Current Events > IYO: What's the least important part of a video game?

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Eevee-Trainer
06/25/17 5:13:18 PM
#1:


Topic ^






What's your thoughts?
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GAMERCAMRY
06/25/17 5:13:58 PM
#2:


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Monkhood
06/25/17 5:14:37 PM
#3:


the "press start" screen
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TheMarthKoopa
06/25/17 5:15:01 PM
#4:


Graphics
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Damn_Underscore
06/25/17 5:15:12 PM
#5:


The graphics are the least important

But usually if the graphics are bad it's a sign that the developer is lazy and the game itself isn't going to be any good
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#6
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Ilishe
06/25/17 5:23:12 PM
#7:


Audio. I can forgive just about anything music related, or mute it altogether. Bad voice acting can be so bad its good.
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Damn_Underscore
06/25/17 5:27:48 PM
#8:


Ilishe posted...
Audio. I can forgive just about anything music related, or mute it altogether. Bad voice acting can be so bad its good.


Listen to the soundtrack of the NES game Rock and Bullwinkle...

https://www.youtube.com/watch?v=aEtU-s4S3rM

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weapon_d00d816
06/25/17 5:30:11 PM
#9:


Since you added other, that adds a whole world of completely pointless factors like if it has a title screen or if the button prompts are colored.
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Eevee-Trainer
06/25/17 5:32:51 PM
#10:


Yeah, I kinda had those coming -.-
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DoomSwell
06/26/17 1:12:31 AM
#11:


Audio, not even a debate. Sure, bad music can hurt but I can't even understand people who say a game is their favorite because it has a good OST.
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chill02
06/26/17 1:13:51 AM
#12:


I primarily play strategy and racing games, so I mostly fall into Carmack's school of storytelling: a plot is expected to be there but it's not important
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Mystere
06/26/17 1:27:28 AM
#13:


DoomSwell posted...
Audio, not even a debate. Sure, bad music can hurt but I can't even understand people who say a game is their favorite because it has a good OST.

Final Fantasy 8's soundtrack is so good that it actually convinced some people into thinking it's a good game.
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kirbymuncher
06/26/17 1:33:30 AM
#14:


graphics least important with story 2nd least.

Well, actually I'd take awful story + ok graphics over ok story + awful graphics... but once a certain minimum level of graphics quality is reached I think improving it beyond that is the least important
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Darmik
06/26/17 1:38:24 AM
#15:


It really depends on the game but I'd go with story. It's the only one listed there that can be totally ignored and still have a great game that's great to play.

Obviously story based games rely on them but they still need the rest of the stuff there to be good in order for that story to be an enjoyable experience.
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Ki_cat_
06/26/17 2:00:09 AM
#16:


In general, I'd say audio is the least important. Good audio really stands out but otherwise, we mostly forget about it unless we sit there and analyze which effects were used.

I can't tell you about all the different audio differences in different RPGs. I happen to like the Morrowind theme but as far as TES goes, a lot of the sound effects and stuff blend together.
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Strider102
06/26/17 2:03:33 AM
#17:


The loading screens.
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l33t_iRk3n_Rm33
06/26/17 2:04:10 AM
#18:


Replayability. A good game can be a one-and-done deal. That said, a good game would be good enough that I would want to play it again sometime later even if I had no incentive to.
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Ilishe
06/26/17 6:11:06 AM
#19:


Mystere posted...
DoomSwell posted...
Audio, not even a debate. Sure, bad music can hurt but I can't even understand people who say a game is their favorite because it has a good OST.

Final Fantasy 8's soundtrack is so good that it actually convinced some people into thinking it's a good game.


I could debate you into the ground over this but I don't have the incentive.

Just know that you're wrong.
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Mako_Sharknado
06/26/17 6:52:57 AM
#20:


Outta those five options, replayability. Easy
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Master_Bass
06/26/17 8:16:05 AM
#21:


Replayabilty. There's so many games out there I don't need to play one a million times. As long as it's a satisfying game, I'm content if I play through it once and move on to a new game.
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Guide
06/26/17 8:26:45 AM
#22:


Other - Boring answer, but it depends entirely on the game.

