not having an arcade mode doesn't instantly negate the rest of its content as ManSpread and Darmik are arguing. Never did I say it shouldn't ever have an arcade mode.
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Darmik
05/29/17 7:26:53 PM
#98:


Terra-enforcer posted...
Confirmation bias, am I supposed to be surprised? And yes, what you said is true. As opposed to the 8 random battles and a 10 second cutscene. Now THAT is innovative and totally unique and changes everything, right?!


Honestly yeah. Because that gives incentive to beat it with every character to unlock their ending. That's generally something fighting games provide as a minimum.

Terra-enforcer posted...
And no, that's not how it started. It started once you started bashing a game you don't know s*** about and called it barebones while you defend games that literally have just as much or less content. You haven't played it, so you saying "they don't sound comparable" is a weak argument.


What game am I defending? What are you talking about?

Terra-enforcer posted...
Please tell me what about Arcade mode is so deep and engaging that it's somehow better than a mode that objectively has more content to offer? You continue to dodge this while downplaying Survival mode. Now if you want me to take you seriously, just tackle the question seriously as opposed to intentionally mitigating what I say and what the mode has to offer to fit your agenda. Because that's one of the many reasons why your argument comes across as so abysmal.


Gives incentive to beat it with every character to unlock their ending. Which gives a goal to works towards. That's generally something fighting games provide as a minimum. The stuff you're talking about seems more like high score chasing modes.
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Unknown5uspect
05/29/17 7:35:34 PM
#99:


Terra-enforcer posted...
@Unknown5uspect posted...
Terra-enforcer posted...
SFV's Story mode offers the 10 second character endings that make fighting games worth the $60 or whatever you're trying to say. I always find it so dumb how much stock is put into arcade mode. Sounds like a child who just associates one thing with another and assumes without that single thing the entire "whole" of the situation is compromised which couldn't be further from the truth.

Adding buffs, power ups, and upgrades DOES add something. As opposed to the same ass eight battles and a 10 second cutscene which is monotonous as hell, no survival match is ever the same. Add in the ability to change between four versions and more or less rounds than the generic 8 of arcade mode and yes, it definitely adds enough to stand on its own.

Let me preface this post by saying idgaf about Arcade Mode. But that's why they want that shit. They like that stupid little stuff, but they also like best 2 of 3 and not that one round full super meter full V Trigger stuff.

Some don't wanna trudge through the full fledged story, and the basic story stuff is only like 3-5 battles.

It's like you're not even trying to understand why people would prefer Arcade over Survival. You're just trying to browbeat people into thinking you're right.

Do you even know what is being argued? I'm not saying what you seem to think at all. I'm just explaining why it isn't barebones, and why not having an arcade mode doesn't instantly negate the rest of its content as ManSpread and Darmik are arguing. Never did I say it shouldn't ever have an arcade mode.

Considering SFV doesn't have the the most basic game mode virtually all fighting games have does make it seem barebones or at the bare minimum missing basic content to the casual audience. This is simply a fact of the matter.
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Terra-enforcer
05/29/17 7:37:02 PM
#100:


Darmik posted...
Honestly yeah. Because that gives incentive to beat it with every character to unlock their ending. That's generally something fighting games provide as a minimum.

And Survival has new skins, fight money for free content, and I think other unlockables iirc, so there's a lot more incentive than a 10 second cutscene that's often vague. Once you're done with a character in arcade mode there's not even an incentive to play again.

If you were actually attempting to be more objective about the subject as opposed to your current very blatantly bias argument, you'd see that content wise survival adds more in almost every aspect. You can have a problem with it on a fundamental level in comparison, but if SFV is "barebones" then so is Tekken 7 and several other games you countered with by that merit.

Darmik posted...
What game am I defending? What are you talking about?

The games you brought up as apparently "not barebones" by comparison. Again, you're focusing too much on semantics. You know what I mean.

Darmik posted...
Gives incentive to beat it with every character to unlock their ending. Which gives a goal to works towards. That's generally something fighting games provide as a minimum. The stuff you're talking about seems more like high score chasing modes.

YOU yourself mentioned some of the incentives for beating Survival mode with the new colors. Do they suddenly not exist? lol

Also fight money to buy dlc for absolutely no cost, skins, and a few other rewards. So actual tangible rewards and free dlc as opposed to 10 second cutscenes. So yeah, definitely a lot more in that aspect.
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