Poll of the Day > Should I Get Morrowind for the original XBox?

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yutterh
06/07/17 10:13:05 PM
#51:


Revelation34 posted...
yutterh posted...
Combat takes some getting used to. If your have no stamina you will miss every attack. The game is unleveled and you can run into super strong enemies early on if you wonder around to much. You can kill anyone and everyone, even quest givers. You will get a message saying someone important died though. Armor has a lot more pieces to it. You have to get left and right gauntlets, pauldrons, boots. So you have a total of 10 armor slots. Not every type of armor is a full body suit. Some only have shiled, helmet, chest. Magic is amazing in this game though. It can be customized to ridiculoous OP performances if you have the gems and skill. You can actually become a unstoppable wizard in this game.


Man that sounds awesome. Skyrim should have added that armor thing back.


Agreed, the only thing i feel should have been changed is the combat system in skyrim is better and i prefer it's talent and skill sytem to morrowind. Morrowind is cool and i like the idea, but how it actually works sucks. I much prefer skyrims system.
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yutterh
06/07/17 10:13:48 PM
#52:


SusanGreenEyes posted...
Does anyone know how leveling works?
Is it like Oblivion, where you need to pick opposite skills than you want to use in order to level efficiently?


sorry some reason i thought i responded. Yeah it is the same thing as oblivion, you just have more skills in this game like spears.
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Mead
06/07/17 10:18:42 PM
#53:


One of my favorite spells to make in the game is Levitate 1pt on target.

Turns any enemy into a floating piece of crap that you can just run away from.
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SusanGreenEyes
06/07/17 10:23:52 PM
#54:


Mead posted...
One of my favorite spells to make in the game is Levitate 1pt on target.

Turns any enemy into a floating piece of crap that you can just run away from.

I heard you can create pants that burn people, then reverse pickpocket them so their pants are literally on fire.
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yutterh
06/07/17 10:40:25 PM
#55:


SusanGreenEyes posted...
Mead posted...
One of my favorite spells to make in the game is Levitate 1pt on target.

Turns any enemy into a floating piece of crap that you can just run away from.

I heard you can create pants that burn people, then reverse pickpocket them so their pants are literally on fire.


That's childs play

mini nuke spell
https://www.youtube.com/watch?v=bBpStebRYVg


Jumping from Sheogorad to Vivec
https://www.youtube.com/watch?v=bxRSr_JoPf0

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Revelation34
06/08/17 12:51:35 AM
#56:


yutterh posted...
Agreed, the only thing i feel should have been changed is the combat system in skyrim is better and i prefer it's talent and skill sytem to morrowind. Morrowind is cool and i like the idea, but how it actually works sucks. I much prefer skyrims system.


I always preferred games where you actually had pieces of armor like that. It makes no sense to exclude it.

yutterh posted...
sorry some reason i thought i responded. Yeah it is the same thing as oblivion, you just have more skills in this game like spears.


Man that sucks too. I wish Skyrim had spears.
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Zareth
06/08/17 11:09:11 AM
#57:


SusanGreenEyes posted...
Does anyone know how leveling works?
Is it like Oblivion, where you need to pick opposite skills than you want to use in order to level efficiently?

Yes, unfortunately.
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InfestedAdam
06/08/17 8:44:26 PM
#58:


Come to think of it, I wish there was an better way to obtain gear with high enchant limit on them without resorting to using the console command. Same goes for obtaining grand souls. I recall Morrowind had very few creatures that would yield grand souls.

Zareth posted...
SusanGreenEyes posted...
Does anyone know how leveling works?
Is it like Oblivion, where you need to pick opposite skills than you want to use in order to level efficiently?

Yes, unfortunately.