The gameplay in visual novels generally doesn't matter, that's all the story.

Rhythm games need good audio far more than they do good graphics.

Some games thrive almost entirely on the art. El Shaddai comes to mind.

Of course, most games ride on the gameplay, in which most other qualities can be ignored if it's fun enough.
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DevsBro
06/26/17 8:52:36 AM
#23:


Other: the unused sprites

But if you want me to rank them in importance, it would usually go:

Gameplay
Story
Audio
Replayability
Visuals (artistry, designs, etc)
The unimportant things about graphics that you mentioned above, like resolution and framerate and all that nonsense
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Ki_cat_
06/26/17 9:02:52 AM
#24:


The thing with graphics is, is that the game absolutely needs to at least look "okay" with no stutter and stuff.

Art/design isn't that important though, since it's just artistic choice compared to game optimization. Sometimes developers spend too much on pretty graphics but the game suffers in other areas or if they cheap out, it's generally a lazy experience.
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Mystere
06/26/17 9:06:39 AM
#25:


Ilishe posted...
Mystere posted...
DoomSwell posted...
Audio, not even a debate. Sure, bad music can hurt but I can't even understand people who say a game is their favorite because it has a good OST.

Final Fantasy 8's soundtrack is so good that it actually convinced some people into thinking it's a good game.


I could debate you into the ground over this but I don't have the incentive.

Just know that you're wrong.

Triple Triad alone is better than the rest of Final Fantasy 8.
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DevsBro
06/26/17 9:10:24 AM
#26:


The thing with graphics is, is that the game absolutely needs to at least look "okay" with no stutter and stuff.

Art/design isn't that important though, since it's just artistic choice compared to game optimization. Sometimes developers spend too much on pretty graphics but the game suffers in other areas or if they cheap out, it's generally a lazy experience.

TBH, a steady framerate doesn't even belong in the graphics category. It belongs in the understood "game actually works" category that obviously trumps the others.
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TheOnionKnight
06/26/17 9:26:30 AM
#27:


Replayability is the only thing on that list that often hurts how games are designed. Instead of delivering a satisfying experience in a single playthrough, lots of games will artificially withhold perks or story beats, force you to replay and grind through levels you've already seen. When a game is filled with microtransactions, publishers usually want to force replays too, so that players have more chances to buy into the microtransactions. It turns into this nasty thing where games are designed to last until the player is exhausted, rather than until the player is fulfilled.

When you can replay a game and still enjoy it, that's good of course. But replayability for its own sake is something I value little, and sometimes dislike. And naturally it suits some types of games better than others.
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DevsBro
06/26/17 9:34:19 AM
#28:


Replayability is the only thing on that list that often hurts how games are designed. Instead of delivering a satisfying experience in a single playthrough, lots of games will artificially withhold perks or story beats, force you to replay and grind through levels you've already seen.

Battle Network 4.
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kirbymuncher
06/26/17 12:21:55 PM
#29:


TheOnionKnight posted...
Replayability is the only thing on that list that often hurts how games are designed. Instead of delivering a satisfying experience in a single playthrough, lots of games will artificially withhold perks or story beats, force you to replay and grind through levels you've already seen.

you know, I never even really thought about this as part of "replayability". And thinking about why, it's probably because I don't own many (any?) games that really do this. But ultimately, a system that locks certain things until your second playthrough, or third, or whatever, means nothing in terms of replayability to me. They make you want to replay it, sure, but that's different from making replaying it fun which is what I consider replayability.

To me, replayability is based a lot around freedom and available choices. If a game is extremely heavily scripted, its replayability is low since you've seen everything already the first time.
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HorrorJudasGoat
06/26/17 12:46:21 PM
#30:


Creativity.
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