But fortunately there are mods that makes your attributes naturally level up as you use your skills. I gotta wonder though, the default game was still playable even if you were gaining at most 1-2 attributes per level up, right? Assuming you're not a perfectionist or min-maxer, getting +5 per level up wasn't really necessary, right?

yutterh posted...
Jumping from Sheogorad to Vivec

Haha, that's hilarious. Despite the lack of fast travel from anywhere, I thought Morrowind's approached encouraged a bit of creativity. Plus once I understood how the various in-game means of transportation worked, getting around wasn't that bad. Between having high speed, athlete, and acrobatic. One can get around very quickly on foot.
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zebatov
06/13/17 6:36:00 AM
#59:


Idk if it's been mentioned, but don't buy it for the Xbox for this reason: It constantly freezes after you've done enough things in the game because there isn't enough RAM to run it properly. It was ported from PC, remember. Saving also takes a ridiculous amount of time after a while, too.

This isn't to say it's a bad game, though.

The attacks are based on the skill of the weapon you're using (it's technically "rolling" [dice] each time you attack, and many people prefer this system to the more realistic one we have now).

Axe is by itself, blunt weapons, short/long blade are separate from each other. If you use only long blade, your axe skill won't increase, thus your attacks with them won't connect. With acrobatics, you will actually jump higher each level you gain. You can eventually jump from the ground onto single-story roofs. Plus, it was the last game in the series to have the levitation spell.

You can set major/minor skills. Leveling each of the major skills will earn you points towards leveling your char and increasing your chars H/M/F. There is a way to maximize your char's level, but it requires patience, and rotating specific skills each level. You basically focus on leveling until your char is maxed before playing the game that way.

Note that I think they took the levitation skill out of the series from Oblivion onward due to the cities not being "open" like in Morrowind. In Oblivion and later, if you were to float above the city, it would not be loaded (doom) or at best, be shown in poor-quality graphics. You have to activate a door to enter cities in them. In at least Morrowind and DFall, the cities are always open (save for at night in DFall when they close their gates and the now extinct "climbing" skill came in handy) and you just walk right into them without having to activate anything.

I played both original and GotY, with Bloodmoon and Tribunal.

If you do pick it up, check inside the stump in Seyda Neen for a free weapon from the start.

Some other things I'll mention that I thought was neat, was that you can either take a boat to Solstheim, or swim the entire way yourself. You can actually swim out to sea infinitely. Bring a short sword with you, though. You'll be attacked the entire time by fish that will give you disease.

Hope this was helpful. I went off memory from fourteen years ago.
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Mead
06/13/17 6:50:18 AM
#60:


InfestedAdam posted...
Haha, that's hilarious. Despite the lack of fast travel from anywhere, I thought Morrowind's approached encouraged a bit of creativity. Plus once I understood how the various in-game means of transportation worked, getting around wasn't that bad. Between having high speed, athlete, and acrobatic. One can get around very quickly on foot.


You also have mark/recall and the intervention spells as well.

zebatov posted...
Idk if it's been mentioned, but don't buy it for the Xbox for this reason: It constantly freezes after you've done enough things in the game because there isn't enough RAM to run it properly.


Never ran into that, and I had characters that had done everything.
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zebatov
06/13/17 4:22:06 PM
#61:


Mead posted...
zebatov posted...
Idk if it's been mentioned, but don't buy it for the Xbox for this reason: It constantly freezes after you've done enough things in the game because there isn't enough RAM to run it properly.


Never ran into that, and I had characters that had done everything.


I don't know what the issue was, then. I ran both versions on the same Xbox... So unless it was the Xbox. Or the fact that we (cousin and I) were farming Vivec guard armour like we were supplying all of Nirn, and selling them to the mudcrab, plus taking over whatever houses we wanted, and decorating them that way, too. Silver everything. Everywhere.

It could have been my Xbox, but, I didn't have any issues with any other games, and I feel the way I played Morrowind was the factor in it. But also, if the game let you do all that (move items around and spend RAM) then it shouldn't be a problem. They should have accounted for that.

They should just re-release DFall and up on the new consoles. I mean, they remastered the newest game in the series already.. What's that about? I actually liked Morrowind. And with today's tech, they could even add ragdoll physics to it...

Now I want to play this and DFall again.
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